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Diffstat (limited to 'engines/scumm/charset.cpp')
-rw-r--r--engines/scumm/charset.cpp161
1 files changed, 132 insertions, 29 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp
index fa4804ce7d..5b33fee742 100644
--- a/engines/scumm/charset.cpp
+++ b/engines/scumm/charset.cpp
@@ -52,6 +52,9 @@ void ScummEngine::loadCJKFont() {
_newLineCharacter = 0;
if (_game.version <= 5 && _game.platform == Common::kPlatformFMTowns && _language == Common::JA_JPN) { // FM-TOWNS v3 / v5 Kanji
+#ifdef DISABLE_TOWNS_DUAL_LAYER_MODE
+ error("FM-Towns Kanji font drawing requires dual graphics layer support which is disabled in this build");
+#endif
int numChar = 256 * 32;
_2byteWidth = 16;
_2byteHeight = 16;
@@ -453,21 +456,51 @@ void CharsetRendererV3::setCurID(int32 id) {
}
int CharsetRendererCommon::getFontHeight() {
- if (_vm->_useCJKMode)
- return MAX(_vm->_2byteHeight + 1, _fontHeight);
- else
+ if (_vm->_useCJKMode) {
+ if (_vm->_game.platform == Common::kPlatformFMTowns) {
+ static const uint8 sjisFontHeightM1[] = { 0, 9, 10, 9, 10, 9, 10, 0, 0 };
+ static const uint8 sjisFontHeightM2[] = { 8, 8, 9, 9, 9, 8, 9, 9, 9, 8 };
+ static const uint8 sjisFontHeightI4[] = { 8, 8, 9, 9, 9, 8, 8, 8, 8, 8 };
+ const uint8 *htbl = (_vm->_game.id == GID_MONKEY) ? sjisFontHeightM1 : ((_vm->_game.id == GID_INDY4) ? sjisFontHeightI4 : sjisFontHeightM2);
+ return htbl[_curId];
+ } else {
+ return MAX(_vm->_2byteHeight + 1, _fontHeight);
+ }
+ } else
return _fontHeight;
}
// do spacing for variable width old-style font
-int CharsetRendererClassic::getCharWidth(byte chr) {
- if (chr >= 0x80 && _vm->_useCJKMode)
- return _vm->_2byteWidth / 2;
+int CharsetRendererClassic::getCharWidth(uint16 chr) {
int spacing = 0;
- int offs = READ_LE_UINT32(_fontPtr + chr * 4 + 4);
- if (offs) {
- spacing = _fontPtr[offs] + (signed char)_fontPtr[offs + 2];
+ if (_vm->_game.platform == Common::kPlatformFMTowns) {
+ if (_vm->_useCJKMode) {
+ if ((chr & 0xff00) == 0xfd00) {
+ chr &= 0xff;
+ } else if (chr >= 256) {
+ spacing = 9;
+ } else if (chr >= 128) {
+ spacing = 5;
+ }
+
+ if (spacing) {
+ static const uint8 sjisWidthM1[] = { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 };
+ static const uint8 sjisWidthM2[] = { 0, 1, 1, 1, 1, 0, 1, 1, 1, 0 };
+ static const uint8 sjisWidthI4[] = { 0, 0, 1, 1, 1, 0, 0, 0, 0, 0 };
+ const uint8 *wtbl = (_vm->_game.id == GID_MONKEY) ? sjisWidthM1 : ((_vm->_game.id == GID_INDY4) ? sjisWidthI4 : sjisWidthM2);
+ spacing += wtbl[_curId];
+ }
+ }
+ } else if (chr >= 0x80 && _vm->_useCJKMode) {
+ return _vm->_2byteWidth / 2;
+ }
+
+ if (!spacing) {
+ int offs = READ_LE_UINT32(_fontPtr + chr * 4 + 4);
+ if (offs) {
+ spacing = _fontPtr[offs] + (signed char)_fontPtr[offs + 2];
+ }
}
return spacing;
@@ -476,7 +509,7 @@ int CharsetRendererClassic::getCharWidth(byte chr) {
int CharsetRenderer::getStringWidth(int arg, const byte *text) {
int pos = 0;
int width = 1;
- byte chr;
+ uint16 chr;
int oldID = getCurID();
int code = (_vm->_game.heversion >= 80) ? 127 : 64;
@@ -534,12 +567,18 @@ int CharsetRenderer::getStringWidth(int arg, const byte *text) {
}
}
}
- if ((chr & 0x80) && _vm->_useCJKMode) {
- pos++;
- width += _vm->_2byteWidth;
- } else {
- width += getCharWidth(chr);
+
+ if (_vm->_useCJKMode) {
+ if (_vm->_game.platform == Common::kPlatformFMTowns) {
+ if ((chr >= 0x80 && chr <= 0x9f) || (chr >= 0xe0 && chr <= 0xfd))
+ chr = (chr << 8) | text[pos++];
+ } else if (chr & 0x80) {
+ pos++;
+ width += _vm->_2byteWidth;
+ continue;
+ }
}
+ width += getCharWidth(chr);
}
setCurID(oldID);
@@ -631,7 +670,7 @@ void CharsetRenderer::addLinebreaks(int a, byte *str, int pos, int maxwidth) {
setCurID(oldID);
}
-int CharsetRendererV3::getCharWidth(byte chr) {
+int CharsetRendererV3::getCharWidth(uint16 chr) {
if (chr & 0x80 && _vm->_useCJKMode)
return _vm->_2byteWidth / 2;
int spacing = 0;
@@ -655,6 +694,14 @@ void CharsetRendererV3::setColor(byte color) {
} else
useShadow = false;
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+ if (_vm->_game.platform == Common::kPlatformFMTowns) {
+ _color = (_color & 0x0f) | ((_color & 0x0f) << 4);
+ if (_color == 0)
+ _color = 0x88;
+ }
+#endif
+
enableShadow(useShadow);
translateColor();
@@ -672,7 +719,12 @@ void CharsetRendererPCE::setColor(byte color) {
void CharsetRendererCommon::enableShadow(bool enable) {
if (enable) {
if (_vm->_game.platform == Common::kPlatformFMTowns) {
- _shadowColor = 8;
+ _shadowColor =
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+ _vm->_game.version == 5 ? _vm->_townsCharsetColorMap[0] : 0x88;
+#else
+ 8;
+#endif
_shadowMode = kFMTOWNSShadowMode;
} else {
_shadowColor = 0;
@@ -683,7 +735,6 @@ void CharsetRendererCommon::enableShadow(bool enable) {
}
}
-
void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) {
// WORKAROUND for bug #1509509: Indy3 Mac does not show black
// characters (such as in the grail diary) if ignoreCharsetMask
@@ -724,8 +775,8 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) {
origHeight = height;
if (_shadowMode != kNoShadowMode) {
- width++;
- height++;
+ width += _vm->_textSurfaceMultiplier;
+ height += _vm->_textSurfaceMultiplier;
}
if (_firstChar) {
@@ -744,7 +795,12 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) {
_hasMask = true;
_textScreenID = vs->number;
}
- if ((ignoreCharsetMask || !vs->hasTwoBuffers) && !(_vm->_useCJKMode && _vm->_textSurfaceMultiplier == 2)) {
+
+ if (
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+ (_vm->_game.platform != Common::kPlatformFMTowns || (_vm->_game.id == GID_LOOM && !is2byte)) &&
+#endif
+ (ignoreCharsetMask || !vs->hasTwoBuffers)) {
dst = vs->getPixels(_left, drawTop);
drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight, vs->bytesPerPixel);
} else {
@@ -801,6 +857,29 @@ void CharsetRenderer::translateColor() {
}
}
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+void CharsetRenderer::processTownsCharsetColors(uint8 bytesPerPixel) {
+ if (_vm->_game.platform == Common::kPlatformFMTowns) {
+ for (int i = 0; i < (1 << bytesPerPixel); i++) {
+ uint8 c = _vm->_charsetColorMap[i];
+
+ if (c > 16) {
+ uint8 t = (_vm->_currentPalette[c * 3] < 32) ? 4 : 12;
+ t |= ((_vm->_currentPalette[c * 3 + 1] < 32) ? 2 : 10);
+ t |= ((_vm->_currentPalette[c * 3 + 1] < 32) ? 1 : 9);
+ c = t;
+ }
+
+ if (c == 0)
+ c = _vm->_townsOverrideShadowColor;
+
+ c = ((c & 0x0f) << 4) | (c & 0x0f);
+ _vm->_townsCharsetColorMap[i] = c;
+ }
+ }
+}
+#endif
+
void CharsetRenderer::saveLoadWithSerializer(Serializer *ser) {
static const SaveLoadEntry charsetRendererEntries[] = {
MKLINE_OLD(CharsetRenderer, _curId, sleByte, VER(73), VER(73)),
@@ -836,6 +915,10 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) {
_vm->_charsetColorMap[1] = _color;
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+ processTownsCharsetColors(_bytesPerPixel);
+#endif
+
if (is2byte) {
enableShadow(true);
charPtr = _vm->get2byteCharPtr(chr);
@@ -851,7 +934,7 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) {
width = charPtr[0];
height = charPtr[1];
-
+
if (_disableOffsX) {
offsX = 0;
} else {
@@ -866,8 +949,8 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) {
origHeight = height;
if (_shadowMode != kNoShadowMode) {
- width++;
- height++;
+ width += _vm->_textSurfaceMultiplier;
+ height += _vm->_textSurfaceMultiplier;
}
if (_firstChar) {
_str.left = 0;
@@ -905,7 +988,13 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) {
_vm->markRectAsDirty(vs->number, _left, _left + width, drawTop, drawTop + height);
- if (!ignoreCharsetMask) {
+ // This check for kPlatformFMTowns and kMainVirtScreen is at least required for the chat with
+ // the navigator's head in front of the ghost ship in Monkey Island 1
+ if (!ignoreCharsetMask
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+ || (_vm->_game.platform == Common::kPlatformFMTowns && vs->number == kMainVirtScreen)
+#endif
+ ) {
_hasMask = true;
_textScreenID = vs->number;
}
@@ -961,7 +1050,11 @@ void CharsetRendererClassic::printCharIntern(bool is2byte, const byte *charPtr,
} else {
Graphics::Surface dstSurface;
Graphics::Surface backSurface;
- if ((ignoreCharsetMask || !vs->hasTwoBuffers) && !(_vm->_useCJKMode && _vm->_textSurfaceMultiplier == 2)) {
+ if ((ignoreCharsetMask || !vs->hasTwoBuffers)
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+ && (_vm->_game.platform != Common::kPlatformFMTowns)
+#endif
+ ) {
dstSurface = *vs;
dstPtr = vs->getPixels(_left, drawTop);
} else {
@@ -1064,13 +1157,18 @@ void CharsetRendererClassic::drawBitsN(const Graphics::Surface &s, byte *dst, co
assert(bpp == 1 || bpp == 2 || bpp == 4 || bpp == 8);
bits = *src++;
numbits = 8;
+ byte *cmap =
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+ (_vm->_game.platform == Common::kPlatformFMTowns) ? _vm->_townsCharsetColorMap :
+#endif
+ _vm->_charsetColorMap;
for (y = 0; y < height && y + drawTop < s.h; y++) {
for (x = 0; x < width; x++) {
color = (bits >> (8 - bpp)) & 0xFF;
if (color && y + drawTop >= 0) {
- *dst = _vm->_charsetColorMap[color];
+ *dst = cmap[color];
}
dst++;
bits <<= bpp;
@@ -1087,6 +1185,11 @@ void CharsetRendererClassic::drawBitsN(const Graphics::Surface &s, byte *dst, co
void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth) {
int y, x;
byte bits = 0;
+ uint8 col =
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+ (_vm->_game.platform == Common::kPlatformFMTowns && _vm->_game.version == 5) ? _vm->_townsCharsetColorMap[1] :
+#endif
+ _color;
for (y = 0; y < height && y + drawTop < s.h; y++) {
for (x = 0; x < width; x++) {
@@ -1108,7 +1211,7 @@ void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, con
if (_shadowMode != kFMTOWNSShadowMode)
*(dst + s.pitch + 1) = _shadowColor;
}
- *dst = _color;
+ *dst = col;
}
}
dst += bitDepth;
@@ -1191,7 +1294,7 @@ int CharsetRendererNut::getCharHeight(byte chr) {
return _current->getCharHeight(chr);
}
-int CharsetRendererNut::getCharWidth(byte chr) {
+int CharsetRendererNut::getCharWidth(uint16 chr) {
assert(_current);
return _current->getCharWidth(chr);
}