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-rw-r--r--engines/sci/detection_tables.h10
-rw-r--r--engines/sci/graphics/text16.cpp56
2 files changed, 62 insertions, 4 deletions
diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h
index 4482375d19..f6283bf77b 100644
--- a/engines/sci/detection_tables.h
+++ b/engines/sci/detection_tables.h
@@ -172,6 +172,16 @@ static const struct ADGameDescription SciGameDescriptions[] = {
AD_LISTEND},
Common::ES_ESP, Common::kPlatformDOS, ADGF_ADDENGLISH, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ // Castle of Dr. Brain aka Dr. Brain Puzzle no Shiro - Japanese PC-98 Floppy (from m_kiewitz)
+ // includes both Japanese and English text
+ // Executable scanning reports "x.yyy.zzz", VERSION file reports "1.000"
+ {"castlebrain", "", {
+ {"resource.map", 0, "ff9674d5d0215a7ebae25ee38d5a72af", 2631},
+ {"resource.000", 0, "27ec5fa09cd12a7fd16e86d96a2ed245", 548272},
+ {"resource.001", 0, "7c3e82c390e934de9b7afcab6de9cec4", 1117317},
+ AD_LISTEND},
+ Common::JA_JPN, Common::kPlatformPC98, ADGF_ADDENGLISH, GUIO5(GUIO_NOSPEECH, GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+
#ifdef ENABLE_SCI32
// Inside the Chest / Behind the Developer's Shield
// SCI interpreter version 2.000.000
diff --git a/engines/sci/graphics/text16.cpp b/engines/sci/graphics/text16.cpp
index f463dff4b1..89c9be59f0 100644
--- a/engines/sci/graphics/text16.cpp
+++ b/engines/sci/graphics/text16.cpp
@@ -144,12 +144,41 @@ int16 GfxText16::CodeProcessing(const char *&text, GuiResourceId orgFontId, int1
}
// Has actually punctuation and characters in it, that may not be the first in a line
+// SCI1 didn't check for exclamation nor question marks, us checking for those too shouldn't be bad
static const uint16 text16_shiftJIS_punctuation[] = {
+ 0x4181, 0x4281, 0x7681, 0x7881, 0x4981, 0x4881, 0
+};
+
+// Table from Quest for Glory 1 PC-98 (SCI01)
+// has pronunciation and small combining form characters on top (details right after this table)
+static const uint16 text16_shiftJIS_punctuation_SCI01[] = {
0x9F82, 0xA182, 0xA382, 0xA582, 0xA782, 0xC182, 0xE182, 0xE382, 0xE582, 0xEC82, 0x4083, 0x4283,
0x4483, 0x4683, 0x4883, 0x6283, 0x8383, 0x8583, 0x8783, 0x8E83, 0x9583, 0x9683, 0x5B81, 0x4181,
0x4281, 0x7681, 0x7881, 0x4981, 0x4881, 0
};
+// Police Quest 2 (SCI0) only checked for: 0x4181, 0x4281, 0x7681, 0x7881, 0x4981, 0x4881
+// Castle of Dr. Brain/King's Quest 5/Space Quest 4 (SCI1) only checked for: 0x4181, 0x4281, 0x7681, 0x7881
+
+// SCI0/SCI01/SCI1:
+// 0x4181 -> comma, 0x4281 -> period / full stop
+// 0x7681 -> ending quotation mark, 0x7881 -> secondary quotation mark
+
+// SCI0/SCI01:
+// 0x4981 -> exclamation mark, 0x4881 -> question mark
+
+// SCI01 (Quest for Glory only):
+// 0x9F82, 0xA182, 0xA382, 0xA582, 0xA782 -> specifies vowel part of prev. hiragana char or pronunciation/extension of vowel
+// 0xC182 -> pronunciation
+// 0xE182, 0xE382, 0xE582, 0xEC82 -> small combining form of hiragana
+// 0x4083, 0x4283, 0x4483, 0x4683, 0x4883 -> small combining form of katagana
+// 0x6283 -> glottal stop / sokuon
+// 0x8383, 0x8583 0x8783, 0x8E83 -> small combining form of katagana
+// 0x9583 -> combining form
+// 0x9683 -> abbreviation for the kanji (ka), the counter for months, places or provisions
+// 0x5b81 -> low line / underscore (full width)
+
+
// return max # of chars to fit maxwidth with full words, does not include
// breaking space
// Also adjusts text pointer to the new position for the caller
@@ -201,9 +230,10 @@ int16 GfxText16::GetLongest(const char *&textPtr, int16 maxWidth, GuiResourceId
}
// it's meant to pass through here
case 0xA:
- case 0x9781: // this one is used by SQ4/japanese as line break as well
+ case 0x9781: // this one is used by SQ4/japanese as line break as well (was added for SCI1/PC98)
curCharCount++; textPtr++;
if (curChar > 0xFF) {
+ // skip another byte in case char is double-byte (PC-98)
curCharCount++; textPtr++;
}
// and it's also meant to pass through here
@@ -261,17 +291,27 @@ int16 GfxText16::GetLongest(const char *&textPtr, int16 maxWidth, GuiResourceId
// But it also checked, if the current character is not inside a punctuation table and it even
// went backwards in case it found multiple ones inside that table.
+ // Note: PQ2 PC-98 only went back 1 character and not multiple ones
uint nonBreakingPos = 0;
+ const uint16 *punctuationTable;
+
+ if (getSciVersion() != SCI_VERSION_01) {
+ punctuationTable = text16_shiftJIS_punctuation;
+ } else {
+ // Quest for Glory 1 PC-98 only
+ punctuationTable = text16_shiftJIS_punctuation_SCI01;
+ }
+
while (1) {
// Look up if character shouldn't be the first on a new line
nonBreakingPos = 0;
- while (text16_shiftJIS_punctuation[nonBreakingPos]) {
- if (text16_shiftJIS_punctuation[nonBreakingPos] == curChar)
+ while (punctuationTable[nonBreakingPos]) {
+ if (punctuationTable[nonBreakingPos] == curChar)
break;
nonBreakingPos++;
}
- if (!text16_shiftJIS_punctuation[nonBreakingPos]) {
+ if (!punctuationTable[nonBreakingPos]) {
// character is fine
break;
}
@@ -285,6 +325,14 @@ int16 GfxText16::GetLongest(const char *&textPtr, int16 maxWidth, GuiResourceId
error("Non double byte while seeking back");
curChar |= (*(const byte *)(textPtr + 1)) << 8;
}
+
+ if (curChar == 0x4081) {
+ // Skip over alphabetic double-byte space
+ // This was introduced for SCI1
+ // Happens in Castle of Dr. Brain PC-98 in room 120, when looking inside the mirror
+ // (game mentions Mixed Up Fairy Tales and uses English letters for that)
+ textPtr += 2;
+ }
}
// We split the word in that case