diff options
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/engine/savegame.cpp | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 70a39f32fd..20a511748a 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -43,6 +43,9 @@ namespace Sci { + +#define VER(x) Common::Serializer::Version(x) + // from ksound.cpp: SongIterator *build_iterator(EngineState *s, int song_nr, SongIteratorType type, songit_id_t id); @@ -160,7 +163,7 @@ void syncWithSerializer(Common::Serializer &s, reg_t &obj) { void MenuItem::saveLoadWithSerializer(Common::Serializer &s) { s.syncAsSint32LE(_type); s.syncString(_keytext); - s.skip(4); // Obsolete: Used to be keytext_size + s.skip(4, VER(9), VER(9)); // Obsolete: Used to be keytext_size s.syncAsSint32LE(_flags); s.syncBytes(_said, MENU_SAID_SPEC_SIZE); @@ -189,7 +192,7 @@ void Menubar::saveLoadWithSerializer(Common::Serializer &s) { void SegManager::saveLoadWithSerializer(Common::Serializer &s) { s.syncAsSint32LE(reserved_id); s.syncAsSint32LE(exports_wide); - s.skip(4); // Obsolete: Used to be gc_mark_bits + s.skip(4, VER(9), VER(9)); // Obsolete: Used to be gc_mark_bits id_seg_map->saveLoadWithSerializer(s); @@ -205,7 +208,7 @@ void SegManager::saveLoadWithSerializer(Common::Serializer &s) { } static void sync_SegManagerPtr(Common::Serializer &s, ResourceManager *&resMan, SegManager *&obj) { - s.skip(1); // obsolete: used to be a flag indicating if we got sci11 or not + s.skip(1, VER(9), VER(9)); // obsolete: used to be a flag indicating if we got sci11 or not if (s.isLoading()) { // FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch. @@ -233,18 +236,19 @@ static void sync_SavegameMetadata(Common::Serializer &s, SavegameMetadata &obj) // so that we can implement backward compatibility if the savegame format changes. s.syncString(obj.savegame_name); - s.syncAsSint32LE(obj.savegame_version); + s.syncVersion(CURRENT_SAVEGAME_VERSION); + obj.savegame_version = s.getVersion(); s.syncString(obj.game_version); - s.skip(4); // obsolete: used to be game version + s.skip(4, VER(9), VER(9)); // obsolete: used to be game version s.syncAsSint32LE(obj.savegame_date); s.syncAsSint32LE(obj.savegame_time); } void EngineState::saveLoadWithSerializer(Common::Serializer &s) { - s.skip(4); // Obsolete: Used to be savegame_version + s.skip(4, VER(9), VER(9)); // Obsolete: Used to be savegame_version syncCStr(s, &game_version); - s.skip(4); // Obsolete: Used to be version + s.skip(4, VER(9), VER(9)); // Obsolete: Used to be version // FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch. if (s.isLoading()) { |