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-rw-r--r--engines/sci/gui/gui_animate.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/gui/gui_animate.cpp b/engines/sci/gui/gui_animate.cpp
index aa8d67c6d2..150e37ec30 100644
--- a/engines/sci/gui/gui_animate.cpp
+++ b/engines/sci/gui/gui_animate.cpp
@@ -66,8 +66,8 @@ bool SciGuiAnimate::invoke(List *list, int argc, reg_t *argv) {
while (curNode) {
curObject = curNode->value;
- // Check if the game has a fastCast object
- // This check is needed so that animation cels won't appear within speech boxes
+ // Check if the game has a fastCast object set
+ // if we don't abort kAnimate processing, at least in kq5 there will be animation cels drawn into speech boxes.
reg_t global84 = _s->script_000->_localsBlock->_locals[84];
if (!global84.isNull())