diff options
Diffstat (limited to 'engines/scumm/akos.cpp')
-rw-r--r-- | engines/scumm/akos.cpp | 81 |
1 files changed, 53 insertions, 28 deletions
diff --git a/engines/scumm/akos.cpp b/engines/scumm/akos.cpp index ab7db2c4a7..f4bb8a2c8b 100644 --- a/engines/scumm/akos.cpp +++ b/engines/scumm/akos.cpp @@ -289,7 +289,7 @@ void AkosCostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) { } while ((uint16)mask); } -void AkosRenderer::setPalette(byte *new_palette) { +void AkosRenderer::setPalette(uint16 *new_palette) { uint size, i; size = _vm->getResourceDataSize(akpl); @@ -299,22 +299,23 @@ void AkosRenderer::setPalette(byte *new_palette) { if (size > 256) error("akos_setPalette: %d is too many colors", size); - if (_vm->_game.heversion >= 99 && _paletteNum) { - for (i = 0; i < size; i++) - _palette[i] = (byte)_vm->_hePalettes[_paletteNum * 1024 + 768 + akpl[i]]; - } else if ((_vm->_game.features & GF_16BIT_COLOR) && rgbs) { - for (i = 0; i < size; i++) { - if (new_palette[i] == 0xFF) { - uint8 col = akpl[i]; - uint8 r = rgbs[col * 3 + 0]; - uint8 g = rgbs[col * 3 + 1]; - uint8 b = rgbs[col * 3 + 2]; - - _palette[i] = _vm->remapPaletteColor(r, g, b, -1); - } else { - _palette[i] = new_palette[i]; + if (_vm->_game.features & GF_16BIT_COLOR) { + if (_paletteNum) { + for (i = 0; i < size; i++) + _palette[i] = READ_LE_UINT16(_vm->_hePalettes + _paletteNum * _vm->_hePaletteSlot + 768 + akpl[i] * 2); + } else if (rgbs) { + for (i = 0; i < size; i++) { + if (new_palette[i] == 0xFF) { + uint8 col = akpl[i]; + _palette[i] = _vm->get16BitColor(rgbs[col * 3 + 0], rgbs[col * 3 + 1], rgbs[col * 3 + 2]); + } else { + _palette[i] = new_palette[i]; + } } } + } else if (_vm->_game.heversion >= 99 && _paletteNum) { + for (i = 0; i < size; i++) + _palette[i] = (byte)_vm->_hePalettes[_paletteNum * _vm->_hePaletteSlot + 768 + akpl[i]]; } else { for (i = 0; i < size; i++) { _palette[i] = new_palette[i] != 0xFF ? new_palette[i] : akpl[i]; @@ -545,7 +546,7 @@ void AkosRenderer::codec1_genericDecode(Codec1 &v1) { byte *dst; byte len, maskbit; int y; - uint color, height, pcolor; + uint16 color, height, pcolor; const byte *scaleytab; bool masked; bool skip_column = false; @@ -589,7 +590,11 @@ void AkosRenderer::codec1_genericDecode(Codec1 &v1) { } else if (_shadow_mode == 2) { error("codec1_spec2"); // TODO } else if (_shadow_mode == 3) { - if (_vm->_game.heversion >= 90) { + if (_vm->_game.features & GF_16BIT_COLOR) { + uint16 srcColor = (pcolor >> 1) & 0x7DEF; + uint16 dstColor = (READ_UINT16(dst) >> 1) & 0x7DEF; + pcolor = srcColor + dstColor; + } else if (_vm->_game.heversion >= 90) { pcolor = (pcolor << 8) + *dst; pcolor = xmap[pcolor]; } else if (pcolor < 8) { @@ -597,7 +602,11 @@ void AkosRenderer::codec1_genericDecode(Codec1 &v1) { pcolor = _shadow_table[pcolor]; } } - *dst = pcolor; + if (_vm->_bitDepth == 2) { + WRITE_UINT16(dst, pcolor); + } else { + *dst = pcolor; + } } } dst += _out.pitch; @@ -617,7 +626,7 @@ void AkosRenderer::codec1_genericDecode(Codec1 &v1) { if (v1.x < 0 || v1.x >= v1.boundsRect.right) return; maskbit = revBitMask(v1.x & 7); - v1.destptr += v1.scaleXstep; + v1.destptr += v1.scaleXstep * _vm->_bitDepth; skip_column = false; } else skip_column = true; @@ -987,7 +996,7 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) { if (_draw_bottom < rect.bottom) _draw_bottom = rect.bottom; - v1.destptr = (byte *)_out.pixels + v1.y * _out.pitch + v1.x; + v1.destptr = (byte *)_out.pixels + v1.y * _out.pitch + v1.x * _vm->_bitDepth; codec1_genericDecode(v1); @@ -1056,7 +1065,12 @@ byte AkosRenderer::codec5(int xmoveCur, int ymoveCur) { bdd.shadowMode = _shadow_mode; bdd.shadowPalette = _vm->_shadowPalette; - bdd.actorPalette = _useBompPalette ? _palette : 0; + bdd.actorPalette = 0; + if (_useBompPalette) { + for (uint i = 0; i < 256; i++) + bdd.actorPalette[i] = _palette[i]; + } + bdd.mirror = !_mirror; drawBomp(bdd); @@ -1176,6 +1190,8 @@ void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, const byte *src, in } byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) { + assert(_vm->_bitDepth == 1); + Common::Rect clip; int32 minx, miny, maxw, maxh; int32 skip_x, skip_y, cur_x, cur_y; @@ -1278,7 +1294,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) { int32 numskip_before = skip_x + (skip_y * _width); int32 numskip_after = _width - cur_x; - byte *dst = (byte *)_out.pixels + width_unk + height_unk * _out.pitch; + byte *dst = (byte *)_out.pixels + height_unk * _out.pitch + width_unk * _vm->_bitDepth; akos16Decompress(dst, _out.pitch, _srcptr, cur_x, out_height, dir, numskip_before, numskip_after, transparency, clip.left, clip.top, _zbuf); return 0; @@ -1335,18 +1351,27 @@ byte AkosRenderer::codec32(int xmoveCur, int ymoveCur) { _draw_bottom = dst.bottom; const uint8 *palPtr = NULL; - if (_vm->_game.heversion >= 99) { - palPtr = _vm->_hePalettes + 1792; + if (_vm->_game.features & GF_16BIT_COLOR) { + palPtr = _vm->_hePalettes + _vm->_hePaletteSlot + 768; + if (_paletteNum) { + palPtr = _vm->_hePalettes + _paletteNum * _vm->_hePaletteSlot + 768; + } else if (rgbs) { + for (uint i = 0; i < 256; i++) + WRITE_LE_UINT16(_palette + i, _vm->get16BitColor(rgbs[i * 3 + 0], rgbs[i * 3 + 1], rgbs[i * 3 + 2])); + palPtr = (uint8 *)_palette; + } + } else if (_vm->_game.heversion >= 99) { + palPtr = _vm->_hePalettes + _vm->_hePaletteSlot + 768; } - byte *dstPtr = (byte *)_out.pixels + dst.left + dst.top * _out.pitch; + byte *dstPtr = (byte *)_out.pixels + dst.top * _out.pitch + dst.left * _vm->_bitDepth; if (_shadow_mode == 3) { - Wiz::decompressWizImage<kWizXMap>(dstPtr, _out.pitch, _srcptr, src, 0, palPtr, xmap); + Wiz::decompressWizImage<kWizXMap>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, palPtr, xmap, _vm->_bitDepth); } else { if (palPtr != NULL) { - Wiz::decompressWizImage<kWizRMap>(dstPtr, _out.pitch, _srcptr, src, 0, palPtr); + Wiz::decompressWizImage<kWizRMap>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, palPtr, NULL, _vm->_bitDepth); } else { - Wiz::decompressWizImage<kWizCopy>(dstPtr, _out.pitch, _srcptr, src, 0); + Wiz::decompressWizImage<kWizCopy>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, NULL, NULL, _vm->_bitDepth); } } #endif |