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-rw-r--r--engines/sci/video/seq_decoder.cpp241
-rw-r--r--engines/sci/video/seq_decoder.h67
-rw-r--r--engines/sci/video/vmd_decoder.cpp131
-rw-r--r--engines/sci/video/vmd_decoder.h77
4 files changed, 516 insertions, 0 deletions
diff --git a/engines/sci/video/seq_decoder.cpp b/engines/sci/video/seq_decoder.cpp
new file mode 100644
index 0000000000..d3b1ea915d
--- /dev/null
+++ b/engines/sci/video/seq_decoder.cpp
@@ -0,0 +1,241 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/debug.h"
+#include "common/endian.h"
+#include "common/archive.h"
+#include "common/system.h"
+#include "common/util.h"
+
+#include "graphics/surface.h"
+
+#include "sci/video/seq_decoder.h"
+
+namespace Sci {
+
+enum seqPalTypes {
+ kSeqPalVariable = 0,
+ kSeqPalConstant = 1
+};
+
+enum seqFrameTypes {
+ kSeqFrameFull = 0,
+ kSeqFrameDiff = 1
+};
+
+SeqDecoder::~SeqDecoder() {
+ closeFile();
+}
+
+bool SeqDecoder::loadFile(const char *fileName, int frameDelay) {
+ closeFile();
+
+ _fileStream = SearchMan.createReadStreamForMember(fileName);
+ if (!_fileStream)
+ return false;
+
+ // Seek to the first frame
+ _videoInfo.currentFrame = 0;
+
+ _videoInfo.width = 320;
+ _videoInfo.height = 200;
+ _videoInfo.frameCount = _fileStream->readUint16LE();
+ // Our frameDelay is calculated in 1/100 ms, so we convert it here
+ _videoInfo.frameDelay = 100 * frameDelay * 1000 / 60;
+ _videoFrameBuffer = new byte[_videoInfo.width * _videoInfo.height];
+
+ // Set palette
+ int paletteSize = _fileStream->readUint32LE();
+
+ byte *paletteData = new byte[paletteSize];
+ _fileStream->read(paletteData, paletteSize);
+
+ // SCI1.1 palette
+ byte palFormat = paletteData[32];
+ uint16 palColorStart = READ_LE_UINT16(paletteData + 25);
+ uint16 palColorCount = READ_LE_UINT16(paletteData + 29);
+
+ byte palette[256 * 4];
+ int palOffset = 37;
+
+ for (uint16 colorNo = palColorStart; colorNo < palColorStart + palColorCount; colorNo++) {
+ if (palFormat == kSeqPalVariable)
+ palOffset++;
+ palette[colorNo * 4 + 0] = paletteData[palOffset++];
+ palette[colorNo * 4 + 1] = paletteData[palOffset++];
+ palette[colorNo * 4 + 2] = paletteData[palOffset++];
+ palette[colorNo * 4 + 3] = 0;
+ }
+
+ g_system->setPalette(palette, 0, 256);
+
+ delete[] paletteData;
+
+ _videoInfo.firstframeOffset = _fileStream->pos();
+
+ return true;
+}
+
+void SeqDecoder::closeFile() {
+ if (!_fileStream)
+ return;
+
+ delete _fileStream;
+ _fileStream = 0;
+
+ delete[] _videoFrameBuffer;
+ _videoFrameBuffer = 0;
+}
+
+bool SeqDecoder::decodeNextFrame() {
+ int16 frameWidth = _fileStream->readUint16LE();
+ int16 frameHeight = _fileStream->readUint16LE();
+ int16 frameLeft = _fileStream->readUint16LE();
+ int16 frameTop = _fileStream->readUint16LE();
+ byte colorKey = _fileStream->readByte();
+ byte frameType = _fileStream->readByte();
+ _fileStream->skip(2);
+ uint16 frameSize = _fileStream->readUint16LE();
+ _fileStream->skip(2);
+ uint16 rleSize = _fileStream->readUint16LE();
+ _fileStream->skip(6);
+ uint32 offset = _fileStream->readUint32LE();
+
+ _fileStream->seek(offset);
+
+ if (_videoInfo.currentFrame == 0)
+ _videoInfo.startTime = g_system->getMillis();
+
+ if (frameType == kSeqFrameFull) {
+ byte *dst = _videoFrameBuffer + frameTop * 320 + frameLeft;
+
+ byte *linebuf = new byte[frameWidth];
+
+ do {
+ _fileStream->read(linebuf, frameWidth);
+ memcpy(dst, linebuf, frameWidth);
+ dst += 320;
+ } while (--frameHeight);
+
+ delete[] linebuf;
+ } else {
+ byte *buf = new byte[frameSize];
+ _fileStream->read(buf, frameSize);
+ decodeFrame(buf, rleSize, buf + rleSize, frameSize - rleSize, _videoFrameBuffer + 320 * frameTop, frameLeft, frameWidth, frameHeight, colorKey);
+ delete[] buf;
+ }
+
+ return ++_videoInfo.currentFrame < _videoInfo.frameCount;
+}
+
+#define WRITE_TO_BUFFER(n) \
+ if (writeRow * 320 + writeCol + (n) > 320 * height) { \
+ warning("SEQ player: writing out of bounds, aborting"); \
+ return false; \
+ } \
+ if (litPos + (n) > litSize) { \
+ warning("SEQ player: reading out of bounds, aborting"); \
+ } \
+ memcpy(dest + writeRow * 320 + writeCol, litData + litPos, n);
+
+bool SeqDecoder::decodeFrame(byte *rleData, int rleSize, byte *litData, int litSize, byte *dest, int left, int width, int height, int colorKey) {
+ int writeRow = 0;
+ int writeCol = left;
+ int litPos = 0;
+ int rlePos = 0;
+
+ while (rlePos < rleSize) {
+ int op = rleData[rlePos++];
+
+ if ((op & 0xc0) == 0xc0) {
+ op &= 0x3f;
+ if (op == 0) {
+ // Go to next line in target buffer
+ writeRow++;
+ writeCol = left;
+ } else {
+ // Skip bytes on current line
+ writeCol += op;
+ }
+ } else if (op & 0x80) {
+ op &= 0x3f;
+ if (op == 0) {
+ // Copy remainder of current line
+ int rem = width - (writeCol - left);
+
+ WRITE_TO_BUFFER(rem);
+ writeRow++;
+ writeCol = left;
+ litPos += rem;
+ } else {
+ // Copy bytes
+ WRITE_TO_BUFFER(op);
+ writeCol += op;
+ litPos += op;
+ }
+ } else {
+ uint16 count = ((op & 7) << 8) | rleData[rlePos++];
+
+ switch (op >> 3) {
+ case 2:
+ // Skip bytes
+ writeCol += count;
+ break;
+ case 3:
+ // Copy bytes
+ WRITE_TO_BUFFER(count);
+ writeCol += count;
+ litPos += count;
+ break;
+ case 6: {
+ // Copy rows
+ if (count == 0)
+ count = height - writeRow;
+
+ for (int i = 0; i < count; i++) {
+ WRITE_TO_BUFFER(width);
+ litPos += width;
+ writeRow++;
+ }
+ break;
+ }
+ case 7:
+ // Skip rows
+ if (count == 0)
+ count = height - writeRow;
+
+ writeRow += count;
+ break;
+ default:
+ warning("Unsupported operation %i encountered", op >> 3);
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+} // End of namespace Sci
diff --git a/engines/sci/video/seq_decoder.h b/engines/sci/video/seq_decoder.h
new file mode 100644
index 0000000000..7c810db05d
--- /dev/null
+++ b/engines/sci/video/seq_decoder.h
@@ -0,0 +1,67 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SEQ_DECODER_H
+#define SEQ_DECODER_H
+
+#include "graphics/video/video_player.h"
+
+namespace Sci {
+
+/**
+ * Implementation of the Sierra SEQ decoder, used in KQ6 DOS floppy/CD and GK1 DOS
+ */
+class SeqDecoder : public Graphics::VideoDecoder {
+public:
+ SeqDecoder() {}
+ virtual ~SeqDecoder();
+
+ /**
+ * Load a SEQ encoded video file
+ * @param filename the filename to load
+ */
+ bool loadFile(const char *fileName) { return loadFile(fileName, 10); }
+
+ /**
+ * Load a SEQ encoded video file
+ * @param filename the filename to load
+ * @param frameDelay the delay between frames, in ticks
+ */
+ bool loadFile(const char *fileName, int frameDelay);
+
+ /**
+ * Close a SEQ encoded video file
+ */
+ void closeFile();
+
+ bool decodeNextFrame();
+
+private:
+ bool decodeFrame(byte *rleData, int rleSize, byte *litData, int litSize, byte *dest, int left, int width, int height, int colorKey);
+};
+
+} // End of namespace Sci
+
+#endif
diff --git a/engines/sci/video/vmd_decoder.cpp b/engines/sci/video/vmd_decoder.cpp
new file mode 100644
index 0000000000..4e56e51054
--- /dev/null
+++ b/engines/sci/video/vmd_decoder.cpp
@@ -0,0 +1,131 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef ENABLE_SCI32
+
+#include "sci/video/vmd_decoder.h"
+
+#include "common/archive.h"
+#include "common/endian.h"
+#include "common/util.h"
+#include "common/stream.h"
+#include "common/system.h"
+
+#include "graphics/dither.h"
+
+#include "sound/mixer.h"
+#include "sound/audiostream.h"
+
+namespace Sci {
+
+VMDDecoder::VMDDecoder(Audio::Mixer *mixer) : _mixer(mixer) {
+ _vmdDecoder = new Graphics::Vmd(new Graphics::PaletteLUT(5, Graphics::PaletteLUT::kPaletteYUV));
+}
+
+VMDDecoder::~VMDDecoder() {
+ closeFile();
+}
+
+uint32 VMDDecoder::getFrameWaitTime() {
+ return _vmdDecoder->getFrameWaitTime();
+}
+
+bool VMDDecoder::loadFile(const char *fileName) {
+ closeFile();
+
+ _fileStream = SearchMan.createReadStreamForMember(fileName);
+ if (!_fileStream)
+ return false;
+
+ if (!_vmdDecoder->load(*_fileStream))
+ return false;
+
+ if (_vmdDecoder->getFeatures() & Graphics::CoktelVideo::kFeaturesPalette) {
+ getPalette();
+ setPalette(_palette);
+ }
+
+ if (_vmdDecoder->getFeatures() & Graphics::CoktelVideo::kFeaturesSound)
+ _vmdDecoder->enableSound(*_mixer);
+
+ _videoInfo.width = _vmdDecoder->getWidth();
+ _videoInfo.height = _vmdDecoder->getHeight();
+ _videoInfo.frameCount = _vmdDecoder->getFramesCount();
+ _videoInfo.frameRate = _vmdDecoder->getFrameRate();
+ _videoInfo.frameDelay = _videoInfo.frameRate * 100;
+ _videoInfo.currentFrame = 0;
+ _videoInfo.firstframeOffset = 0; // not really necessary for VMDs
+
+ if (_vmdDecoder->hasExtraData())
+ warning("This VMD video has extra embedded data, which is currently not handled");
+
+ _videoFrameBuffer = new byte[_videoInfo.width * _videoInfo.height];
+ memset(_videoFrameBuffer, 0, _videoInfo.width * _videoInfo.height);
+
+ _vmdDecoder->setVideoMemory(_videoFrameBuffer, _videoInfo.width, _videoInfo.height);
+
+ return true;
+}
+
+void VMDDecoder::closeFile() {
+ if (!_fileStream)
+ return;
+
+ _vmdDecoder->unload();
+
+ delete _fileStream;
+ _fileStream = 0;
+
+ delete[] _videoFrameBuffer;
+ _videoFrameBuffer = 0;
+}
+
+bool VMDDecoder::decodeNextFrame() {
+ if (_videoInfo.currentFrame == 0)
+ _videoInfo.startTime = g_system->getMillis();
+
+ Graphics::CoktelVideo::State state = _vmdDecoder->nextFrame();
+
+ if (state.flags & Graphics::CoktelVideo::kStatePalette) {
+ getPalette();
+ setPalette(_palette);
+ }
+
+ return ++_videoInfo.currentFrame < _videoInfo.frameCount;
+}
+
+void VMDDecoder::getPalette() {
+ const byte *pal = _vmdDecoder->getPalette();
+
+ for (int i = 0; i < 256; i++) {
+ _palette[i * 3 + 0] = pal[i * 3 + 0] << 2;
+ _palette[i * 3 + 1] = pal[i * 3 + 1] << 2;
+ _palette[i * 3 + 2] = pal[i * 3 + 2] << 2;
+ }
+}
+
+} // End of namespace Graphics
+
+#endif
diff --git a/engines/sci/video/vmd_decoder.h b/engines/sci/video/vmd_decoder.h
new file mode 100644
index 0000000000..63a7e92ab6
--- /dev/null
+++ b/engines/sci/video/vmd_decoder.h
@@ -0,0 +1,77 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef ENABLE_SCI32
+
+#ifndef GRAPHICS_VIDEO_VMD_DECODER_H
+#define GRAPHICS_VIDEO_VMD_DECODER_H
+
+#include "graphics/video/coktelvideo/coktelvideo.h"
+#include "graphics/video/video_player.h"
+#include "sound/mixer.h"
+
+namespace Sci {
+
+/**
+ * Wrapper for the Coktel Vision VMD video decoder
+ * for videos by Coktel Vision/Sierra.
+ *
+ * Video decoder used in engines:
+ * - gob (without this wrapper)
+ * - sci
+ */
+ class VMDDecoder : public Graphics::VideoDecoder {
+public:
+ VMDDecoder(Audio::Mixer *mixer);
+ virtual ~VMDDecoder();
+
+ uint32 getFrameWaitTime();
+
+ /**
+ * Load a VMD encoded video file
+ * @param filename the filename to load
+ */
+ bool loadFile(const char *filename);
+
+ /**
+ * Close a VMD encoded video file
+ */
+ void closeFile();
+
+ bool decodeNextFrame();
+
+private:
+ Graphics::Vmd *_vmdDecoder;
+ Audio::Mixer *_mixer;
+ byte _palette[256 * 3];
+
+ void getPalette();
+};
+
+} // End of namespace Graphics
+
+#endif
+
+#endif