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-rw-r--r--engines/sci/graphics/palette32.cpp19
1 files changed, 18 insertions, 1 deletions
diff --git a/engines/sci/graphics/palette32.cpp b/engines/sci/graphics/palette32.cpp
index 4b008dd7d5..d878b8554f 100644
--- a/engines/sci/graphics/palette32.cpp
+++ b/engines/sci/graphics/palette32.cpp
@@ -751,7 +751,24 @@ void GfxPalette32::applyVary() {
}
void GfxPalette32::kernelPalVarySet(const GuiResourceId paletteId, const int16 percent, const int32 ticks, const int16 fromColor, const int16 toColor) {
- const Palette palette = getPaletteFromResource(paletteId);
+ Palette palette;
+
+ if (getSciVersion() == SCI_VERSION_3 && paletteId == 0xFFFF) {
+ palette = _currentPalette;
+ assert(fromColor >= 0 && fromColor < 256);
+ assert(toColor >= 0 && toColor < 256);
+ // While palette varying is normally inclusive of `toColor`, the
+ // palette inversion code in SSCI excludes `toColor`, and RAMA room
+ // 6201 requires this or else parts of the game's UI get inverted
+ for (int i = fromColor; i < toColor; ++i) {
+ palette.colors[i].r = ~palette.colors[i].r;
+ palette.colors[i].g = ~palette.colors[i].g;
+ palette.colors[i].b = ~palette.colors[i].b;
+ }
+ } else {
+ palette = getPaletteFromResource(paletteId);
+ }
+
setVary(palette, percent, ticks, fromColor, toColor);
}