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-rw-r--r--engines/sci/engine/vm_types.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/engines/sci/engine/vm_types.cpp b/engines/sci/engine/vm_types.cpp
index c5b106d212..58ac7f0319 100644
--- a/engines/sci/engine/vm_types.cpp
+++ b/engines/sci/engine/vm_types.cpp
@@ -246,14 +246,12 @@ bool reg_t::ltU(const reg_t right) const {
}
bool reg_t::pointerComparisonWithInteger(const reg_t right) const {
- // SCI0/SCI1 scripts use this to check whether a
- // parameter is a pointer or a far text
- // reference. It is used e.g. by the standard library
- // Print function to distinguish two ways of calling it:
+ // SCI0 - SCI1.1 scripts use this to check whether a parameter is a pointer
+ // or a far text reference. It is used e.g. by the standard library Print
+ // function to distinguish two ways of calling it:
//
// (Print "foo") // Pointer to a string
// (Print 420 5) // Reference to the fifth message in text resource 420
-
// It works because in those games, the maximum resource number is 999,
// so any parameter value above that threshold must be a pointer.
// PQ2 japanese compares pointers to 2000 to find out if its a pointer
@@ -263,8 +261,9 @@ bool reg_t::pointerComparisonWithInteger(const reg_t right) const {
// Hoyle 3, Pachisi, when any opponent is about to talk
// SQ1, room 28, when throwing water at the Orat
// SQ1, room 58, when giving the ID card to the robot
+ // QFG3, room 440, when talking to Uhura
// Thus we check for all integers <= 2000
- return (isPointer() && right.isNumber() && right.offset <= 2000 && getSciVersion() <= SCI_VERSION_1_LATE);
+ return (isPointer() && right.isNumber() && right.offset <= 2000 && getSciVersion() <= SCI_VERSION_1_1);
}
} // End of namespace Sci