aboutsummaryrefslogtreecommitdiff
path: root/engines/sci
diff options
context:
space:
mode:
Diffstat (limited to 'engines/sci')
-rw-r--r--engines/sci/engine/kernel.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp
index 296f7556e8..9cfa6a2dab 100644
--- a/engines/sci/engine/kernel.cpp
+++ b/engines/sci/engine/kernel.cpp
@@ -334,7 +334,17 @@ static const SciKernelMapSubEntry kDoSound_subops[] = {
{ SIG_SOUNDSCI1EARLY, 4, MAP_CALL(DoSoundUpdate), NULL, NULL },
{ SIG_SOUNDSCI1EARLY, 5, MAP_CALL(DoSoundInit), NULL, NULL },
{ SIG_SOUNDSCI1EARLY, 6, MAP_CALL(DoSoundDispose), NULL, NULL },
- { SIG_SOUNDSCI1EARLY, 7, MAP_CALL(DoSoundPlay), "oi", NULL },
+ // DoSound (play) is called by 2 methods of the Sound object: play and
+ // playBed. The methods are the same, apart from the second integer
+ // parameter: it's 0 in play and 1 in playBed, to distinguish the caller.
+ // In SCI2, the playBed method is removed (thus the second parameter
+ // is now meaningless), and in SCI2.1 the second parameter is removed
+ // altogether. Thus, make the second parameter optional and check for
+ // its existence inside the function itself, so that the signature
+ // doesn't bomb out in SCI2.1 games. Another way would be to add SCI
+ // version checking here, but until then this is the only way to prevent
+ // the signature check from failing in SCI2.1 games.
+ { SIG_SOUNDSCI1EARLY, 7, MAP_CALL(DoSoundPlay), "o(i)", NULL },
{ SIG_SOUNDSCI1EARLY, 8, MAP_CALL(DoSoundStop), NULL, NULL },
{ SIG_SOUNDSCI1EARLY, 9, MAP_CALL(DoSoundPause), "[o0]i", NULL },
{ SIG_SOUNDSCI1EARLY, 10, MAP_CALL(DoSoundFade), "oiiii", NULL },