diff options
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index fd01a0b541..f4e4abd09d 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -3673,6 +3673,35 @@ static const uint16 gk2WagnerPaintingMessagePatch[] = { PATCH_END }; +// The game-over rooms 665 and 666 draw a pic over everything by setting the +// default plane's priority to 202, but this is already inventoryBorderPlane's +// priority. In our interpreter this causes a border fragment to be drawn above +// the pics. This worked by luck in Sierra's interpreter because it sorts on +// memory ID when planes have the same priority. In ScummVM the renderer +// guarantees a sort order based on the creation order of the planes. The +// default plane is created first and drawn before inventoryBorderPlane. +// +// We fix this by increasing the plane priority in the game-over rooms. +// +// Applies to: All versions +// Responsible methods: gabeNews:init, uDie:init +// Fixes bug: #11298 +static const uint16 gk2GameOverPrioritySignature[] = { + 0x39, SIG_SELECTOR8(priority), // pushi priority + SIG_MAGICDWORD, + 0x78, // push1 + 0x38, SIG_UINT16(0x00ca), // pushi 00ca + 0x81, 0x03, // lag 03 + 0x4a, SIG_UINT16(0x0012), // send 12 [ Plane ... priority: 202 ] + SIG_END +}; + +static const uint16 gk2GameOverPriorityPatch[] = { + PATCH_ADDTOOFFSET(+3), + 0x38, PATCH_UINT16(0x00cb), // pushi 00cb [ priority: 203 ] + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry gk2Signatures[] = { { true, 0, "disable volume reset on startup", 1, gk2VolumeResetSignature, gk2VolumeResetPatch }, @@ -3682,6 +3711,8 @@ static const SciScriptPatcherEntry gk2Signatures[] = { { true, 23, "fix inventory scroll direction (no line numbers)", 1, gk2InventoryScrollDirSignature2, gk2InventoryScrollDirPatch2 }, { true, 37, "fix sound manager lockup", 1, gk2SoundManagerLockupSignature1, gk2SoundManagerLockupPatch1 }, { true, 37, "fix sound manager lockup (no line numbers)", 1, gk2SoundManagerLockupSignature2, gk2SoundManagerLockupPatch2 }, + { true, 665, "fix game-over priority", 1, gk2GameOverPrioritySignature, gk2GameOverPriorityPatch }, + { true, 666, "fix game-over priority", 1, gk2GameOverPrioritySignature, gk2GameOverPriorityPatch }, { true, 800, "fix neuschwanstein hint (1/3)", 1, gk2NeuschwansteinHintSignature1, gk2NeuschwansteinHintPatch }, { true, 800, "fix neuschwanstein hint (2/3)", 1, gk2NeuschwansteinHintSignature2, gk2NeuschwansteinHintPatch }, { true, 800, "fix neuschwanstein hint (3/3)", 1, gk2NeuschwansteinHintSignature3, gk2NeuschwansteinHintPatch }, |