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-rw-r--r--engines/sci/detection_tables.h32
-rw-r--r--engines/sci/graphics/picture.cpp134
-rw-r--r--engines/sci/graphics/picture.h2
-rw-r--r--engines/sci/resource.h1
-rw-r--r--engines/sci/resource_audio.cpp68
-rw-r--r--engines/sci/sound/midiparser_sci.cpp208
-rw-r--r--engines/sci/sound/midiparser_sci.h20
-rw-r--r--engines/sci/sound/music.cpp582
-rw-r--r--engines/sci/sound/music.h44
9 files changed, 866 insertions, 225 deletions
diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h
index bdba75dfa5..85d01ca380 100644
--- a/engines/sci/detection_tables.h
+++ b/engines/sci/detection_tables.h
@@ -106,7 +106,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.005", 0, "8a5ed3ba96e2eaf18e36fedfaab89419", 297838},
{"resource.006", 0, "dceed92e709cad1bd9582809a235b0a0", 266682},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Castle of Dr. Brain - English DOS 3.5" Floppy EGA (from nozomi77, bug report #3405307)
{"castlebrain", "EGA", {
@@ -116,7 +116,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.002", 0, "de2f182529efaad2c4b510b452ab77ac", 633662},
{"resource.003", 0, "38b4b37febc6b4f5061c461a283df148", 430388},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Castle of Dr. Brain - English DOS Floppy (from jvprat)
// Executable scanning reports "1.000.044", Floppy label reports "1.0, 10.30.91", VERSION file reports "1.000"
@@ -407,7 +407,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.005", 0, "58942b1aa6d6ffeb66e9f8897fd4435f", 469243},
{"resource.006", 0, "8c767b3939add63d11274065e46aad04", 713158},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Conquests of the Longbow DOS 1.0 EGA (4 x 5.25" disks)
// Provided by ssburnout in bug report #3046802
@@ -418,7 +418,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.002", 0, "8c767b3939add63d11274065e46aad04", 1152478},
{"resource.003", 0, "7025b87e735b1df3f0e9488a621f4333", 1171439},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Conquests of the Longbow - English DOS Non-Interactive Demo
// SCI interpreter version 1.000.510
@@ -1022,14 +1022,14 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.001", 0, "bac3ec6cb3e3920984ab0f32becf5163", 202105},
{"resource.002", 0, "b86daa3ba2784d1502da881eedb80d9b", 341771},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Jones in the Fast Lane EGA - English DOS (supplied by EddyDrama in bug report #3038761)
{"jones", "EGA", {
{"resource.map", 0, "8e92cf319180cc8b5b87b2ce93a4fe22", 1602},
{"resource.001", 0, "bac3ec6cb3e3920984ab0f32becf5163", 511528},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Jones in the Fast Lane VGA - English DOS
// SCI interpreter version 1.000.172
@@ -1357,7 +1357,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.006", 0, "698c698570cde9015e4d51eb8d2e9db1", 666527},
{"resource.007", 0, "703d8df30e89541af337d7706540d5c4", 541743},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// King's Quest 5 EGA 1.2M disk version (from LordHoto)
// VERSION file reports "0.000.055"
@@ -1369,7 +1369,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.map", 0, "53206afb4fd73871a484e83acab80f31", 7608},
{"resource.004", 0, "83568edf7fde18b3eed988bc5d22ceb1", 1188053},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// King's Quest 5 EGA (supplied by omer_mor in bug report #3035421)
// VERSION file reports "0.000.062"
@@ -1384,7 +1384,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.006", 0, "698c698570cde9015e4d51eb8d2e9db1", 666541},
{"resource.007", 0, "703d8df30e89541af337d7706540d5c4", 541762},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// King's Quest V DOS 0.000.062 EGA (5 x 5.25" disks)
// Supplied by ssburnout in bug report #3046780
@@ -1396,7 +1396,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.003", 0, "3cca5b2dae8afe94532edfdc98d7edbe", 1092325},
{"resource.004", 0, "8e5c1bc4d738cf7316ff506f59d265e2", 1187803},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// King's Quest 5 DOS Spanish Floppy 0.000.062 VGA (5 x 3.5" disks)
// Supplied by dianiu in bug report #3555646
@@ -1797,7 +1797,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.002", 0, "24c958bc922b07f91e25e8c93aa01fcf", 491230},
{"resource.003", 0, "685cd6c1e05a695ab1e0db826337ee2a", 553279},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
#if 0
// The resource.002 file, contained in disk 3, is broken in this version
@@ -2202,7 +2202,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.006", 0, "f6046a8445422f17d40b1b10ab21ebf3", 568551},
{"resource.007", 0, "640ee65595d40372ef95462f2c1ae28a", 593429},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Larry 5 EGA
// Supplied by omer_mor in bug report #3049771
@@ -2213,7 +2213,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.002", 0, "5a55af4e40728b1a8103dc47ad2afa8d", 1100539},
{"resource.003", 0, "16f4d8fb1b526125edaca4fc6cbb7530", 1064563},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Larry 6 - English DOS (from spookypeanut)
// SCI interpreter version 1.001.113
@@ -2820,7 +2820,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.004", 0, "b96a86ab681769e4cbb439670d967ca6", 449682},
{"resource.005", 0, "9e6c53a0e7eef53694d260fade8b1fc7", 724000},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Police Quest 4 - English DOS Non-Interactive Demo (from FRG)
// SCI interpreter version 1.001.096
@@ -3483,7 +3483,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.004", 0, "975c6e81194ae6b65e960a248129ecaa", 684119},
{"resource.005", 0, "13d96f7905637552c0647175ff816145", 695589},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Space Quest 3 - English Amiga (from www.back2roots.org)
// SCI interpreter version 0.000.453 (just a guess)
@@ -3679,7 +3679,7 @@ static const struct ADGameDescription SciGameDescriptions[] = {
{"resource.004", 0, "9a673e33c3f6dd560b993ffed77eeb49", 534994},
{"resource.005", 0, "3c4841d0a3ebba4404af588c93620c22", 595465},
AD_LISTEND},
- Common::EN_ANY, Common::kPlatformDOS, 0, GUIO5(GUIO_NOSPEECH, GAMEOPTION_EGA_UNDITHER, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
+ Common::EN_ANY, Common::kPlatformDOS, 0, GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) },
// Space Quest 4 - German DOS (from Tobis87, also includes english language)
// SCI interpreter version 1.000.200 (just a guess)
diff --git a/engines/sci/graphics/picture.cpp b/engines/sci/graphics/picture.cpp
index 7d7bca22a1..374f7208d8 100644
--- a/engines/sci/graphics/picture.cpp
+++ b/engines/sci/graphics/picture.cpp
@@ -132,7 +132,7 @@ void GfxPicture::drawSci11Vga() {
_palette->createFromData(inbuffer + palette_data_ptr, size - palette_data_ptr, &palette);
_palette->set(&palette, true);
- drawCelData(inbuffer, size, cel_headerPos, cel_RlePos, cel_LiteralPos, 0, 0, 0, 0);
+ drawCelData(inbuffer, size, cel_headerPos, cel_RlePos, cel_LiteralPos, 0, 0, 0, 0, false);
}
// process vector data
@@ -224,14 +224,14 @@ void GfxPicture::drawSci32Vga(int16 celNo, int16 drawX, int16 drawY, int16 pictu
cel_RlePos = READ_SCI11ENDIAN_UINT32(inbuffer + cel_headerPos + 24);
cel_LiteralPos = READ_SCI11ENDIAN_UINT32(inbuffer + cel_headerPos + 28);
- drawCelData(inbuffer, size, cel_headerPos, cel_RlePos, cel_LiteralPos, drawX, drawY, pictureX, pictureY);
+ drawCelData(inbuffer, size, cel_headerPos, cel_RlePos, cel_LiteralPos, drawX, drawY, pictureX, pictureY, false);
cel_headerPos += 42;
}
#endif
extern void unpackCelData(byte *inBuffer, byte *celBitmap, byte clearColor, int pixelCount, int rlePos, int literalPos, ViewType viewType, uint16 width, bool isMacSci11ViewData);
-void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos, int literalPos, int16 drawX, int16 drawY, int16 pictureX, int16 pictureY) {
+void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos, int literalPos, int16 drawX, int16 drawY, int16 pictureX, int16 pictureY, bool isEGA) {
byte *celBitmap = NULL;
byte *ptr = NULL;
byte *headerPtr = inbuffer + headerPos;
@@ -239,13 +239,17 @@ void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos
// displaceX, displaceY fields are ignored, and may contain garbage
// (e.g. pic 261 in Dr. Brain 1 Spanish - bug #3614914)
//int16 displaceX, displaceY;
- byte priority = _addToFlag ? _priority : 0;
+ byte priority = _priority;
byte clearColor;
bool compression = true;
byte curByte;
int16 y, lastY, x, leftX, rightX;
int pixelCount;
uint16 width, height;
+
+ // if the picture is not an overlay and we are also not in EGA mode, use priority 0
+ if (!isEGA && !_addToFlag)
+ priority = 0;
#ifdef ENABLE_SCI32
if (_resourceType != SCI_PICTURE_TYPE_SCI32) {
@@ -360,37 +364,78 @@ void GfxPicture::drawCelData(byte *inbuffer, int size, int headerPos, int rlePos
ptr = celBitmap;
ptr += skipCelBitmapPixels;
ptr += skipCelBitmapLines * width;
- if (!_mirroredFlag) {
- // Draw bitmap to screen
- x = leftX;
- while (y < lastY) {
- curByte = *ptr++;
- if ((curByte != clearColor) && (priority >= _screen->getPriority(x, y)))
- _screen->putPixel(x, y, drawMask, curByte, priority, 0);
-
- x++;
-
- if (x >= rightX) {
- ptr += sourcePixelSkipPerRow;
- x = leftX;
- y++;
+
+ if ((!isEGA) || (priority < 16)) {
+ // VGA + EGA, EGA only checks priority, when given priority is below 16
+ if (!_mirroredFlag) {
+ // Draw bitmap to screen
+ x = leftX;
+ while (y < lastY) {
+ curByte = *ptr++;
+ if ((curByte != clearColor) && (priority >= _screen->getPriority(x, y)))
+ _screen->putPixel(x, y, drawMask, curByte, priority, 0);
+
+ x++;
+
+ if (x >= rightX) {
+ ptr += sourcePixelSkipPerRow;
+ x = leftX;
+ y++;
+ }
+ }
+ } else {
+ // Draw bitmap to screen (mirrored)
+ x = rightX - 1;
+ while (y < lastY) {
+ curByte = *ptr++;
+ if ((curByte != clearColor) && (priority >= _screen->getPriority(x, y)))
+ _screen->putPixel(x, y, drawMask, curByte, priority, 0);
+
+ if (x == leftX) {
+ ptr += sourcePixelSkipPerRow;
+ x = rightX;
+ y++;
+ }
+
+ x--;
}
}
} else {
- // Draw bitmap to screen (mirrored)
- x = rightX - 1;
- while (y < lastY) {
- curByte = *ptr++;
- if ((curByte != clearColor) && (priority >= _screen->getPriority(x, y)))
- _screen->putPixel(x, y, drawMask, curByte, priority, 0);
-
- if (x == leftX) {
- ptr += sourcePixelSkipPerRow;
- x = rightX;
- y++;
+ // EGA, when priority is above 15
+ // we don't check priority and also won't set priority at all
+ // fixes picture 48 of kq5 (island overview). Bug #5182
+ if (!_mirroredFlag) {
+ // EGA+priority>15: Draw bitmap to screen
+ x = leftX;
+ while (y < lastY) {
+ curByte = *ptr++;
+ if (curByte != clearColor)
+ _screen->putPixel(x, y, GFX_SCREEN_MASK_VISUAL, curByte, 0, 0);
+
+ x++;
+
+ if (x >= rightX) {
+ ptr += sourcePixelSkipPerRow;
+ x = leftX;
+ y++;
+ }
}
+ } else {
+ // EGA+priority>15: Draw bitmap to screen (mirrored)
+ x = rightX - 1;
+ while (y < lastY) {
+ curByte = *ptr++;
+ if (curByte != clearColor)
+ _screen->putPixel(x, y, GFX_SCREEN_MASK_VISUAL, curByte, 0, 0);
+
+ if (x == leftX) {
+ ptr += sourcePixelSkipPerRow;
+ x = rightX;
+ y++;
+ }
- x--;
+ x--;
+ }
}
}
}
@@ -540,22 +585,6 @@ void GfxPicture::drawVectorData(byte *data, int dataSize) {
if ((_screen->isUnditheringEnabled()) && ((_resourceId >= 53 && _resourceId <= 58) || (_resourceId == 61)))
icemanDrawFix = true;
}
- if (g_sci->getGameId() == GID_KQ5) {
- // WORKAROUND: ignore the seemingly broken priority of picture 48
- // (island overview). Fixes bug #3041044.
- if (_resourceId == 48)
- ignoreBrokenPriority = true;
- }
- if (g_sci->getGameId() == GID_SQ4) {
- // WORKAROUND: ignore the seemingly broken priority of pictures 546
- // and 547 (Vohaul's head and Roger Jr trapped). Fixes bug #3046543.
- if (_resourceId == 546 || _resourceId == 547)
- ignoreBrokenPriority = true;
- // WORKAROUND: ignore the seemingly broken priority of picture 631
- // (SQ1 view from the cockpit). Fixes bug #3046513.
- if (_resourceId == 631)
- ignoreBrokenPriority = true;
- }
}
// Drawing
@@ -740,8 +769,15 @@ void GfxPicture::drawVectorData(byte *data, int dataSize) {
case PIC_OPX_EGA_EMBEDDED_VIEW:
vectorGetAbsCoordsNoMirror(data, curPos, x, y);
size = READ_LE_UINT16(data + curPos); curPos += 2;
- _priority = pic_priority; // set global priority so the cel gets drawn using current priority as well
- drawCelData(data, _resource->size, curPos, curPos + 8, 0, x, y, 0, 0);
+ // hardcoded in SSCI, 16 for SCI1early excluding Space Quest 4, 0 for anything else
+ // fixes sq4 pictures 546+547 (Vohaul's head and Roger Jr trapped). Bug #5250
+ // fixes sq4 picture 631 (SQ1 view from cockpit). Bug 5249
+ if ((getSciVersion() <= SCI_VERSION_1_EARLY) && (g_sci->getGameId() != GID_SQ4)) {
+ _priority = 16;
+ } else {
+ _priority = 0;
+ }
+ drawCelData(data, _resource->size, curPos, curPos + 8, 0, x, y, 0, 0, true);
curPos += size;
break;
case PIC_OPX_EGA_SET_PRIORITY_TABLE:
@@ -790,7 +826,7 @@ void GfxPicture::drawVectorData(byte *data, int dataSize) {
} else {
_priority = pic_priority; // set global priority so the cel gets drawn using current priority as well
}
- drawCelData(data, _resource->size, curPos, curPos + 8, 0, x, y, 0, 0);
+ drawCelData(data, _resource->size, curPos, curPos + 8, 0, x, y, 0, 0, false);
curPos += size;
break;
case PIC_OPX_VGA_PRIORITY_TABLE_EQDIST:
diff --git a/engines/sci/graphics/picture.h b/engines/sci/graphics/picture.h
index 4f075a6226..53f83bc09f 100644
--- a/engines/sci/graphics/picture.h
+++ b/engines/sci/graphics/picture.h
@@ -65,7 +65,7 @@ private:
void initData(GuiResourceId resourceId);
void reset();
void drawSci11Vga();
- void drawCelData(byte *inbuffer, int size, int headerPos, int rlePos, int literalPos, int16 drawX, int16 drawY, int16 pictureX, int16 pictureY);
+ void drawCelData(byte *inbuffer, int size, int headerPos, int rlePos, int literalPos, int16 drawX, int16 drawY, int16 pictureX, int16 pictureY, bool isEGA);
void drawVectorData(byte *data, int size);
bool vectorIsNonOpcode(byte pixel);
void vectorGetAbsCoords(byte *data, int &curPos, int16 &x, int16 &y);
diff --git a/engines/sci/resource.h b/engines/sci/resource.h
index c4c8e543b2..6a22f48086 100644
--- a/engines/sci/resource.h
+++ b/engines/sci/resource.h
@@ -554,6 +554,7 @@ class SoundResource {
public:
struct Channel {
byte number;
+ byte flags;
byte poly;
uint16 prio;
uint16 size;
diff --git a/engines/sci/resource_audio.cpp b/engines/sci/resource_audio.cpp
index 268180b531..8e1568f564 100644
--- a/engines/sci/resource_audio.cpp
+++ b/engines/sci/resource_audio.cpp
@@ -599,6 +599,7 @@ SoundResource::SoundResource(uint32 resourceNr, ResourceManager *resMan, SciVers
_tracks->channels = new Channel[_tracks->channelCount];
memset(_tracks->channels, 0, sizeof(Channel) * _tracks->channelCount);
channel = &_tracks->channels[0];
+ channel->flags |= 2; // don't remap (SCI0 doesn't have remapping)
if (_soundVersion == SCI_VERSION_0_EARLY) {
channel->data = resource->data + 0x11;
channel->size = resource->size - 0x11;
@@ -676,33 +677,52 @@ SoundResource::SoundResource(uint32 resourceNr, ResourceManager *resMan, SciVers
channelNr = 0;
while (channelCount--) {
channel = &_tracks[trackNr].channels[channelNr];
- channel->prio = READ_LE_UINT16(data);
uint dataOffset = READ_LE_UINT16(data + 2);
- if (dataOffset < resource->size) {
- channel->data = resource->data + dataOffset;
- channel->size = READ_LE_UINT16(data + 4);
- channel->curPos = 0;
- // FIXME: number contains (low nibble) channel and (high nibble) flags
- // 0x20 is set on rhythm channels to prevent remapping
- channel->number = *channel->data;
- channel->poly = *(channel->data + 1);
- channel->time = channel->prev = 0;
- channel->data += 2; // skip over header
- channel->size -= 2; // remove header size
- if (channel->number == 0xFE) { // Digital channel
- _tracks[trackNr].digitalChannelNr = channelNr;
- _tracks[trackNr].digitalSampleRate = READ_LE_UINT16(channel->data);
- _tracks[trackNr].digitalSampleSize = READ_LE_UINT16(channel->data + 2);
- _tracks[trackNr].digitalSampleStart = READ_LE_UINT16(channel->data + 4);
- _tracks[trackNr].digitalSampleEnd = READ_LE_UINT16(channel->data + 6);
- channel->data += 8; // Skip over header
- channel->size -= 8;
- }
- _tracks[trackNr].channelCount++;
- channelNr++;
- } else {
+
+ if (dataOffset >= resource->size) {
warning("Invalid offset inside sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr);
+ data += 6;
+ continue;
+ }
+
+ channel->data = resource->data + dataOffset;
+ channel->size = READ_LE_UINT16(data + 4);
+ channel->curPos = 0;
+ channel->number = *channel->data;
+
+ channel->poly = *(channel->data + 1) & 0x0F;
+ channel->prio = *(channel->data + 1) >> 4;
+ channel->time = channel->prev = 0;
+ channel->data += 2; // skip over header
+ channel->size -= 2; // remove header size
+ if (channel->number == 0xFE) { // Digital channel
+ _tracks[trackNr].digitalChannelNr = channelNr;
+ _tracks[trackNr].digitalSampleRate = READ_LE_UINT16(channel->data);
+ _tracks[trackNr].digitalSampleSize = READ_LE_UINT16(channel->data + 2);
+ _tracks[trackNr].digitalSampleStart = READ_LE_UINT16(channel->data + 4);
+ _tracks[trackNr].digitalSampleEnd = READ_LE_UINT16(channel->data + 6);
+ channel->data += 8; // Skip over header
+ channel->size -= 8;
+ channel->flags = 0;
+ } else {
+ channel->flags = channel->number >> 4;
+ channel->number = channel->number & 0x0F;
+
+ // 0x20 is set on rhythm channels to prevent remapping
+ // CHECKME: Which SCI versions need that set manually?
+ channel->flags = (*channel->data) >> 4;
+ if (channel->number == 9)
+ channel->flags |= 2;
+ // Note: flag 1: channel start offset is 0 instead of 10
+ // (currently: everything 0)
+ // also: don't map the channel to device
+ // flag 2: don't remap
+ // flag 4: start muted
+ // QfG2 lacks flags 2 and 4, and uses (flags >= 1) as
+ // the condition for starting offset 0, without the "don't map"
}
+ _tracks[trackNr].channelCount++;
+ channelNr++;
data += 6;
}
} else {
diff --git a/engines/sci/sound/midiparser_sci.cpp b/engines/sci/sound/midiparser_sci.cpp
index 186fc18a5c..6f250e0a3a 100644
--- a/engines/sci/sound/midiparser_sci.cpp
+++ b/engines/sci/sound/midiparser_sci.cpp
@@ -58,6 +58,10 @@ MidiParser_SCI::MidiParser_SCI(SciVersion soundVersion, SciMusic *music) :
_resetOnPause = false;
_pSnd = 0;
+
+ _mainThreadCalled = false;
+
+ resetStateTracking();
}
MidiParser_SCI::~MidiParser_SCI() {
@@ -68,10 +72,12 @@ MidiParser_SCI::~MidiParser_SCI() {
}
void MidiParser_SCI::mainThreadBegin() {
+ assert(!_mainThreadCalled);
_mainThreadCalled = true;
}
void MidiParser_SCI::mainThreadEnd() {
+ assert(_mainThreadCalled);
_mainThreadCalled = false;
}
@@ -83,12 +89,21 @@ bool MidiParser_SCI::loadMusic(SoundResource::Track *track, MusicEntry *psnd, in
for (int i = 0; i < 16; i++) {
_channelUsed[i] = false;
- _channelRemap[i] = -1;
_channelMuted[i] = false;
_channelVolume[i] = 127;
+
+ if (_soundVersion <= SCI_VERSION_0_LATE)
+ _channelRemap[i] = i;
+ else
+ _channelRemap[i] = -1;
}
- _channelRemap[9] = 9; // never map channel 9, because that's used for percussion
- _channelRemap[15] = 15; // never map channel 15, because thats used by sierra internally
+
+ // FIXME: SSCI does not always start playing a track at the first byte.
+ // By default it skips 10 (or 13?) bytes containing prio/voices, patch,
+ // volume, pan commands in fixed locations, and possibly a signal
+ // in channel 15. We should initialize state tracking to those values
+ // so that they automatically get set up properly when the channels get
+ // mapped. See also the related FIXME in MidiParser_SCI::processEvent.
if (channelFilterMask) {
// SCI0 only has 1 data stream, but we need to filter out channels depending on music hardware selection
@@ -314,31 +329,26 @@ byte *MidiParser_SCI::midiFilterChannels(int channelMask) {
return _mixedData;
}
-// This will get called right before actual playing and will try to own the used channels
-void MidiParser_SCI::tryToOwnChannels() {
- // We don't have SciMusic in case debug command show_instruments is used
- if (!_music)
- return;
- for (int curChannel = 0; curChannel < 15; curChannel++) {
- if (_channelUsed[curChannel]) {
- if (_channelRemap[curChannel] == -1) {
- _channelRemap[curChannel] = _music->tryToOwnChannel(_pSnd, curChannel);
- }
- }
- }
-}
+void MidiParser_SCI::resetStateTracking() {
+ for (int i = 0; i < 16; ++i) {
+ ChannelState &s = _channelState[i];
+ s._modWheel = 0;
+ s._pan = 64;
+ s._patch = 0; // TODO: Initialize properly (from data in LoadMusic?)
+ s._note = -1;
+ s._sustain = false;
+ s._pitchWheel = 0x2000;
+ s._voices = 0;
-void MidiParser_SCI::lostChannels() {
- for (int curChannel = 0; curChannel < 15; curChannel++)
- if ((_channelUsed[curChannel]) && (curChannel != 9))
- _channelRemap[curChannel] = -1;
+ _channelVolume[i] = 127;
+ }
}
void MidiParser_SCI::sendInitCommands() {
- // reset our "global" volume and channel volumes
+ resetStateTracking();
+
+ // reset our "global" volume
_volume = 127;
- for (int i = 0; i < 16; i++)
- _channelVolume[i] = 127;
// Set initial voice count
if (_pSnd) {
@@ -390,53 +400,119 @@ void MidiParser_SCI::sendFromScriptToDriver(uint32 midi) {
// this happens for cmdSendMidi at least in sq1vga right at the start, it's a script issue
return;
}
- if (_channelRemap[midiChannel] == -1) {
- // trying to send to an unmapped channel
- // this happens for cmdSendMidi at least in sq1vga right at the start, scripts are pausing the sound
- // and then sending manually. it's a script issue
- return;
- }
sendToDriver(midi);
}
void MidiParser_SCI::sendToDriver(uint32 midi) {
- byte midiChannel = midi & 0xf;
-
- if ((midi & 0xFFF0) == 0x4EB0) {
- // this is channel mute only for sci1
- // it's velocity control for sci0
- if (_soundVersion >= SCI_VERSION_1_EARLY) {
- _channelMuted[midiChannel] = midi & 0xFF0000 ? true : false;
- return; // don't send this to driver at all
- }
- }
+ // State tracking
+ trackState(midi);
- // Is channel muted? if so, don't send command
- if (_channelMuted[midiChannel])
+ if ((midi & 0xFFF0) == 0x4EB0 && _soundVersion >= SCI_VERSION_1_EARLY) {
+ // Mute. Handled in trackState().
+ // CHECKME: Should we send this on to the driver?
return;
+ }
if ((midi & 0xFFF0) == 0x07B0) {
// someone trying to set channel volume?
int channelVolume = (midi >> 16) & 0xFF;
- // Remember, if we need to set it ourselves
- _channelVolume[midiChannel] = channelVolume;
// Adjust volume accordingly to current local volume
channelVolume = channelVolume * _volume / 127;
- midi = (midi & 0xFFF0) | ((channelVolume & 0xFF) << 16);
+ midi = (midi & 0xFFFF) | ((channelVolume & 0xFF) << 16);
}
+
// Channel remapping
+ byte midiChannel = midi & 0xf;
int16 realChannel = _channelRemap[midiChannel];
if (realChannel == -1)
return;
midi = (midi & 0xFFFFFFF0) | realChannel;
+ sendToDriver_raw(midi);
+}
+
+void MidiParser_SCI::sendToDriver_raw(uint32 midi) {
if (_mainThreadCalled)
_music->putMidiCommandInQueue(midi);
else
_driver->send(midi);
}
+void MidiParser_SCI::trackState(uint32 b) {
+ // We keep track of most of the state of a midi channel, so we can
+ // at any time reset the device to the current state, even if the
+ // channel has been temporarily disabled due to remapping.
+
+ byte command = b & 0xf0;
+ byte channel = b & 0xf;
+ byte op1 = (b >> 8) & 0x7f;
+ byte op2 = (b >> 16) & 0x7f;
+
+ ChannelState &s = _channelState[channel];
+
+ switch (command) {
+ case 0x90:
+ if (op2 != 0) {
+ // note on
+ s._note = op1;
+ break;
+ }
+ // else, fall-through
+ case 0x80:
+ // note off
+ if (s._note == op1)
+ s._note = -1;
+ break;
+ case 0xB0:
+ // control change
+ switch (op1) {
+ case 0x01: // mod wheel
+ s._modWheel = op2;
+ break;
+ case 0x07: // channel volume
+ _channelVolume[channel] = op2;
+ break;
+ case 0x0A: // pan
+ s._pan = op2;
+ break;
+ case 0x40: // sustain
+ s._sustain = (op2 != 0);
+ break;
+ case 0x4B: // voices
+ s._voices = op2;
+ _pSnd->_chan[channel]._voices = op2; // Also sync our MusicEntry
+ break;
+ case 0x4E: // mute
+ // This is channel mute only for sci1.
+ // (It's velocity control for sci0, but we don't need state in sci0)
+ if (_soundVersion >= SCI_VERSION_1_EARLY) {
+ // FIXME: mute is a level, not a bool, in some SCI versions
+ bool m = op2;
+ if (_pSnd->_chan[channel]._mute != m) {
+ _pSnd->_chan[channel]._mute = m;
+ // TODO: If muting/unmuting a channel, remap channels.
+ warning("Mute change without immediate remapping (mainThread = %d)", _mainThreadCalled);
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ break;
+ case 0xC0:
+ // program change
+ s._patch = op1;
+ break;
+ case 0xE0:
+ // pitchwheel
+ s._pitchWheel = (op2 << 7) | op1;
+ break;
+ default:
+ break;
+ }
+}
+
void MidiParser_SCI::parseNextEvent(EventInfo &info) {
info.start = _position._playPos;
info.delta = 0;
@@ -477,8 +553,10 @@ void MidiParser_SCI::parseNextEvent(EventInfo &info) {
case 0xE:
info.basic.param1 = *(_position._playPos++);
info.basic.param2 = *(_position._playPos++);
- if (info.command() == 0x9 && info.basic.param2 == 0)
+ if (info.command() == 0x9 && info.basic.param2 == 0) {
+ // NoteOn with param2==0 is a NoteOff
info.event = info.channel() | 0x80;
+ }
info.length = 0;
break;
@@ -809,4 +887,44 @@ void MidiParser_SCI::setVolume(byte volume) {
}
}
+void MidiParser_SCI::remapChannel(int channel, int devChannel) {
+ if (_channelRemap[channel] == devChannel)
+ return;
+
+ _channelRemap[channel] = devChannel;
+
+ if (devChannel == -1)
+ return;
+
+// debug(" restoring state: channel %d on devChannel %d", channel, devChannel);
+
+ // restore state
+ ChannelState &s = _channelState[channel];
+
+ int channelVolume = _channelVolume[channel];
+ channelVolume = (channelVolume * _volume / 127) & 0xFF;
+ byte pitch1 = s._pitchWheel & 0x7F;
+ byte pitch2 = (s._pitchWheel >> 7) & 0x7F;
+
+ sendToDriver_raw(0x0040B0 | devChannel); // sustain off
+ sendToDriver_raw(0x004BB0 | devChannel | (s._voices << 16));
+ sendToDriver_raw(0x0000C0 | devChannel | (s._patch << 8));
+ sendToDriver_raw(0x0007B0 | devChannel | (channelVolume << 16));
+ sendToDriver_raw(0x000AB0 | devChannel | (s._pan << 16));
+ sendToDriver_raw(0x0001B0 | devChannel | (s._modWheel << 16));
+ sendToDriver_raw(0x0040B0 | devChannel | (s._sustain ? 0x7F0000 : 0));
+ sendToDriver_raw(0x0000E0 | devChannel | (pitch1 << 8) | (pitch2 << 16));
+
+ // CHECKME: Some SSCI version send a control change 0x4E with s._note as
+ // parameter.
+ // We need to investigate how (and if) drivers should act on this.
+ // Related: controller 0x4E is used for 'mute' in the midiparser.
+ // This could be a bug in SSCI that went unnoticed because few (or no?)
+ // drivers implement controller 0x4E
+
+ // NB: The line below is _not_ valid since s._note can be 0xFF.
+ // SSCI handles this out of band in the driver interface.
+ // sendToDriver_raw(0x004EB0 | devChannel | (s._note << 16);
+}
+
} // End of namespace Sci
diff --git a/engines/sci/sound/midiparser_sci.h b/engines/sci/sound/midiparser_sci.h
index 5784dca1ab..7e24c34144 100644
--- a/engines/sci/sound/midiparser_sci.h
+++ b/engines/sci/sound/midiparser_sci.h
@@ -79,20 +79,23 @@ public:
const byte *getMixedData() const { return _mixedData; }
byte getSongReverb();
- void tryToOwnChannels();
- void lostChannels();
void sendFromScriptToDriver(uint32 midi);
void sendToDriver(uint32 midi);
void sendToDriver(byte status, byte firstOp, byte secondOp) {
sendToDriver(status | ((uint32)firstOp << 8) | ((uint32)secondOp << 16));
}
+ void remapChannel(int channel, int devChannel);
+
protected:
void parseNextEvent(EventInfo &info);
void processEvent(const EventInfo &info, bool fireEvents = true);
byte *midiMixChannels();
byte *midiFilterChannels(int channelMask);
byte midiGetNextChannel(long ticker);
+ void resetStateTracking();
+ void trackState(uint32 midi);
+ void sendToDriver_raw(uint32 midi);
SciMusic *_music;
@@ -113,6 +116,19 @@ protected:
int16 _channelRemap[16];
bool _channelMuted[16];
byte _channelVolume[16];
+
+ struct ChannelState {
+ int8 _modWheel;
+ int8 _pan;
+ int8 _patch;
+ int8 _note;
+ bool _sustain;
+ int16 _pitchWheel;
+ int8 _voices;
+ };
+
+ ChannelState _channelState[16];
+
};
} // End of namespace Sci
diff --git a/engines/sci/sound/music.cpp b/engines/sci/sound/music.cpp
index 8c6d0d6431..f46c1dfbb0 100644
--- a/engines/sci/sound/music.cpp
+++ b/engines/sci/sound/music.cpp
@@ -33,7 +33,7 @@
#include "sci/sound/midiparser_sci.h"
#include "sci/sound/music.h"
-//#define DISABLE_REMAPPING
+//#define DEBUG_REMAP
namespace Sci {
@@ -47,6 +47,8 @@ SciMusic::SciMusic(SciVersion soundVersion, bool useDigitalSFX)
for (int i = 0; i < 16; i++) {
_usedChannel[i] = 0;
_channelRemap[i] = -1;
+ _channelMap[i]._song = 0;
+ _channelMap[i]._channel = -1;
}
_queuedCommands.reserve(1000);
@@ -291,6 +293,15 @@ void SciMusic::sortPlayList() {
}
void SciMusic::soundInitSnd(MusicEntry *pSnd) {
+ // Remove all currently mapped channels of this MusicEntry first,
+ // since they will no longer be valid.
+ for (int i = 0; i < 16; ++i) {
+ if (_channelMap[i]._song == pSnd) {
+ _channelMap[i]._song = 0;
+ _channelMap[i]._channel = -1;
+ }
+ }
+
int channelFilterMask = 0;
SoundResource::Track *track = pSnd->soundRes->getTrackByType(_pMidiDrv->getPlayId());
@@ -337,6 +348,27 @@ void SciMusic::soundInitSnd(MusicEntry *pSnd) {
// Find out what channels to filter for SCI0
channelFilterMask = pSnd->soundRes->getChannelFilterMask(_pMidiDrv->getPlayId(), _pMidiDrv->hasRhythmChannel());
+ for (int i = 0; i < 16; ++i)
+ pSnd->_usedChannels[i] = 0xFF;
+ for (int i = 0; i < track->channelCount; ++i) {
+ SoundResource::Channel &chan = track->channels[i];
+
+ pSnd->_usedChannels[i] = chan.number;
+ pSnd->_chan[chan.number]._dontRemap = (chan.flags & 2);
+ pSnd->_chan[chan.number]._prio = chan.prio;
+ pSnd->_chan[chan.number]._voices = chan.poly;
+
+ // CHECKME: Some SCI versions use chan.flags & 1 for this:
+ pSnd->_chan[chan.number]._dontMap = false;
+
+ // FIXME: Most MIDI tracks use the first 10 bytes for
+ // fixed MIDI commands. SSCI skips those the first iteration,
+ // but _does_ update channel state (including volume) with
+ // them. Specifically, prio/voices, patch, volume, pan.
+ // This should probably be implemented in
+ // MidiParser_SCI::loadMusic.
+ }
+
pSnd->pMidiParser->mainThreadBegin();
// loadMusic() below calls jumpToTick.
// Disable sound looping and hold before jumpToTick is called,
@@ -358,64 +390,6 @@ void SciMusic::soundInitSnd(MusicEntry *pSnd) {
}
}
-// This one checks, if requested channel is available -> in that case give
-// caller that channel. Otherwise look for an unused one
-int16 SciMusic::tryToOwnChannel(MusicEntry *caller, int16 bestChannel) {
-#ifdef DISABLE_REMAPPING
- return bestChannel;
-#endif
-
- // Don't even try this for SCI0
- if (_soundVersion <= SCI_VERSION_0_LATE)
- return bestChannel;
- if (!_usedChannel[bestChannel]) {
- // currently unused, so give it to caller directly
- _usedChannel[bestChannel] = caller;
- _channelRemap[bestChannel] = bestChannel;
- return bestChannel;
- }
- // otherwise look for unused channel
- for (int channelNr = _driverFirstChannel; channelNr < 15; channelNr++) {
- if (channelNr == 9) // never map to channel 9 (percussion)
- continue;
- if (!_usedChannel[channelNr]) {
- _usedChannel[channelNr] = caller;
- _channelRemap[bestChannel] = channelNr;
- return channelNr;
- }
- }
- // nothing found, don't map channel at all
- // sierra did this as well, although i'm not sure if we act exactly the same way
- // maybe they removed channels from previous playing music
- return -1;
-}
-
-void SciMusic::freeChannels(MusicEntry *caller) {
- // Remove used channels
- for (int i = 0; i < 15; i++) {
- if (_usedChannel[i] == caller) {
- if (_channelRemap[i] != -1) {
- // athrxx: The original handles this differently. It seems to be checking for (and effecting) necessary
- // remaps / resets etc. more or less all the time. There are several more tables to keep track of everything.
- // I don't know whether all of that is needed and to which SCI versions it applies, though.
- // At least it is necessary to release the allocated channels inside the driver. Otherwise these channels
- // won't be available any more (e.g. after half of the KQ5 FM-Towns intro there will be no more music
- // since the driver can't pick up any more channels). The channels also have to be reset to
- // default values, since the original does the same (although in a different manny) and the music will be wrong
- // otherwise (at least KQ5 FM-Towns).
-
- sendMidiCommand(0x4000e0 | _channelRemap[i]); // Reset pitch wheel
- sendMidiCommand(0x0040b0 | _channelRemap[i]); // Release pedal
- sendMidiCommand(0x004bb0 | _channelRemap[i]); // Release assigned driver channels
- }
- _usedChannel[i] = 0;
- _channelRemap[i] = -1;
- }
- }
- // Also tell midiparser, that he lost ownership
- caller->pMidiParser->lostChannels();
-}
-
void SciMusic::soundPlay(MusicEntry *pSnd) {
_mutex.lock();
@@ -481,28 +455,6 @@ void SciMusic::soundPlay(MusicEntry *pSnd) {
Common::StackLock lock(_mutex);
pSnd->pMidiParser->mainThreadBegin();
- if (pSnd->status != kSoundPaused) {
- // Stop any in progress music fading, as that will reset the
- // volume of the sound channels that the faded song occupies..
- // Fixes bug #3266480 and partially fixes bug #3041738.
- // CHECKME: Is this the right thing to do? Are these
- // overlapping channels not a deeper underlying problem?
- for (uint i = 0; i < playListCount; i++) {
- // Is another MIDI song being faded down? If yes, stop it
- // immediately instead
- if (_playList[i]->fadeStep < 0 && _playList[i]->pMidiParser) {
- _playList[i]->status = kSoundStopped;
- if (_soundVersion <= SCI_VERSION_0_LATE)
- _playList[i]->isQueued = false;
- _playList[i]->pMidiParser->stop();
- freeChannels(_playList[i]);
- _playList[i]->fadeStep = 0;
- _playList[i]->fadeCompleted = true;
- }
- }
- }
-
- pSnd->pMidiParser->tryToOwnChannels();
if (pSnd->status != kSoundPaused)
pSnd->pMidiParser->sendInitCommands();
pSnd->pMidiParser->setVolume(pSnd->volume);
@@ -532,6 +484,10 @@ void SciMusic::soundPlay(MusicEntry *pSnd) {
}
pSnd->status = kSoundPlaying;
+
+ _mutex.lock();
+ remapChannels();
+ _mutex.unlock();
}
void SciMusic::soundStop(MusicEntry *pSnd) {
@@ -549,8 +505,8 @@ void SciMusic::soundStop(MusicEntry *pSnd) {
// allNotesOff() again
if (previousStatus == kSoundPlaying)
pSnd->pMidiParser->stop();
- freeChannels(pSnd);
pSnd->pMidiParser->mainThreadEnd();
+ remapChannels();
}
pSnd->fadeStep = 0; // end fading, if fading was in progress
@@ -586,8 +542,10 @@ void SciMusic::soundSetPriority(MusicEntry *pSnd, byte prio) {
void SciMusic::soundKill(MusicEntry *pSnd) {
pSnd->status = kSoundStopped;
+ _mutex.lock();
+ remapChannels();
+
if (pSnd->pMidiParser) {
- Common::StackLock lock(_mutex);
pSnd->pMidiParser->mainThreadBegin();
pSnd->pMidiParser->unloadMusic();
pSnd->pMidiParser->mainThreadEnd();
@@ -595,6 +553,8 @@ void SciMusic::soundKill(MusicEntry *pSnd) {
pSnd->pMidiParser = NULL;
}
+ _mutex.unlock();
+
if (pSnd->pStreamAud) {
_pMixer->stopHandle(pSnd->hCurrentAud);
delete pSnd->pStreamAud;
@@ -603,7 +563,7 @@ void SciMusic::soundKill(MusicEntry *pSnd) {
pSnd->pLoopStream = 0;
}
- Common::StackLock lock(_mutex);
+ _mutex.lock();
uint sz = _playList.size(), i;
// Remove sound from playlist
for (i = 0; i < sz; i++) {
@@ -614,6 +574,7 @@ void SciMusic::soundKill(MusicEntry *pSnd) {
break;
}
}
+ _mutex.unlock();
}
void SciMusic::soundPause(MusicEntry *pSnd) {
@@ -639,8 +600,8 @@ void SciMusic::soundPause(MusicEntry *pSnd) {
Common::StackLock lock(_mutex);
pSnd->pMidiParser->mainThreadBegin();
pSnd->pMidiParser->pause();
- freeChannels(pSnd);
pSnd->pMidiParser->mainThreadEnd();
+ remapChannels();
}
}
}
@@ -789,6 +750,14 @@ MusicEntry::MusicEntry() {
pStreamAud = 0;
pLoopStream = 0;
pMidiParser = 0;
+
+ for (int i = 0; i < 16; ++i) {
+ _usedChannels[i] = 0xFF;
+ _chan[i]._prio = 127;
+ _chan[i]._voices = 0;
+ _chan[i]._dontRemap = false;
+ _chan[i]._mute = false;
+ }
}
MusicEntry::~MusicEntry() {
@@ -857,4 +826,447 @@ void MusicEntry::setSignal(int newSignal) {
}
}
+
+void ChannelRemapping::swap(int i, int j) {
+ DeviceChannelUsage t1;
+ int t2;
+ bool t3;
+
+ t1 = _map[i]; _map[i] = _map[j]; _map[j] = t1;
+ t2 = _prio[i]; _prio[i] = _prio[j]; _prio[j] = t2;
+ t2 = _voices[i]; _voices[i] = _voices[j]; _voices[j] = t2;
+ t3 = _dontRemap[i]; _dontRemap[i] = _dontRemap[j]; _dontRemap[j] = t3;
+}
+
+void ChannelRemapping::evict(int i) {
+ _freeVoices += _voices[i];
+
+ _map[i]._song = 0;
+ _map[i]._channel = -1;
+ _prio[i] = 0;
+ _voices[i] = 0;
+ _dontRemap[i] = false;
+}
+
+void ChannelRemapping::clear() {
+ for (int i = 0; i < 16; ++i) {
+ _map[i]._song = 0;
+ _map[i]._channel = -1;
+ _prio[i] = 0;
+ _voices[i] = 0;
+ _dontRemap[i] = false;
+ }
+}
+
+ChannelRemapping& ChannelRemapping::operator=(ChannelRemapping& other) {
+ for (int i = 0; i < 16; ++i) {
+ _map[i] = other._map[i];
+ _prio[i] = other._prio[i];
+ _voices[i] = other._voices[i];
+ _dontRemap[i] = other._dontRemap[i];
+ }
+ _freeVoices = other._freeVoices;
+
+ return *this;
+}
+
+int ChannelRemapping::lowestPrio() const {
+ int max = 0;
+ int channel = -1;
+ for (int i = 0; i < 16; ++i) {
+ if (_prio[i] > max) {
+ max = _prio[i];
+ channel = i;
+ }
+ }
+ return channel;
+}
+
+
+void SciMusic::remapChannels() {
+ if (_soundVersion <= SCI_VERSION_0_LATE)
+ return;
+
+ // NB: This function should only be called from the main thread,
+ // with _mutex locked
+
+
+ ChannelRemapping *map = determineChannelMap();
+
+ DeviceChannelUsage currentMap[16];
+
+#ifdef DEBUG_REMAP
+ debug("Remap results:");
+#endif
+
+ // Save current map, and then start from an empty map
+ for (int i = 0; i < 16; ++i) {
+ currentMap[i] = _channelMap[i];
+ _channelMap[i]._song = 0;
+ _channelMap[i]._channel = -1;
+ }
+
+ // Inform MidiParsers of any unmapped channels
+ const MusicList::iterator end = _playList.end();
+ int songIndex = -1;
+ for (MusicList::iterator i = _playList.begin(); i != end; ++i) {
+ MusicEntry *song = *i;
+ songIndex++;
+
+ if (!song || !song->pMidiParser)
+ continue;
+
+ bool channelMapped[16];
+#ifdef DEBUG_REMAP
+ bool channelUsed[16];
+#endif
+ for (int j = 0; j < 16; ++j) {
+ channelMapped[j] = false;
+#ifdef DEBUG_REMAP
+ channelUsed[j] = false;
+#endif
+ }
+
+ for (int j = 0; j < 16; ++j) {
+ if (map->_map[j]._song == song) {
+ int channel = map->_map[j]._channel;
+ assert(channel >= 0 && channel <= 0x0F);
+ channelMapped[channel] = true;
+ }
+#ifdef DEBUG_REMAP
+ if (song->_usedChannels[j] <= 0x0F)
+ channelUsed[song->_usedChannels[j]] = true;
+#endif
+ }
+
+ for (int j = 0; j < 16; ++j) {
+ if (!channelMapped[j]) {
+ song->pMidiParser->mainThreadBegin();
+ song->pMidiParser->remapChannel(j, -1);
+ song->pMidiParser->mainThreadEnd();
+#ifdef DEBUG_REMAP
+ if (channelUsed[j])
+ debug(" Unmapping song %d, channel %d", songIndex, j);
+#endif
+ }
+ }
+ }
+
+ // Now reshuffle the channels on the device.
+
+ // First, set up any dontRemap channels
+ for (int i = 0; i < 16; ++i) {
+
+ if (!map->_map[i]._song || !map->_map[i]._song->pMidiParser || !map->_dontRemap[i])
+ continue;
+
+ songIndex = -1;
+ for (MusicList::iterator iter = _playList.begin(); iter != end; ++iter) {
+ songIndex++;
+ if (map->_map[i]._song == *iter)
+ break;
+ }
+
+ _channelMap[i] = map->_map[i];
+ map->_map[i]._song = 0; // mark as done
+
+ // If this channel was not yet mapped to the device, reset it
+ if (currentMap[i] != _channelMap[i]) {
+#ifdef DEBUG_REMAP
+ debug(" Mapping (dontRemap) song %d, channel %d to device channel %d", songIndex, _channelMap[i]._channel, i);
+#endif
+ _channelMap[i]._song->pMidiParser->mainThreadBegin();
+ _channelMap[i]._song->pMidiParser->remapChannel(_channelMap[i]._channel, i);
+ _channelMap[i]._song->pMidiParser->mainThreadEnd();
+ }
+
+ }
+
+ // Next, we look for channels which were already playing.
+ // We keep those on the same device channel as before.
+ for (int i = 0; i < 16; ++i) {
+
+ if (!map->_map[i]._song)
+ continue;
+
+ songIndex = -1;
+ for (MusicList::iterator iter = _playList.begin(); iter != end; ++iter) {
+ songIndex++;
+ if (map->_map[i]._song == *iter)
+ break;
+ }
+
+
+ for (int j = 0; j < 16; ++j) {
+ if (map->_map[i] == currentMap[j]) {
+ // found it
+ _channelMap[j] = map->_map[i];
+ map->_map[i]._song = 0; // mark as done
+#ifdef DEBUG_REMAP
+ debug(" Keeping song %d, channel %d on device channel %d", songIndex, _channelMap[j]._channel, j);
+#endif
+ break;
+ }
+ }
+ }
+
+ // Then, remap the rest.
+ for (int i = 0; i < 16; ++i) {
+
+ if (!map->_map[i]._song || !map->_map[i]._song->pMidiParser)
+ continue;
+
+ songIndex = -1;
+ for (MusicList::iterator iter = _playList.begin(); iter != end; ++iter) {
+ songIndex++;
+ if (map->_map[i]._song == *iter)
+ break;
+ }
+
+ for (int j = _driverLastChannel; j >= _driverFirstChannel; --j) {
+ if (_channelMap[j]._song == 0) {
+ _channelMap[j] = map->_map[i];
+ map->_map[i]._song = 0;
+#ifdef DEBUG_REMAP
+ debug(" Mapping song %d, channel %d to device channel %d", songIndex, _channelMap[j]._channel, j);
+#endif
+ _channelMap[j]._song->pMidiParser->mainThreadBegin();
+ _channelMap[j]._song->pMidiParser->remapChannel(_channelMap[j]._channel, j);
+ _channelMap[j]._song->pMidiParser->mainThreadEnd();
+ break;
+ }
+ }
+
+ }
+
+ // And finally, stop any empty channels
+ for (int i = _driverFirstChannel; i <= _driverLastChannel; ++i) {
+ if (!_channelMap[i]._song)
+ resetDeviceChannel(i);
+ }
+
+ delete map;
+}
+
+
+ChannelRemapping *SciMusic::determineChannelMap() {
+#ifdef DEBUG_REMAP
+ debug("Remap: avail chans: %d-%d", _driverFirstChannel, _driverLastChannel);
+#endif
+
+ ChannelRemapping *map = new ChannelRemapping;
+ ChannelRemapping backupMap;
+ map->clear();
+ map->_freeVoices = _pMidiDrv->getPolyphony();
+
+ if (_playList.empty())
+ return map;
+
+ // TODO: set reverb, either from first song, or from global???
+
+ MusicList::iterator songIter;
+ int songIndex = -1;
+ for (songIter = _playList.begin(); songIter != _playList.end(); ++songIter) {
+ songIndex++;
+ MusicEntry *song = *songIter;
+ if (song->status != kSoundPlaying)
+ continue;
+
+ // If song is digital, skip.
+ // CHECKME: Is this condition correct?
+ if (!song->pMidiParser) {
+#ifdef DEBUG_REMAP
+ debug(" Song %d (%p), digital?", songIndex, (void*)song);
+#endif
+ continue;
+ }
+
+
+#ifdef DEBUG_REMAP
+ debug(" Song %d (%p), prio %d", songIndex, (void*)song, song->priority);
+#endif
+
+ // Store backup. If we fail to map this song, we will revert to this.
+ backupMap = *map;
+
+ bool songMapped = true;
+
+ for (int i = 0; i < 16; ++i) {
+ int c = song->_usedChannels[i];
+ if (c == 0xFF || c == 0xFE || c == 0x0F)
+ continue;
+ const MusicEntryChannel &channel = song->_chan[c];
+ if (channel._dontMap)
+ continue;
+ if (channel._mute)
+ continue;
+
+#ifdef DEBUG_REMAP
+ debug(" Channel %d: prio %d, %d voice%s%s", c, channel._prio, channel._voices, channel._voices == 1 ? "" : "s", channel._dontRemap ? ", dontRemap" : "" );
+#endif
+
+ DeviceChannelUsage dc = { song, c };
+
+ // our target
+ int devChannel = -1;
+
+ if (channel._dontRemap && map->_map[c]._song == 0) {
+ // unremappable channel, with channel still free
+ devChannel = c;
+ }
+
+ // try to find a free channel
+ if (devChannel == -1) {
+ for (int j = 0; j < 16; ++j) {
+ if (map->_map[j] == dc) {
+ // already mapped?! (Can this happen?)
+ devChannel = j;
+ break;
+ }
+ if (map->_map[j]._song)
+ continue;
+
+ if (j >= _driverFirstChannel && j <= _driverLastChannel)
+ devChannel = j;
+ }
+ }
+
+ int prio = channel._prio;
+ if (prio > 0) {
+ // prio > 0 means non-essential
+ prio = (16 - prio) + 16*songIndex;
+ }
+
+ if (devChannel == -1 && prio > 0) {
+ // no empty channel, but this isn't an essential channel,
+ // so we just skip it.
+#ifdef DEBUG_REMAP
+ debug(" skipping non-essential");
+#endif
+ continue;
+ }
+
+ // try to empty a previous channel if this is an essential channel
+ if (devChannel == -1) {
+ devChannel = map->lowestPrio();
+ if (devChannel != -1)
+ map->evict(devChannel);
+ }
+
+ if (devChannel == -1) {
+ // failed to map this song.
+#ifdef DEBUG_REMAP
+ debug(" no free (or lower priority) channel found");
+#endif
+ songMapped = false;
+ break;
+ }
+
+ if (map->_map[devChannel] == dc) {
+ // already mapped?! (Can this happen?)
+ continue;
+ }
+
+ int neededVoices = channel._voices;
+ // do we have enough free voices?
+ // We only care for essential channels
+ if (map->_freeVoices < neededVoices && prio > 0) {
+ do {
+ int j = map->lowestPrio();
+ if (j == -1) {
+#ifdef DEBUG_REMAP
+ debug(" not enough voices; need %d, have %d", neededVoices, map->_freeVoices);
+#endif
+ // failed to free enough voices.
+ songMapped = false;
+ break;
+ }
+#ifdef DEBUG_REMAP
+ debug(" creating room for voices; evict %d", j);
+#endif
+ map->evict(j);
+ } while (map->_freeVoices < neededVoices);
+
+ if (!songMapped) {
+ // failed to map this song.
+ break;
+ }
+ }
+
+ // We have a channel and enough free voices now.
+#ifdef DEBUG_REMAP
+ debug(" trying to map to %d", devChannel);
+#endif
+
+ map->_map[devChannel] = dc;
+ map->_voices[devChannel] = neededVoices;
+ map->_prio[devChannel] = prio;
+ map->_dontRemap[devChannel] = channel._dontRemap;
+ map->_freeVoices -= neededVoices;
+
+ if (!channel._dontRemap || devChannel == c) {
+ // If this channel fits here, we're done.
+#ifdef DEBUG_REMAP
+ debug(" OK");
+#endif
+ continue;
+ }
+
+ // If this channel can't be remapped, we need to move it or fail.
+
+ if (!map->_dontRemap[c]) {
+ // Target channel can be remapped, so just swap
+ map->swap(devChannel, c);
+ continue;
+ }
+#ifdef DEBUG_REMAP
+ debug(" but %d is already dontRemap", c);
+#endif
+
+ if (prio > 0) {
+ // Channel collision, but this channel is non-essential,
+ // so drop it.
+ // TODO: Maybe we should have checked this before making room?
+ map->evict(devChannel);
+ continue;
+ }
+
+ if (map->_prio[c] > 0) {
+ // Channel collision, but the other channel is non-essential,
+ // so we take its place.
+ map->evict(c);
+ map->swap(devChannel, c);
+ continue;
+ }
+
+ // Otherwise, we have two essential channels claiming the same
+ // device channel.
+ songMapped = false;
+ break;
+ }
+
+ if (!songMapped) {
+ // We failed to map this song, so unmap all its channels.
+#ifdef DEBUG_REMAP
+ debug(" Failed song");
+#endif
+ *map = backupMap;
+ }
+ }
+
+ return map;
+}
+
+void SciMusic::resetDeviceChannel(int devChannel) {
+ // NB: This function should only be called from the main thread
+
+ assert(devChannel >= 0 && devChannel <= 0x0F);
+
+ putMidiCommandInQueue(0x0040B0 | devChannel); // sustain off
+ putMidiCommandInQueue(0x007BB0 | devChannel); // notes off
+ putMidiCommandInQueue(0x004BB0 | devChannel); // release voices
+}
+
+
+
} // End of namespace Sci
diff --git a/engines/sci/sound/music.h b/engines/sci/sound/music.h
index 40236c8445..23a072cb26 100644
--- a/engines/sci/sound/music.h
+++ b/engines/sci/sound/music.h
@@ -52,6 +52,17 @@ class SegManager;
typedef Common::Array<uint16> SignalQueue;
+
+struct MusicEntryChannel {
+ // Channel info
+ int8 _prio; // 0 = essential; lower is higher priority
+ int8 _voices;
+ bool _dontRemap;
+ bool _dontMap;
+ bool _mute;
+};
+
+
class MusicEntry : public Common::Serializable {
public:
// Do not get these directly for the sound objects!
@@ -90,6 +101,8 @@ public:
Audio::Mixer::SoundType soundType;
+ int _usedChannels[16];
+ MusicEntryChannel _chan[16];
MidiParser_SCI *pMidiParser;
// this is used for storing signals, when the current signal is not yet
@@ -114,6 +127,27 @@ public:
virtual void saveLoadWithSerializer(Common::Serializer &ser);
};
+struct DeviceChannelUsage {
+ MusicEntry *_song;
+ int _channel;
+ bool operator==(const DeviceChannelUsage& other) const { return _song == other._song && _channel == other._channel; }
+ bool operator!=(const DeviceChannelUsage& other) const { return !(*this == other); }
+};
+
+struct ChannelRemapping {
+ DeviceChannelUsage _map[16];
+ int _prio[16];
+ int _voices[16];
+ bool _dontRemap[16];
+ int _freeVoices;
+
+ void clear();
+ void swap(int i, int j);
+ void evict(int i);
+ ChannelRemapping& operator=(ChannelRemapping& other);
+ int lowestPrio() const;
+};
+
typedef Common::Array<MusicEntry *> MusicList;
typedef Common::Array<uint32> MidiCommandQueue;
@@ -198,9 +232,6 @@ public:
// where a deadlock can occur
Common::Mutex _mutex;
- int16 tryToOwnChannel(MusicEntry *caller, int16 bestChannel);
- void freeChannels(MusicEntry *caller);
-
protected:
void sortPlayList();
@@ -213,6 +244,11 @@ protected:
// If true and a sound has a digital track, the sound from the AdLib track is played
bool _useDigitalSFX;
+ // remapping:
+ void remapChannels();
+ ChannelRemapping *determineChannelMap();
+ void resetDeviceChannel(int devChannel);
+
private:
MusicList _playList;
bool _soundOn;
@@ -221,6 +257,8 @@ private:
int8 _channelRemap[16];
int8 _globalReverb;
+ DeviceChannelUsage _channelMap[16];
+
MidiCommandQueue _queuedCommands;
MusicType _musicType;