diff options
Diffstat (limited to 'engines/sci/sfx/soundcmd.h')
-rw-r--r-- | engines/sci/sfx/soundcmd.h | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/engines/sci/sfx/soundcmd.h b/engines/sci/sfx/soundcmd.h index 1d88c393fd..bb37d1f0b3 100644 --- a/engines/sci/sfx/soundcmd.h +++ b/engines/sci/sfx/soundcmd.h @@ -59,6 +59,10 @@ public: void reconstructPlayList(int savegame_version); void printPlayList(Console *con); +#ifndef USE_OLD_MUSIC_FUNCTIONS + void updateSci0Cues(); +#endif + private: Common::Array<MusicEntryCommand*> _soundCommands; ResourceManager *_resMan; @@ -75,6 +79,17 @@ private: reg_t _acc; int _midiCmd, _controller, _param; +#ifndef USE_OLD_MUSIC_FUNCTIONS + /** + * Synchronizes the current state of the music list to the rest of the engine, so that + * the changes that the sound thread makes to the music are registered with the engine + * scripts. In SCI0, we invoke this from kAnimate (which is called very often). SCI01 + * and later have a specific callback function, cmdUpdateCues, which is called regularly + * by the engine scripts themselves, so the engine itself polls for changes to the music + */ + void updateCues(reg_t obj); +#endif + void cmdInitHandle(reg_t obj, int16 value); void cmdPlayHandle(reg_t obj, int16 value); void cmdDummy(reg_t obj, int16 value); @@ -94,7 +109,7 @@ private: void cmdUpdateCues(reg_t obj, int16 value); void cmdSendMidi(reg_t obj, int16 value); void cmdReverb(reg_t obj, int16 value); - void cmdHoldHandle(reg_t obj, int16 value); + void cmdSetHandleHold(reg_t obj, int16 value); void cmdGetAudioCapability(reg_t obj, int16 value); void cmdSetHandleVolume(reg_t obj, int16 value); void cmdSetHandlePriority(reg_t obj, int16 value); |