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-rw-r--r--engines/sci/engine/savegame.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp
index 70a39f32fd..20a511748a 100644
--- a/engines/sci/engine/savegame.cpp
+++ b/engines/sci/engine/savegame.cpp
@@ -43,6 +43,9 @@
namespace Sci {
+
+#define VER(x) Common::Serializer::Version(x)
+
// from ksound.cpp:
SongIterator *build_iterator(EngineState *s, int song_nr, SongIteratorType type, songit_id_t id);
@@ -160,7 +163,7 @@ void syncWithSerializer(Common::Serializer &s, reg_t &obj) {
void MenuItem::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(_type);
s.syncString(_keytext);
- s.skip(4); // Obsolete: Used to be keytext_size
+ s.skip(4, VER(9), VER(9)); // Obsolete: Used to be keytext_size
s.syncAsSint32LE(_flags);
s.syncBytes(_said, MENU_SAID_SPEC_SIZE);
@@ -189,7 +192,7 @@ void Menubar::saveLoadWithSerializer(Common::Serializer &s) {
void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(reserved_id);
s.syncAsSint32LE(exports_wide);
- s.skip(4); // Obsolete: Used to be gc_mark_bits
+ s.skip(4, VER(9), VER(9)); // Obsolete: Used to be gc_mark_bits
id_seg_map->saveLoadWithSerializer(s);
@@ -205,7 +208,7 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
}
static void sync_SegManagerPtr(Common::Serializer &s, ResourceManager *&resMan, SegManager *&obj) {
- s.skip(1); // obsolete: used to be a flag indicating if we got sci11 or not
+ s.skip(1, VER(9), VER(9)); // obsolete: used to be a flag indicating if we got sci11 or not
if (s.isLoading()) {
// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
@@ -233,18 +236,19 @@ static void sync_SavegameMetadata(Common::Serializer &s, SavegameMetadata &obj)
// so that we can implement backward compatibility if the savegame format changes.
s.syncString(obj.savegame_name);
- s.syncAsSint32LE(obj.savegame_version);
+ s.syncVersion(CURRENT_SAVEGAME_VERSION);
+ obj.savegame_version = s.getVersion();
s.syncString(obj.game_version);
- s.skip(4); // obsolete: used to be game version
+ s.skip(4, VER(9), VER(9)); // obsolete: used to be game version
s.syncAsSint32LE(obj.savegame_date);
s.syncAsSint32LE(obj.savegame_time);
}
void EngineState::saveLoadWithSerializer(Common::Serializer &s) {
- s.skip(4); // Obsolete: Used to be savegame_version
+ s.skip(4, VER(9), VER(9)); // Obsolete: Used to be savegame_version
syncCStr(s, &game_version);
- s.skip(4); // Obsolete: Used to be version
+ s.skip(4, VER(9), VER(9)); // Obsolete: Used to be version
// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
if (s.isLoading()) {