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-rw-r--r--engines/sci/graphics/palette.cpp19
1 files changed, 7 insertions, 12 deletions
diff --git a/engines/sci/graphics/palette.cpp b/engines/sci/graphics/palette.cpp
index 2eebd57976..73689fe3b2 100644
--- a/engines/sci/graphics/palette.cpp
+++ b/engines/sci/graphics/palette.cpp
@@ -60,12 +60,12 @@ GfxPalette::GfxPalette(ResourceManager *resMan, GfxScreen *screen, bool useMergi
_sysPaletteChanged = false;
- // Pseudo-WORKAROUND
- // Quest for Glory 3 demo, Eco Quest 1 demo, Laura Bow 2 demo, Police Quest 1 vga and all Nick's Picks
- // all use an inbetween interpreter, some parts are SCI1.1, some parts are SCI1
- // It's not using the SCI1.1 palette merging (copying over all the colors) but the real merging
- // If we use the copying over, we will get issues because some views have marked all colors as being used
- // and those will overwrite the current palette in that case
+ // Quest for Glory 3 demo, Eco Quest 1 demo, Laura Bow 2 demo, Police Quest
+ // 1 vga and all Nick's Picks all use the older palette format and thus are
+ // not using the SCI1.1 palette merging (copying over all the colors) but
+ // the real merging done in earlier games. If we use the copying over, we
+ // will get issues because some views have marked all colors as being used
+ // and those will overwrite the current palette in that case
_useMerging = useMerging;
palVaryInit();
@@ -106,12 +106,7 @@ void GfxPalette::createFromData(byte *data, int bytesLeft, Palette *paletteOut)
if (bytesLeft < 37) {
// This happens when loading palette of picture 0 in sq5 - the resource is broken and doesn't contain a full
// palette
-
- if (g_sci->getGameId() == GID_SQ5 && g_sci->getEngineState()->currentRoomNumber() == 110 && bytesLeft == 28) {
- // Known case for SQ5, which doesn't affect gameplay, thus don't throw a warning
- } else {
- warning("GfxPalette::createFromData() - not enough bytes in resource, expected palette header");
- }
+ debugC(2, "GfxPalette::createFromData() - not enough bytes in resource (%d), expected palette header", bytesLeft);
return;
}
// palette formats in here are not really version exclusive, we can not use sci-version to differentiate between them