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Diffstat (limited to 'engines/scumm/base-costume.cpp')
-rw-r--r-- | engines/scumm/base-costume.cpp | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/engines/scumm/base-costume.cpp b/engines/scumm/base-costume.cpp new file mode 100644 index 0000000000..e93b5b80cd --- /dev/null +++ b/engines/scumm/base-costume.cpp @@ -0,0 +1,92 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/stdafx.h" +#include "scumm/base-costume.h" +#include "scumm/costume.h" + +namespace Scumm { + +byte BaseCostumeRenderer::drawCostume(const VirtScreen &vs, int numStrips, const Actor *a, bool drawToBackBuf) { + int i; + byte result = 0; + + _out = vs; + if (drawToBackBuf) + _out.pixels = vs.getBackPixels(0, 0); + else + _out.pixels = vs.getPixels(0, 0); + + _actorX += _vm->virtscr[0].xstart & 7; + _out.w = _out.pitch; + _out.pixels = (byte *)_out.pixels - (_vm->virtscr[0].xstart & 7); + + _numStrips = numStrips; + + if (_vm->_version == 1) { + _xmove = 0; + _ymove = 0; + } else if (_vm->_features & GF_OLD_BUNDLE) { + _xmove = -72; + _ymove = -100; + } else { + _xmove = _ymove = 0; + } + for (i = 0; i < 16; i++) + result |= drawLimb(a, i); + return result; +} + +void BaseCostumeRenderer::codec1_ignorePakCols(Codec1 &v1, int num) { + num *= _height; + + do { + v1.replen = *_srcptr++; + v1.repcolor = v1.replen >> v1.shr; + v1.replen &= v1.mask; + + if (!v1.replen) + v1.replen = *_srcptr++; + + do { + if (!--num) + return; + } while (--v1.replen); + } while (1); +} + +bool ScummEngine::isCostumeInUse(int cost) const { + int i; + Actor *a; + + if (_roomResource != 0) + for (i = 1; i < _numActors; i++) { + a = derefActor(i); + if (a->isInCurrentRoom() && a->_costume == cost) + return true; + } + + return false; +} + +} // End of namespace Scumm |