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-rw-r--r--engines/sci/sound/audio32.cpp39
-rw-r--r--engines/sci/sound/audio32.h25
2 files changed, 62 insertions, 2 deletions
diff --git a/engines/sci/sound/audio32.cpp b/engines/sci/sound/audio32.cpp
index 7958a6f9d7..1714d3da3c 100644
--- a/engines/sci/sound/audio32.cpp
+++ b/engines/sci/sound/audio32.cpp
@@ -107,6 +107,7 @@ Audio32::Audio32(ResourceManager *resMan) :
_mutex(),
_numActiveChannels(0),
+ _inAudioThread(false),
_maxAllowedSampleRate(44100),
_maxAllowedBitDepth(16),
@@ -236,10 +237,18 @@ int Audio32::writeAudioInternal(Audio::RewindableAudioStream *const sourceStream
int Audio32::readBuffer(Audio::st_sample_t *buffer, const int numSamples) {
Common::StackLock lock(_mutex);
+ // ResourceManager is not thread-safe so we need to
+ // avoid calling into it from the audio thread, but at
+ // the same time we need to be able to clear out any
+ // finished channels on a regular basis
+ _inAudioThread = true;
+
// The system mixer should not try to get data when
// Audio32 is paused
assert(_pausedAtTick == 0 && _numActiveChannels > 0);
+ freeUnusedChannels();
+
// The caller of `readBuffer` is a rate converter,
// which reuses (without clearing) an intermediate
// buffer, so we need to zero the intermediate buffer
@@ -354,7 +363,7 @@ int Audio32::readBuffer(Audio::st_sample_t *buffer, const int numSamples) {
}
}
- freeUnusedChannels();
+ _inAudioThread = false;
return maxSamplesWritten;
}
@@ -440,6 +449,10 @@ void Audio32::freeUnusedChannels() {
}
}
}
+
+ if (!_inAudioThread) {
+ unlockResources();
+ }
}
void Audio32::freeChannel(const int16 channelIndex) {
@@ -450,7 +463,17 @@ void Audio32::freeChannel(const int16 channelIndex) {
// 4. Clear monitored memory buffer, if one existed
Common::StackLock lock(_mutex);
AudioChannel &channel = getChannel(channelIndex);
- _resMan->unlockResource(channel.resource);
+
+ // We cannot unlock resources from the audio thread
+ // because ResourceManager is not thread-safe; instead,
+ // we just record that the resource needs unlocking and
+ // unlock it whenever we are on the main thread again
+ if (_inAudioThread) {
+ _resourcesToUnlock.push_back(channel.resource);
+ } else {
+ _resMan->unlockResource(channel.resource);
+ }
+
channel.resource = nullptr;
delete channel.stream;
channel.stream = nullptr;
@@ -464,6 +487,16 @@ void Audio32::freeChannel(const int16 channelIndex) {
}
}
+void Audio32::unlockResources() {
+ Common::StackLock lock(_mutex);
+ assert(!_inAudioThread);
+
+ for (UnlockList::const_iterator it = _resourcesToUnlock.begin(); it != _resourcesToUnlock.end(); ++it) {
+ _resMan->unlockResource(*it);
+ }
+ _resourcesToUnlock.clear();
+}
+
#pragma mark -
#pragma mark Script compatibility
@@ -497,6 +530,8 @@ void Audio32::setNumOutputChannels(int16 numChannels) {
uint16 Audio32::play(int16 channelIndex, const ResourceId resourceId, const bool autoPlay, const bool loop, const int16 volume, const reg_t soundNode, const bool monitor) {
Common::StackLock lock(_mutex);
+ freeUnusedChannels();
+
if (channelIndex != kNoExistingChannel) {
AudioChannel &channel = getChannel(channelIndex);
diff --git a/engines/sci/sound/audio32.h b/engines/sci/sound/audio32.h
index 82893fb5cf..416b81d865 100644
--- a/engines/sci/sound/audio32.h
+++ b/engines/sci/sound/audio32.h
@@ -225,6 +225,8 @@ public:
int16 findChannelById(const ResourceId resourceId, const reg_t soundNode = NULL_REG) const;
private:
+ typedef Common::Array<Resource *> UnlockList;
+
/**
* The audio channels.
*/
@@ -238,6 +240,23 @@ private:
uint8 _numActiveChannels;
/**
+ * Whether or not we are in the audio thread.
+ *
+ * This flag is used instead of passing a parameter to
+ * `freeUnusedChannels` because a parameter would
+ * require forwarding through the public method `stop`,
+ * and there is not currently any reason for this
+ * implementation detail to be exposed.
+ */
+ bool _inAudioThread;
+
+ /**
+ * The list of resources from freed channels that need
+ * to be unlocked from the main thread.
+ */
+ UnlockList _resourcesToUnlock;
+
+ /**
* Gets the audio channel at the given index.
*/
inline AudioChannel &getChannel(const int16 channelIndex) {
@@ -266,6 +285,12 @@ private:
*/
void freeChannel(const int16 channelIndex);
+ /**
+ * Unlocks all resources that were freed by the audio
+ * thread.
+ */
+ void unlockResources();
+
#pragma mark -
#pragma mark Script compatibility
public: