diff options
Diffstat (limited to 'engines/scumm/charset.cpp')
-rw-r--r-- | engines/scumm/charset.cpp | 26 |
1 files changed, 24 insertions, 2 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index 8558da397e..f7b98e2451 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -767,6 +767,13 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) { _textScreenID = vs->number; } + // We need to know the virtual screen we draw on for Indy 4 Amiga, since + // it selects the palette map according to this. We furthermore can not + // use _textScreenID here, since that will cause inventory graphics + // glitches. + if (_vm->_game.platform == Common::kPlatformAmiga && _vm->_game.id == GID_INDY4) + _drawScreen = vs->number; + printCharIntern(is2byte, _charPtr, _origWidth, _origHeight, _width, _height, vs, ignoreCharsetMask); _left += _origWidth; @@ -917,12 +924,27 @@ void CharsetRendererClassic::drawBitsN(const Graphics::Surface &s, byte *dst, co numbits = 8; byte *cmap = _vm->_charsetColorMap; + // Indy4 Amiga always uses the room or verb palette map to match colors to + // the currently setup palette, thus we need to select it over here too. + // Done like the original interpreter. + byte *amigaMap = 0; + if (_vm->_game.platform == Common::kPlatformAmiga && _vm->_game.id == GID_INDY4) { + if (_drawScreen == kVerbVirtScreen) + amigaMap = _vm->_verbPalette; + else + amigaMap = _vm->_roomPalette; + } + for (y = 0; y < height && y + drawTop < s.h; y++) { for (x = 0; x < width; x++) { color = (bits >> (8 - bpp)) & 0xFF; - if (color && y + drawTop >= 0) - *dst = cmap[color]; + if (color && y + drawTop >= 0) { + if (amigaMap) + *dst = amigaMap[cmap[color]]; + else + *dst = cmap[color]; + } dst++; bits <<= bpp; numbits -= bpp; |