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-rw-r--r--engines/sci/sound/soundcmd.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp
index 9312df5c80..8e750def4a 100644
--- a/engines/sci/sound/soundcmd.cpp
+++ b/engines/sci/sound/soundcmd.cpp
@@ -497,6 +497,11 @@ reg_t SoundCommandParser::kDoSoundGetAudioCapability(int argc, reg_t *argv, reg_
}
reg_t SoundCommandParser::kDoSoundStopAll(int argc, reg_t *argv, reg_t acc) {
+ // TODO: this can't be right, this gets called in kq1 - e.g. being in witch house, getting the note
+ // now the point jingle plays and after a messagebox they call this - and would stop the background effects with it
+ // this doesn't make sense, so i disable it for now
+ return acc;
+
Common::StackLock(_music->_mutex);
const MusicList::iterator end = _music->getPlayListEnd();