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-rw-r--r--engines/sci/sound/soundcmd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp
index 45d9302354..b191e9f2c0 100644
--- a/engines/sci/sound/soundcmd.cpp
+++ b/engines/sci/sound/soundcmd.cpp
@@ -304,7 +304,7 @@ void SoundCommandParser::cmdInitSound(reg_t obj, int16 value) {
newSound->soundObj = obj;
newSound->loop = GET_SEL32V(_segMan, obj, SELECTOR(loop));
newSound->priority = GET_SEL32V(_segMan, obj, SELECTOR(pri)) & 0xFF;
- if (_soundVersion >= SCI_VERSION_1_LATE)
+ if (_soundVersion >= SCI_VERSION_1_EARLY)
newSound->volume = CLIP<int>(GET_SEL32V(_segMan, obj, SELECTOR(vol)), 0, MUSIC_VOLUME_MAX);
// In SCI1.1 games, sound effects are started from here. If we can find
@@ -440,7 +440,7 @@ void SoundCommandParser::cmdPlaySound(reg_t obj, int16 value) {
musicSlot->loop = GET_SEL32V(_segMan, obj, SELECTOR(loop));
musicSlot->priority = GET_SEL32V(_segMan, obj, SELECTOR(priority));
- if (_soundVersion >= SCI_VERSION_1_LATE)
+ if (_soundVersion >= SCI_VERSION_1_EARLY)
musicSlot->volume = GET_SEL32V(_segMan, obj, SELECTOR(vol));
_music->soundPlay(musicSlot);