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Diffstat (limited to 'engines/sci/sound/midiparser_sci.cpp')
-rw-r--r--engines/sci/sound/midiparser_sci.cpp57
1 files changed, 42 insertions, 15 deletions
diff --git a/engines/sci/sound/midiparser_sci.cpp b/engines/sci/sound/midiparser_sci.cpp
index 83b5bf520f..186fc18a5c 100644
--- a/engines/sci/sound/midiparser_sci.cpp
+++ b/engines/sci/sound/midiparser_sci.cpp
@@ -20,6 +20,9 @@
*
*/
+#include "sci/sci.h"
+#include "sci/engine/state.h"
+
#include "sci/engine/kernel.h"
#include "sci/engine/state.h"
#include "sci/sound/midiparser_sci.h"
@@ -103,18 +106,6 @@ bool MidiParser_SCI::loadMusic(SoundResource::Track *track, MusicEntry *psnd, in
return true;
}
-bool MidiParser_SCI::jumpToOffset(uint32 offset) {
- if (_activeTrack >= _numTracks)
- return false;
-
- assert(!_jumpingToTick); // This function must not be called while within MidiParser::jumpToTick()
-
- resetTracking();
- _position._playPos = _tracks[_activeTrack] + offset;
- parseNextEvent(_nextEvent);
- return true;
-}
-
byte MidiParser_SCI::midiGetNextChannel(long ticker) {
byte curr = 0xFF;
long closest = ticker + 1000000, next = 0;
@@ -543,9 +534,45 @@ void MidiParser_SCI::processEvent(const EventInfo &info, bool fireEvents) {
case 0xC:
if (info.channel() == 0xF) {// SCI special case
if (info.basic.param1 != kSetSignalLoop) {
- if (!_jumpingToTick) {
- _pSnd->setSignal(info.basic.param1);
- debugC(4, kDebugLevelSound, "signal %04x", info.basic.param1);
+ // At least in kq5/french&mac the first scene in the intro has
+ // a song that sets signal to 4 immediately on tick 0. Signal
+ // isn't set at that point by sierra sci and it would cause the
+ // castle daventry text to get immediately removed, so we
+ // currently filter it. Sierra SCI ignores them as well at that
+ // time. However, this filtering should only be performed for
+ // SCI1 and newer games. Signalling is done differently in SCI0
+ // though, so ignoring these signals in SCI0 games will result
+ // in glitches (e.g. the intro of LB1 Amiga gets stuck - bug
+ // #3297883). Refer to MusicEntry::setSignal() in sound/music.cpp.
+ // FIXME: SSCI doesn't start playing at the very beginning
+ // of the stream, but at a fixed location a few commands later.
+ // That is probably why this signal isn't triggered
+ // immediately there.
+ bool skipSignal = false;
+ if (_soundVersion >= SCI_VERSION_1_EARLY) {
+ if (!_position._playTick) {
+ skipSignal = true;
+ switch (g_sci->getGameId()) {
+ case GID_ECOQUEST2:
+ // In Eco Quest 2 room 530 - gonzales is supposed to dance
+ // WORKAROUND: we need to signal in this case on tick 0
+ // this whole issue is complicated and can only be properly fixed by
+ // changing the whole parser to a per-channel parser. SSCI seems to
+ // start each channel at offset 13 (may be 10 for us) and only
+ // starting at offset 0 when the music loops to the initial position.
+ if (g_sci->getEngineState()->currentRoomNumber() == 530)
+ skipSignal = false;
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ if (!skipSignal) {
+ if (!_jumpingToTick) {
+ _pSnd->setSignal(info.basic.param1);
+ debugC(4, kDebugLevelSound, "signal %04x", info.basic.param1);
+ }
}
} else {
_loopTick = _position._playTick;