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-rw-r--r--engines/scumm/base-costume.cpp92
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diff --git a/engines/scumm/base-costume.cpp b/engines/scumm/base-costume.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+#include "scumm/base-costume.h"
+#include "scumm/costume.h"
+
+namespace Scumm {
+
+byte BaseCostumeRenderer::drawCostume(const VirtScreen &vs, int numStrips, const Actor *a, bool drawToBackBuf) {
+ int i;
+ byte result = 0;
+
+ _out = vs;
+ if (drawToBackBuf)
+ _out.pixels = vs.getBackPixels(0, 0);
+ else
+ _out.pixels = vs.getPixels(0, 0);
+
+ _actorX += _vm->virtscr[0].xstart & 7;
+ _out.w = _out.pitch;
+ _out.pixels = (byte *)_out.pixels - (_vm->virtscr[0].xstart & 7);
+
+ _numStrips = numStrips;
+
+ if (_vm->_version == 1) {
+ _xmove = 0;
+ _ymove = 0;
+ } else if (_vm->_features & GF_OLD_BUNDLE) {
+ _xmove = -72;
+ _ymove = -100;
+ } else {
+ _xmove = _ymove = 0;
+ }
+ for (i = 0; i < 16; i++)
+ result |= drawLimb(a, i);
+ return result;
+}
+
+void BaseCostumeRenderer::codec1_ignorePakCols(Codec1 &v1, int num) {
+ num *= _height;
+
+ do {
+ v1.replen = *_srcptr++;
+ v1.repcolor = v1.replen >> v1.shr;
+ v1.replen &= v1.mask;
+
+ if (!v1.replen)
+ v1.replen = *_srcptr++;
+
+ do {
+ if (!--num)
+ return;
+ } while (--v1.replen);
+ } while (1);
+}
+
+bool ScummEngine::isCostumeInUse(int cost) const {
+ int i;
+ Actor *a;
+
+ if (_roomResource != 0)
+ for (i = 1; i < _numActors; i++) {
+ a = derefActor(i);
+ if (a->isInCurrentRoom() && a->_costume == cost)
+ return true;
+ }
+
+ return false;
+}
+
+} // End of namespace Scumm