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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/* Sound engine */
+#ifndef _SFX_ENGINE_H_
+#define _SFX_ENGINE_H_
+
+#include "sci/sfx/sfx_core.h"
+#include "sci/sfx/sfx_songlib.h"
+#include "sci/sfx/sfx_iterator.h"
+#include "sci/include/sciresource.h"
+
+namespace Sci {
+
+#define SOUND_TICK 1000000 / 60
+/* Approximately 16666 microseconds */
+
+
+#define SFX_STATE_FLAG_MULTIPLAY (1 << 0) /* More than one song playable
+** simultaneously ? */
+#define SFX_STATE_FLAG_NOSOUND (1 << 1) /* Completely disable sound playing */
+
+
+#define SFX_DEBUG_SONGS (1 << 0) /* Debug song changes */
+#define SFX_DEBUG_CUES (1 << 1) /* Debug cues, loops, and
+** song completions */
+
+typedef struct {
+ song_iterator_t *it; /* The song iterator at the heart of things */
+ unsigned int flags; /* SFX_STATE_FLAG_* */
+ songlib_t songlib; /* Song library */
+ song_t *song; /* Active song, or start of active song chain */
+ int suspended; /* Whether we are suspended */
+ unsigned int debug; /* Debug flags */
+
+} sfx_state_t;
+
+/***********/
+/* General */
+/***********/
+
+void sfx_init(sfx_state_t *self, ResourceManager *resmgr, int flags);
+/* Initializes the sound engine
+** Parameters: (ResourceManager *) resmgr: Resource manager for initialization
+** (int) flags: SFX_STATE_FLAG_*
+*/
+
+void sfx_exit(sfx_state_t *self);
+/* Deinitializes the sound subsystem
+*/
+
+void sfx_suspend(sfx_state_t *self, int suspend);
+/* Suspends/unsuspends the sound sybsystem
+** Parameters: (int) suspend: Whether to suspend (non-null) or to unsuspend
+*/
+
+int sfx_poll(sfx_state_t *self, song_handle_t *handle, int *cue);
+/* Polls the sound server for cues etc.
+** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
+** (song_handle_t) *handle: The affected handle
+** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
+*/
+
+int sfx_poll_specific(sfx_state_t *self, song_handle_t handle, int *cue);
+/* Polls the sound server for cues etc.
+** Parameters: (song_handle_t) handle: The handle to poll
+** Returns : (int) 0 if the cue queue is empty, SI_LOOP, SI_CUE, or SI_FINISHED otherwise
+** (int) *cue: The sound cue number (if SI_CUE), or the loop number (if SI_LOOP)
+*/
+
+int sfx_get_volume(sfx_state_t *self);
+/* Determines the current global volume settings
+** Returns : (int) The global volume, between 0 (silent) and 127 (max. volume)
+*/
+
+void sfx_set_volume(sfx_state_t *self, int volume);
+/* Determines the current global volume settings
+** Parameters: (int) volume: The new global volume, between 0 and 127 (see above)
+*/
+
+void sfx_all_stop(sfx_state_t *self);
+/* Stops all songs currently playing, purges song library
+*/
+
+
+/*****************/
+/* Song basics */
+/*****************/
+
+int sfx_add_song(sfx_state_t *self, song_iterator_t *it, int priority, song_handle_t handle, int resnum);
+/* Adds a song to the internal sound library
+** Parameters: (song_iterator_t *) it: The iterator describing the song
+** (int) priority: Initial song priority (higher <-> more important)
+** (song_handle_t) handle: The handle to associate with the song
+** Returns : (int) 0 on success, nonzero on error
+*/
+
+
+void sfx_remove_song(sfx_state_t *self, song_handle_t handle);
+/* Deletes a song and its associated song iterator from the song queue
+** Parameters: (song_handle_t) handle: The song to remove
+*/
+
+
+/**********************/
+/* Song modifications */
+/**********************/
+
+
+void sfx_song_set_status(sfx_state_t *self, song_handle_t handle, int status);
+/* Sets the song status, i.e. whether it is playing, suspended, or stopped.
+** Parameters: (song_handle_t) handle: Handle of the song to modify
+** (int) status: The song status the song should assume
+** WAITING and PLAYING are set implicitly and essentially describe the same state
+** as far as this function is concerned.
+*/
+
+void sfx_song_renice(sfx_state_t *self, song_handle_t handle, int priority);
+/* Sets the new song priority
+** Parameters: (song_handle_t) handle: The handle to modify
+** (int) priority: The priority to set
+*/
+
+void sfx_song_set_loops(sfx_state_t *self, song_handle_t handle, int loops);
+/* Sets the number of loops for the specified song
+** Parameters: (song_handle_t) handle: The song handle to reference
+** (int) loops: Number of loops to set
+*/
+
+void sfx_song_set_hold(sfx_state_t *self, song_handle_t handle, int hold);
+/* Sets the number of loops for the specified song
+** Parameters: (song_handle_t) handle: The song handle to reference
+** (int) hold: Number of loops to setn
+*/
+
+void sfx_song_set_fade(sfx_state_t *self, song_handle_t handle, fade_params_t *fade_setup);
+/* Instructs a song to be faded out
+** Parameters: (song_handle_t) handle: The song handle to reference
+** (fade_params_t *) fade_setup: The precise fade-out configuration to use
+*/
+
+} // End of namespace Sci
+
+#endif /* !defined(_SFX_ENGINE_H_) */