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-rw-r--r--engines/scumm/boxes.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/boxes.cpp b/engines/scumm/boxes.cpp
index 108f227ec2..b5caec3c4f 100644
--- a/engines/scumm/boxes.cpp
+++ b/engines/scumm/boxes.cpp
@@ -692,14 +692,14 @@ byte *ScummEngine::getBoxMatrixBaseAddr() {
return ptr;
}
-byte *ScummEngine::getBoxConnectionBase( int box ) {
+byte *ScummEngine::getBoxConnectionBase(int box) {
byte *boxm = getBoxMatrixBaseAddr();
int boxIndex = 0;
for (; boxIndex != box; ++boxIndex) {
- while ( *boxm != 0xFF) {
+ while (*boxm != 0xFF) {
++boxm;
}
@@ -736,7 +736,7 @@ int ScummEngine::getNextBox(byte from, byte to) {
if (_game.version == 0) {
- boxm = getBoxConnectionBase( from );
+ boxm = getBoxConnectionBase(from);
for (; *boxm != 0xFF; ++boxm) {
if (*boxm == to)
@@ -1173,7 +1173,7 @@ bool ScummEngine::areBoxesNeighbors(int box1nr, int box2nr) {
}
byte ScummEngine_v0::walkboxFindTarget(Actor *a, int destbox, Common::Point walkdest) {
- Actor_v0 *Actor = (Actor_v0*)a;
+ Actor_v0 *Actor = (Actor_v0 *)a;
byte nextBox = kOldInvalidBox;
// Do we have a walkbox queue to process
@@ -1195,7 +1195,7 @@ byte ScummEngine_v0::walkboxFindTarget(Actor *a, int destbox, Common::Point walk
// Next box reached
if (nextBox != Actor::kInvalidBox && nextBox != a->_walkbox) {
- getClosestPtOnBox(getBoxCoordinates(nextBox), a->getPos().x, a->getPos().y, Actor->_NewWalkTo.x, Actor->_NewWalkTo.y);
+ getClosestPtOnBox(getBoxCoordinates(nextBox), a->getRealPos().x, a->getRealPos().y, Actor->_NewWalkTo.x, Actor->_NewWalkTo.y);
} else {