diff options
Diffstat (limited to 'engines/sci')
-rw-r--r-- | engines/sci/sfx/music.cpp | 16 | ||||
-rw-r--r-- | engines/sci/sfx/music.h | 5 | ||||
-rw-r--r-- | engines/sci/sfx/soundcmd.cpp | 44 |
3 files changed, 40 insertions, 25 deletions
diff --git a/engines/sci/sfx/music.cpp b/engines/sci/sfx/music.cpp index 6111655d62..66b5acfda7 100644 --- a/engines/sci/sfx/music.cpp +++ b/engines/sci/sfx/music.cpp @@ -343,7 +343,7 @@ void SciMusic::onTimer() { _mutex.lock(); uint sz = _playList.size(); for (uint i = 0; i < sz; i++) { - if (_playList[i]->status != kPlaying) + if (_playList[i]->status != kSndStatusPlaying) continue; if (_playList[i]->pMidiParser) { if (_playList[i]->FadeStep) @@ -353,7 +353,7 @@ void SciMusic::onTimer() { } else if (_playList[i]->pStreamAud) { if (!_pMixer->isSoundHandleActive(_playList[i]->hCurrentAud)) { _playList[i]->ticker = 0xFFFF; - _playList[i]->status = kStopped; + _playList[i]->status = kSndStatusStopped; // Signal the engine scripts that the sound is done playing // FIXME: is there any other place this can be triggered properly? @@ -399,16 +399,16 @@ void SciMusic::soundPlay(MusicEntry *pSnd) { pSnd->pStreamAud, -1, pSnd->volume, 0, false); } else if (pSnd->pMidiParser) { pSnd->pMidiParser->setVolume(pSnd->volume); - if (pSnd->status == kStopped) + if (pSnd->status == kSndStatusStopped) pSnd->pMidiParser->jumpToTick(0); } - pSnd->status = kPlaying; + pSnd->status = kSndStatusPlaying; //_mutex.unlock(); } //--------------------------------------------- void SciMusic::soundStop(MusicEntry *pSnd) { //_mutex.lock(); - pSnd->status = kStopped; + pSnd->status = kSndStatusStopped; if (pSnd->pStreamAud) _pMixer->stopHandle(pSnd->hCurrentAud); if (pSnd->pMidiParser) @@ -430,7 +430,7 @@ void SciMusic::soundSetPriority(MusicEntry *pSnd, byte prio) { //--------------------------------------------- void SciMusic::soundKill(MusicEntry *pSnd) { //_mutex.lock(); - pSnd->status = kStopped; + pSnd->status = kSndStatusStopped; if (pSnd->pMidiParser) { pSnd->pMidiParser->unloadMusic(); delete pSnd->pMidiParser; @@ -454,7 +454,7 @@ void SciMusic::soundKill(MusicEntry *pSnd) { } //--------------------------------------------- void SciMusic::soundPause(MusicEntry *pSnd) { - pSnd->status = kPaused; + pSnd->status = kSndStatusPaused; if (pSnd->pStreamAud) _pMixer->pauseHandle(pSnd->hCurrentAud, true); else if (pSnd->pMidiParser) @@ -611,7 +611,7 @@ void MidiParser_SCI::parseNextEvent(EventInfo &info) { jumpToTick(_loopTick); _pSnd->loop--; } else { - _pSnd->status = kStopped; + _pSnd->status = kSndStatusStopped; PUT_SEL32V(segMan, _pSnd->soundObj, signal, 0xFFFF); } } diff --git a/engines/sci/sfx/music.h b/engines/sci/sfx/music.h index 91ca0626f2..057bd21cf8 100644 --- a/engines/sci/sfx/music.h +++ b/engines/sci/sfx/music.h @@ -64,7 +64,10 @@ enum kTrackType { }; enum kSndStatus { - kStopped = 0, kPaused, kPlaying + kSndStatusStopped = 0, + kSndStatusInitialized = 1, + kSndStatusPaused = 2, + kSndStatusPlaying = 3 }; class MidiParser_SCI; diff --git a/engines/sci/sfx/soundcmd.cpp b/engines/sci/sfx/soundcmd.cpp index a30a2cb6b8..d696225e55 100644 --- a/engines/sci/sfx/soundcmd.cpp +++ b/engines/sci/sfx/soundcmd.cpp @@ -42,14 +42,6 @@ namespace Sci { #define DEFROBNICATE_HANDLE(handle) (make_reg((handle >> 16) & 0xffff, handle & 0xffff)) #endif -/* Sound status */ -enum { - _K_SOUND_STATUS_STOPPED = 0, - _K_SOUND_STATUS_INITIALIZED = 1, - _K_SOUND_STATUS_PAUSED = 2, - _K_SOUND_STATUS_PLAYING = 3 -}; - #define SOUNDCOMMAND(x) _soundCommands.push_back(new MusicEntryCommand(#x, &SoundCommandParser::x)) #ifdef USE_OLD_MUSIC_FUNCTIONS @@ -272,7 +264,7 @@ void SoundCommandParser::cmdInitHandle(reg_t obj, int16 value) { #endif if (!_hasNodePtr) - PUT_SEL32V(_segMan, obj, state, _K_SOUND_STATUS_INITIALIZED); + PUT_SEL32V(_segMan, obj, state, kSndStatusInitialized); else PUT_SEL32(_segMan, obj, nodePtr, obj); @@ -301,7 +293,7 @@ void SoundCommandParser::cmdInitHandle(reg_t obj, int16 value) { newSound->FadeStep = 0; newSound->FadeTicker = 0; newSound->FadeTickerStep = 0; - newSound->status = kStopped; + newSound->status = kSndStatusStopped; _music->_playList.push_back(newSound); // In SCI1.1 games, sound effects are started from here. If we can find @@ -407,11 +399,13 @@ void SoundCommandParser::cmdPlayHandle(reg_t obj, int16 value) { } PUT_SEL32V(_segMan, obj, handle, 0x1234); - PUT_SEL32V(_segMan, obj, signal, 0); if (_hasNodePtr) { PUT_SEL32V(_segMan, obj, min, 0); PUT_SEL32V(_segMan, obj, sec, 0); PUT_SEL32V(_segMan, obj, frame, 0); + PUT_SEL32V(_segMan, obj, signal, 0); + } else { + PUT_SEL32V(_segMan, obj, state, kSndStatusPlaying); } _music->_playList[slot]->loop = GET_SEL32V(_segMan, obj, loop) == 0xFFFF ? 1 : 0; _music->_playList[slot]->prio = GET_SEL32V(_segMan, obj, priority); @@ -438,6 +432,9 @@ void SoundCommandParser::changeHandleStatus(reg_t obj, int newStatus) { #endif void SoundCommandParser::cmdDisposeHandle(reg_t obj, int16 value) { + if (!obj.segment) + return; + #ifdef USE_OLD_MUSIC_FUNCTIONS SongHandle handle = FROBNICATE_HANDLE(obj); changeHandleStatus(obj, SOUND_STATUS_STOPPED); @@ -462,11 +459,15 @@ void SoundCommandParser::cmdDisposeHandle(reg_t obj, int16 value) { _music->soundKill(_music->_playList[slot]); if (_hasNodePtr) PUT_SEL32(_segMan, obj, nodePtr, NULL_REG); - + else + PUT_SEL32V(_segMan, obj, state, kSndStatusStopped); #endif } void SoundCommandParser::cmdStopHandle(reg_t obj, int16 value) { + if (!obj.segment) + return; + #ifdef USE_OLD_MUSIC_FUNCTIONS changeHandleStatus(obj, SOUND_STATUS_STOPPED); @@ -480,7 +481,10 @@ void SoundCommandParser::cmdStopHandle(reg_t obj, int16 value) { } PUT_SEL32V(_segMan, obj, handle, 0); - PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET); + if (!_hasNodePtr) + PUT_SEL32V(_segMan, obj, state, kSndStatusStopped); + else + PUT_SEL32V(_segMan, obj, signal, SIGNAL_OFFSET); _music->_playList[slot]->dataInc = 0; _music->soundStop(_music->_playList[slot]); @@ -503,10 +507,15 @@ void SoundCommandParser::cmdPauseHandle(reg_t obj, int16 value) { return; } - if (value) + if (!_hasNodePtr) { + PUT_SEL32V(_segMan, obj, state, kSndStatusPaused); _music->soundPause(_music->_playList[slot]); - else - _music->soundPlay(_music->_playList[slot]); + } else { + if (value) + _music->soundPause(_music->_playList[slot]); + else + _music->soundPlay(_music->_playList[slot]); + } #endif } @@ -525,6 +534,7 @@ void SoundCommandParser::cmdResumeHandle(reg_t obj, int16 value) { return; } + PUT_SEL32V(_segMan, obj, state, kSndStatusPlaying); _music->soundPlay(_music->_playList[slot]); #endif } @@ -777,6 +787,8 @@ void SoundCommandParser::cmdGetAudioCapability(reg_t obj, int16 value) { } void SoundCommandParser::cmdGetPlayNext(reg_t obj, int16 value) { + // TODO + warning("STUB: cmdGetPlayNext"); } void SoundCommandParser::cmdSetHandleVolume(reg_t obj, int16 value) { |