diff options
Diffstat (limited to 'engines/sci/sfx/soundcmd.cpp')
-rw-r--r-- | engines/sci/sfx/soundcmd.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/sci/sfx/soundcmd.cpp b/engines/sci/sfx/soundcmd.cpp index d876437672..f7ed18968b 100644 --- a/engines/sci/sfx/soundcmd.cpp +++ b/engines/sci/sfx/soundcmd.cpp @@ -114,7 +114,7 @@ void process_sound_events(EngineState *s) { /* Get all sound events, apply their debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x finished\n", PRINT_REG(obj)); PUT_SEL32V(segMan, obj, signal, SIGNAL_OFFSET); - PUT_SEL32V(segMan, obj, state, kSndStatusStopped); + PUT_SEL32V(segMan, obj, state, kSoundStopped); break; default: @@ -275,7 +275,7 @@ void SoundCommandParser::cmdInitHandle(reg_t obj, int16 value) { #endif if (_soundVersion <= SCI_VERSION_0_LATE) - PUT_SEL32V(_segMan, obj, state, kSndStatusInitialized); + PUT_SEL32V(_segMan, obj, state, kSoundInitialized); else PUT_SEL32(_segMan, obj, nodePtr, obj); @@ -299,7 +299,7 @@ void SoundCommandParser::cmdInitHandle(reg_t obj, int16 value) { newSound->fadeStep = 0; newSound->fadeTicker = 0; newSound->fadeTickerStep = 0; - newSound->status = kSndStatusStopped; + newSound->status = kSoundStopped; // Check if a track with the same sound object is already playing MusicEntry *oldSound = _music->getSlot(obj); @@ -335,7 +335,7 @@ void SoundCommandParser::cmdPlayHandle(reg_t obj, int16 value) { if (_soundVersion <= SCI_VERSION_0_LATE) { _state->sfx_song_set_status(handle, SOUND_STATUS_PLAYING); _state->sfx_song_set_loops(handle, GET_SEL32V(_segMan, obj, loop)); - PUT_SEL32V(_segMan, obj, state, kSndStatusPlaying); + PUT_SEL32V(_segMan, obj, state, kSoundPlaying); } else if (_soundVersion == SCI_VERSION_1_EARLY) { _state->sfx_song_set_status(handle, SOUND_STATUS_PLAYING); _state->sfx_song_set_loops(handle, GET_SEL32V(_segMan, obj, loop)); @@ -418,7 +418,7 @@ void SoundCommandParser::cmdPlayHandle(reg_t obj, int16 value) { PUT_SEL32V(_segMan, obj, frame, 0); PUT_SEL32V(_segMan, obj, signal, 0); } else { - PUT_SEL32V(_segMan, obj, state, kSndStatusPlaying); + PUT_SEL32V(_segMan, obj, state, kSoundPlaying); } musicSlot->loop = GET_SEL32V(_segMan, obj, loop) == 0xFFFF ? 1 : 0; @@ -478,7 +478,7 @@ void SoundCommandParser::cmdDisposeHandle(reg_t obj, int16 value) { if (_soundVersion >= SCI_VERSION_1_EARLY) PUT_SEL32(_segMan, obj, nodePtr, NULL_REG); else - PUT_SEL32V(_segMan, obj, state, kSndStatusStopped); + PUT_SEL32V(_segMan, obj, state, kSoundStopped); #endif } @@ -500,7 +500,7 @@ void SoundCommandParser::cmdStopHandle(reg_t obj, int16 value) { PUT_SEL32V(_segMan, obj, handle, 0); if (_soundVersion <= SCI_VERSION_0_LATE) - PUT_SEL32V(_segMan, obj, state, kSndStatusStopped); + PUT_SEL32V(_segMan, obj, state, kSoundStopped); else PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET); @@ -521,7 +521,7 @@ void SoundCommandParser::cmdPauseHandle(reg_t obj, int16 value) { #else MusicEntry *musicSlot = _music->getSlot(obj); - if (musicSlot->status == kSndStatusStopped) { + if (musicSlot->status == kSoundStopped) { // WORKAROUND for the Sierra logo screen in Castle of Dr. Brain, where the // game tries to pause/unpause the wrong sound in the playlist if (!strcmp(_segMan->getObjectName(obj), "cMusic2")) @@ -534,7 +534,7 @@ void SoundCommandParser::cmdPauseHandle(reg_t obj, int16 value) { } if (_soundVersion <= SCI_VERSION_0_LATE) { - PUT_SEL32V(_segMan, obj, state, kSndStatusPaused); + PUT_SEL32V(_segMan, obj, state, kSoundPaused); _music->soundPause(musicSlot); } else { if (value) @@ -560,7 +560,7 @@ void SoundCommandParser::cmdResumeHandle(reg_t obj, int16 value) { return; } - PUT_SEL32V(_segMan, obj, state, kSndStatusPlaying); + PUT_SEL32V(_segMan, obj, state, kSoundPlaying); _music->soundPlay(musicSlot); #endif } |