diff options
Diffstat (limited to 'engines/scumm/charset.cpp')
-rw-r--r-- | engines/scumm/charset.cpp | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index 5a45fb7da9..609aca996d 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -49,7 +49,7 @@ void ScummEngine::loadCJKFont() { Common::File fp; _useCJKMode = false; _textSurfaceMultiplier = 1; - _newLineCharacter = 0xfe; + _newLineCharacter = 0; if (_game.version <= 5 && _game.platform == Common::kPlatformFMTowns && _language == Common::JA_JPN) { // FM-TOWNS v3 / v5 Kanji int numChar = 256 * 32; @@ -277,7 +277,7 @@ CharsetRenderer::CharsetRenderer(ScummEngine *vm) { _disableOffsX = false; _vm = vm; - _curId = 0; + _curId = -1; } CharsetRenderer::~CharsetRenderer() { @@ -289,7 +289,10 @@ CharsetRendererCommon::CharsetRendererCommon(ScummEngine *vm) _shadowColor = 0; } -void CharsetRendererCommon::setCurID(byte id) { +void CharsetRendererCommon::setCurID(int32 id) { + if (id == -1) + return; + assertRange(0, id, _vm->_numCharsets - 1, "charset"); _curId = id; @@ -308,7 +311,10 @@ void CharsetRendererCommon::setCurID(byte id) { _numChars = READ_LE_UINT16(_fontPtr + 2); } -void CharsetRendererV3::setCurID(byte id) { +void CharsetRendererV3::setCurID(int32 id) { + if (id == -1) + return; + assertRange(0, id, _vm->_numCharsets - 1, "charset"); _curId = id; @@ -668,7 +674,8 @@ void CharsetRenderer::translateColor() { void CharsetRenderer::saveLoadWithSerializer(Serializer *ser) { static const SaveLoadEntry charsetRendererEntries[] = { - MKLINE(CharsetRenderer, _curId, sleByte, VER(73)), + MKLINE_OLD(CharsetRenderer, _curId, sleByte, VER(73), VER(73)), + MKLINE(CharsetRenderer, _curId, sleInt32, VER(74)), MKLINE(CharsetRenderer, _color, sleByte, VER(73)), MKEND() }; @@ -988,7 +995,10 @@ CharsetRendererNut::~CharsetRendererNut() { } } -void CharsetRendererNut::setCurID(byte id) { +void CharsetRendererNut::setCurID(int32 id) { + if (id == -1) + return; + int numFonts = ((_vm->_game.id == GID_CMI) && (_vm->_game.features & GF_DEMO)) ? 4 : 5; assert(id < numFonts); _curId = id; |