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-rw-r--r--engines/sci/engine/kgraphics.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index e950bb509a..e22637d2bd 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -952,6 +952,11 @@ reg_t kAnimate(EngineState *s, int argc, reg_t *argv) {
// FIXME? currenty this speed throttling causes flickering in kq6 (when looking at the box)
// this will get possibly fixed when reanimate and real cel updates within kAnimate are implemented
+ // At least kq1 gets broken by the throttler (actually "just" some animations are missing cause the game thinks we are
+ // too slow, so also disable us for SCI0 and SCI01 games
+ if (getSciVersion() <= SCI_VERSION_01)
+ return s->r_acc;
+
// FIXME: qfg3 gets broken by this, BUT even changing neededSleep to 2 still makes it somewhat broken (palette animation
// isnt working)