aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/akos.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/scumm/akos.cpp')
-rw-r--r--engines/scumm/akos.cpp81
1 files changed, 53 insertions, 28 deletions
diff --git a/engines/scumm/akos.cpp b/engines/scumm/akos.cpp
index ab7db2c4a7..f4bb8a2c8b 100644
--- a/engines/scumm/akos.cpp
+++ b/engines/scumm/akos.cpp
@@ -289,7 +289,7 @@ void AkosCostumeLoader::costumeDecodeData(Actor *a, int frame, uint usemask) {
} while ((uint16)mask);
}
-void AkosRenderer::setPalette(byte *new_palette) {
+void AkosRenderer::setPalette(uint16 *new_palette) {
uint size, i;
size = _vm->getResourceDataSize(akpl);
@@ -299,22 +299,23 @@ void AkosRenderer::setPalette(byte *new_palette) {
if (size > 256)
error("akos_setPalette: %d is too many colors", size);
- if (_vm->_game.heversion >= 99 && _paletteNum) {
- for (i = 0; i < size; i++)
- _palette[i] = (byte)_vm->_hePalettes[_paletteNum * 1024 + 768 + akpl[i]];
- } else if ((_vm->_game.features & GF_16BIT_COLOR) && rgbs) {
- for (i = 0; i < size; i++) {
- if (new_palette[i] == 0xFF) {
- uint8 col = akpl[i];
- uint8 r = rgbs[col * 3 + 0];
- uint8 g = rgbs[col * 3 + 1];
- uint8 b = rgbs[col * 3 + 2];
-
- _palette[i] = _vm->remapPaletteColor(r, g, b, -1);
- } else {
- _palette[i] = new_palette[i];
+ if (_vm->_game.features & GF_16BIT_COLOR) {
+ if (_paletteNum) {
+ for (i = 0; i < size; i++)
+ _palette[i] = READ_LE_UINT16(_vm->_hePalettes + _paletteNum * _vm->_hePaletteSlot + 768 + akpl[i] * 2);
+ } else if (rgbs) {
+ for (i = 0; i < size; i++) {
+ if (new_palette[i] == 0xFF) {
+ uint8 col = akpl[i];
+ _palette[i] = _vm->get16BitColor(rgbs[col * 3 + 0], rgbs[col * 3 + 1], rgbs[col * 3 + 2]);
+ } else {
+ _palette[i] = new_palette[i];
+ }
}
}
+ } else if (_vm->_game.heversion >= 99 && _paletteNum) {
+ for (i = 0; i < size; i++)
+ _palette[i] = (byte)_vm->_hePalettes[_paletteNum * _vm->_hePaletteSlot + 768 + akpl[i]];
} else {
for (i = 0; i < size; i++) {
_palette[i] = new_palette[i] != 0xFF ? new_palette[i] : akpl[i];
@@ -545,7 +546,7 @@ void AkosRenderer::codec1_genericDecode(Codec1 &v1) {
byte *dst;
byte len, maskbit;
int y;
- uint color, height, pcolor;
+ uint16 color, height, pcolor;
const byte *scaleytab;
bool masked;
bool skip_column = false;
@@ -589,7 +590,11 @@ void AkosRenderer::codec1_genericDecode(Codec1 &v1) {
} else if (_shadow_mode == 2) {
error("codec1_spec2"); // TODO
} else if (_shadow_mode == 3) {
- if (_vm->_game.heversion >= 90) {
+ if (_vm->_game.features & GF_16BIT_COLOR) {
+ uint16 srcColor = (pcolor >> 1) & 0x7DEF;
+ uint16 dstColor = (READ_UINT16(dst) >> 1) & 0x7DEF;
+ pcolor = srcColor + dstColor;
+ } else if (_vm->_game.heversion >= 90) {
pcolor = (pcolor << 8) + *dst;
pcolor = xmap[pcolor];
} else if (pcolor < 8) {
@@ -597,7 +602,11 @@ void AkosRenderer::codec1_genericDecode(Codec1 &v1) {
pcolor = _shadow_table[pcolor];
}
}
- *dst = pcolor;
+ if (_vm->_bitDepth == 2) {
+ WRITE_UINT16(dst, pcolor);
+ } else {
+ *dst = pcolor;
+ }
}
}
dst += _out.pitch;
@@ -617,7 +626,7 @@ void AkosRenderer::codec1_genericDecode(Codec1 &v1) {
if (v1.x < 0 || v1.x >= v1.boundsRect.right)
return;
maskbit = revBitMask(v1.x & 7);
- v1.destptr += v1.scaleXstep;
+ v1.destptr += v1.scaleXstep * _vm->_bitDepth;
skip_column = false;
} else
skip_column = true;
@@ -987,7 +996,7 @@ byte AkosRenderer::codec1(int xmoveCur, int ymoveCur) {
if (_draw_bottom < rect.bottom)
_draw_bottom = rect.bottom;
- v1.destptr = (byte *)_out.pixels + v1.y * _out.pitch + v1.x;
+ v1.destptr = (byte *)_out.pixels + v1.y * _out.pitch + v1.x * _vm->_bitDepth;
codec1_genericDecode(v1);
@@ -1056,7 +1065,12 @@ byte AkosRenderer::codec5(int xmoveCur, int ymoveCur) {
bdd.shadowMode = _shadow_mode;
bdd.shadowPalette = _vm->_shadowPalette;
- bdd.actorPalette = _useBompPalette ? _palette : 0;
+ bdd.actorPalette = 0;
+ if (_useBompPalette) {
+ for (uint i = 0; i < 256; i++)
+ bdd.actorPalette[i] = _palette[i];
+ }
+
bdd.mirror = !_mirror;
drawBomp(bdd);
@@ -1176,6 +1190,8 @@ void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, const byte *src, in
}
byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
+ assert(_vm->_bitDepth == 1);
+
Common::Rect clip;
int32 minx, miny, maxw, maxh;
int32 skip_x, skip_y, cur_x, cur_y;
@@ -1278,7 +1294,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) {
int32 numskip_before = skip_x + (skip_y * _width);
int32 numskip_after = _width - cur_x;
- byte *dst = (byte *)_out.pixels + width_unk + height_unk * _out.pitch;
+ byte *dst = (byte *)_out.pixels + height_unk * _out.pitch + width_unk * _vm->_bitDepth;
akos16Decompress(dst, _out.pitch, _srcptr, cur_x, out_height, dir, numskip_before, numskip_after, transparency, clip.left, clip.top, _zbuf);
return 0;
@@ -1335,18 +1351,27 @@ byte AkosRenderer::codec32(int xmoveCur, int ymoveCur) {
_draw_bottom = dst.bottom;
const uint8 *palPtr = NULL;
- if (_vm->_game.heversion >= 99) {
- palPtr = _vm->_hePalettes + 1792;
+ if (_vm->_game.features & GF_16BIT_COLOR) {
+ palPtr = _vm->_hePalettes + _vm->_hePaletteSlot + 768;
+ if (_paletteNum) {
+ palPtr = _vm->_hePalettes + _paletteNum * _vm->_hePaletteSlot + 768;
+ } else if (rgbs) {
+ for (uint i = 0; i < 256; i++)
+ WRITE_LE_UINT16(_palette + i, _vm->get16BitColor(rgbs[i * 3 + 0], rgbs[i * 3 + 1], rgbs[i * 3 + 2]));
+ palPtr = (uint8 *)_palette;
+ }
+ } else if (_vm->_game.heversion >= 99) {
+ palPtr = _vm->_hePalettes + _vm->_hePaletteSlot + 768;
}
- byte *dstPtr = (byte *)_out.pixels + dst.left + dst.top * _out.pitch;
+ byte *dstPtr = (byte *)_out.pixels + dst.top * _out.pitch + dst.left * _vm->_bitDepth;
if (_shadow_mode == 3) {
- Wiz::decompressWizImage<kWizXMap>(dstPtr, _out.pitch, _srcptr, src, 0, palPtr, xmap);
+ Wiz::decompressWizImage<kWizXMap>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, palPtr, xmap, _vm->_bitDepth);
} else {
if (palPtr != NULL) {
- Wiz::decompressWizImage<kWizRMap>(dstPtr, _out.pitch, _srcptr, src, 0, palPtr);
+ Wiz::decompressWizImage<kWizRMap>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, palPtr, NULL, _vm->_bitDepth);
} else {
- Wiz::decompressWizImage<kWizCopy>(dstPtr, _out.pitch, _srcptr, src, 0);
+ Wiz::decompressWizImage<kWizCopy>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, NULL, NULL, _vm->_bitDepth);
}
}
#endif