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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/* Song library */
-
-#ifndef SCI_SFX_SFX_SONGLIB_H
-#define SCI_SFX_SFX_SONGLIB_H
-
-#include "common/scummsys.h"
-#include "sound/timestamp.h"
-
-namespace Sci {
-
-class SongIterator;
-
-#define SOUND_STATUS_STOPPED 0
-#define SOUND_STATUS_PLAYING 1
-#define SOUND_STATUS_SUSPENDED 2
-/* suspended: only if ordered from kernel space */
-#define SOUND_STATUS_WAITING 3
-/* "waiting" means "tagged for playing, but not active right now" */
-
-typedef unsigned long SongHandle;
-
-enum RESTORE_BEHAVIOR {
- RESTORE_BEHAVIOR_CONTINUE, /* restart a song when restored from
- a saved game */
- RESTORE_BEHAVIOR_RESTART /* continue it from where it was */
-};
-
-class Song {
-public:
- SongHandle _handle;
- int _resourceNum; /**<! Resource number */
- int _priority; /**!< Song priority (more important if priority is higher) */
- int _status; /* See above */
-
- int _restoreBehavior;
- int _restoreTime;
-
- /* Grabbed from the sound iterator, for save/restore purposes */
- int _loops;
- int _hold;
-
- SongIterator *_it;
- int _delay; /**!< Delay before accessing the iterator, in ticks */
-
- Audio::Timestamp _wakeupTime; /**!< Timestamp indicating the next MIDI event */
-
- Song *_next; /**!< Next song or NULL if this is the last one */
-
- /**
- * Next playing song. Used by the core song system.
- */
- Song *_nextPlaying;
-
- /**
- * Next song pending stopping. Used exclusively by the core song system's
- * _update_multi_song()
- */
- Song *_nextStopping;
-
-public:
-
- Song();
-
- /**
- * Initializes a new song.
- * @param handle the sound handle
- * @param it the song
- * @param priority the song's priority
- * @return a freshly allocated song
- */
- Song(SongHandle handle, SongIterator *it, int priority);
-};
-
-
-class SongLibrary {
-public:
- Song *_lib;
-
-public:
- SongLibrary() : _lib(0) {}
-
- /** Frees a song library. */
- void freeSounds();
-
- /**
- * Adds a song to a song library.
- * @param song song to add
- */
- void addSong(Song *song);
-
- /**
- * Looks up the song with the specified handle.
- * @param handle sound handle to look for
- * @return the song or NULL if it wasn't found
- */
- Song *findSong(SongHandle handle);
-
- /**
- * Finds the first song playing with the highest priority.
- * @return the song that should be played next, or NULL if there is none
- */
- Song *findFirstActive();
-
- /**
- * Finds the next song playing with the highest priority.
- *
- * The functions 'findFirstActive' and 'findNextActive'
- * allow to iterate over all songs that satisfy the requirement of
- * being 'playable'.
- *
- * @param song a song previously returned from the song library
- * @return the next song to play relative to 'song', or NULL if none are left
- */
- Song *findNextActive(Song *song);
-
- /**
- * Removes a song from the library.
- * @param handle handle of the song to remove
- * @return the status of the song that was removed
- */
- int removeSong(SongHandle handle);
-
- /**
- * Counts the number of songs in a song library.
- * @return the number of songs
- */
- int countSongs();
-
- /**
- * Determines what should be done with the song "handle" when restoring
- * it from a saved game.
- * @param handle sound handle being restored
- * @param action desired action
- */
- void setSongRestoreBehavior(SongHandle handle,
- RESTORE_BEHAVIOR action);
-};
-
-} // End of namespace Sci
-
-#endif // SCI_SSFX_SFX_SONGLIB_H