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-rw-r--r--engines/sci/graphics/robot.cpp8
-rw-r--r--engines/sci/graphics/robot.h2
2 files changed, 5 insertions, 5 deletions
diff --git a/engines/sci/graphics/robot.cpp b/engines/sci/graphics/robot.cpp
index 31f421a2e1..768eba2214 100644
--- a/engines/sci/graphics/robot.cpp
+++ b/engines/sci/graphics/robot.cpp
@@ -159,7 +159,7 @@ void GfxRobot::draw(int x, int y) {
byte *pixels = assembleVideoFrame(i);
getFrameDimensions(i, width, height);
- g_system->copyRectToScreen(pixels, width, x, y, width, (int) (height * getFrameScaleFactor(i)));
+ g_system->copyRectToScreen(pixels, width, x, y, width, height * getFrameScale(i) / 100);
g_system->updateScreen();
g_system->delayMillis(100);
delete[] pixels;
@@ -222,7 +222,7 @@ byte *GfxRobot::assembleVideoFrame(int frame) {
videoData += 10 + fragmentCompressed;
}
- assert(decompressedSize == (frameWidth * frameHeight) * getFrameScaleFactor(frame));
+ assert(decompressedSize == (frameWidth * frameHeight) * getFrameScale(frame) / 100);
byte *output = new byte[decompressedSize];
int assemblePtr = 0;
@@ -274,11 +274,11 @@ void GfxRobot::getFrameRect(int frame, Common::Rect &rect) {
rect = Common::Rect(x, y, x + w, y + h);
}
-float GfxRobot::getFrameScaleFactor(int frame) {
+int GfxRobot::getFrameScale(int frame) {
byte *videoData = _resourceData + _imageStart[frame];
byte percentage = videoData[3];
- return (float) percentage / 100.0;
+ return percentage;
}
#endif
diff --git a/engines/sci/graphics/robot.h b/engines/sci/graphics/robot.h
index c1c57a4596..fc5f498862 100644
--- a/engines/sci/graphics/robot.h
+++ b/engines/sci/graphics/robot.h
@@ -44,7 +44,7 @@ private:
byte *assembleVideoFrame(int frame);
void getFrameDimensions(int frame, int &width, int &height);
void getFrameRect(int frame, Common::Rect &rect); // Not sure what to use this for yet
- float getFrameScaleFactor(int frame); // Scale factor?? More like custom height, but why use a percentage for it?
+ int getFrameScale(int frame); // Scale factor (multiplied by 100). More like custom height, but why use a percentage for it?
ResourceManager *_resMan;
GfxScreen *_screen;