diff options
Diffstat (limited to 'engines/scumm/charset.cpp')
-rw-r--r-- | engines/scumm/charset.cpp | 910 |
1 files changed, 446 insertions, 464 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index dce6c9c144..8558da397e 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -49,34 +49,28 @@ void ScummEngine::loadCJKFont() { _newLineCharacter = 0; if (_game.version <= 5 && _game.platform == Common::kPlatformFMTowns && _language == Common::JA_JPN) { // FM-TOWNS v3 / v5 Kanji -#ifdef DISABLE_TOWNS_DUAL_LAYER_MODE +#if defined(DISABLE_TOWNS_DUAL_LAYER_MODE) || !defined(USE_RGB_COLOR) + GUIErrorMessage("FM-Towns Kanji font drawing requires dual graphics layer support which is disabled in this build"); error("FM-Towns Kanji font drawing requires dual graphics layer support which is disabled in this build"); #else // use FM-TOWNS font rom, since game files don't have kanji font resources - _cjkFont = Graphics::FontSJIS::createFont(Common::kPlatformFMTowns); + _cjkFont = Graphics::FontSJIS::createFont(_game.platform); if (!_cjkFont) error("SCUMM::Font: Could not open file 'FMT_FNT.ROM'"); _textSurfaceMultiplier = 2; _useCJKMode = true; #endif } else if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine && _language == Common::JA_JPN) { - int numChar = 3418; - _2byteWidth = 12; - _2byteHeight = 12; +#ifdef USE_RGB_COLOR // use PC-Engine System Card, since game files don't have kanji font resources - if (!fp.open("pce.cdbios")) { - error("SCUMM::Font: Could not open System Card pce.cdbios"); - } else { - _useCJKMode = true; - debug(2, "Loading PC-Engine System Card"); - - // A 0x200 byte header can be present at the beginning of the syscard. Seek past it too. - fp.seek((fp.size() & 0x200) ? 0x30200 : 0x30000); + _cjkFont = Graphics::FontSJIS::createFont(_game.platform); + if (!_cjkFont) + error("SCUMM::Font: Could not open file 'pce.cdbios'"); - _2byteFontPtr = new byte[_2byteWidth * _2byteHeight * numChar / 8]; - fp.read(_2byteFontPtr, _2byteWidth * _2byteHeight * numChar / 8); - fp.close(); - } + _cjkFont->setDrawingMode(Graphics::FontSJIS::kShadowMode); + _2byteWidth = _2byteHeight = 12; + _useCJKMode = true; +#endif } else if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformSegaCD && _language == Common::JA_JPN) { int numChar = 1413; _2byteWidth = 16; @@ -160,71 +154,16 @@ void ScummEngine::loadCJKFont() { } } -static int SJIStoPCEChunk(int f, int s) { //converts sjis code to pce font offset - // rangeTbl maps SJIS char-codes to the PCE System Card font rom. - // Each pair {<upperBound>,<lowerBound>} in the array represents a SJIS range. - const int rangeCnt = 45; - static const uint16 rangeTbl[rangeCnt][2] = { - // Symbols - {0x8140,0x817E},{0x8180,0x81AC}, - // 0-9 - {0x824F,0x8258}, - // Latin upper - {0x8260,0x8279}, - // Latin lower - {0x8281,0x829A}, - // Kana - {0x829F,0x82F1},{0x8340,0x837E},{0x8380,0x8396}, - // Greek upper - {0x839F,0x83B6}, - // Greek lower - {0x83BF,0x83D6}, - // Cyrillic upper - {0x8440,0x8460}, - // Cyrillic lower - {0x8470,0x847E},{0x8480,0x8491}, - // Kanji - {0x889F,0x88FC}, - {0x8940,0x897E},{0x8980,0x89FC}, - {0x8A40,0x8A7E},{0x8A80,0x8AFC}, - {0x8B40,0x8B7E},{0x8B80,0x8BFC}, - {0x8C40,0x8C7E},{0x8C80,0x8CFC}, - {0x8D40,0x8D7E},{0x8D80,0x8DFC}, - {0x8E40,0x8E7E},{0x8E80,0x8EFC}, - {0x8F40,0x8F7E},{0x8F80,0x8FFC}, - {0x9040,0x907E},{0x9080,0x90FC}, - {0x9140,0x917E},{0x9180,0x91FC}, - {0x9240,0x927E},{0x9280,0x92FC}, - {0x9340,0x937E},{0x9380,0x93FC}, - {0x9440,0x947E},{0x9480,0x94FC}, - {0x9540,0x957E},{0x9580,0x95FC}, - {0x9640,0x967E},{0x9680,0x96FC}, - {0x9740,0x977E},{0x9780,0x97FC}, - {0x9840,0x9872} - }; - - int ch = (f << 8) | (s & 0xFF); - int offset = 0; - for (int i = 0; i < rangeCnt; ++i) { - if (ch >= rangeTbl[i][0] && ch <= rangeTbl[i][1]) - return offset + ch - rangeTbl[i][0]; - offset += rangeTbl[i][1] - rangeTbl[i][0] + 1; - } - - debug(4, "Invalid Char: 0x%x", ch); - return 0; -} - byte *ScummEngine::get2byteCharPtr(int idx) { + if (_game.platform == Common::kPlatformFMTowns || _game.platform == Common::kPlatformPCEngine) + return 0; + switch (_language) { case Common::KO_KOR: idx = ((idx % 256) - 0xb0) * 94 + (idx / 256) - 0xa1; break; case Common::JA_JPN: - if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine) { - idx = SJIStoPCEChunk((idx % 256), (idx / 256)); - return _2byteFontPtr + (_2byteWidth * _2byteHeight / 8) * idx; - } else if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformSegaCD && _language == Common::JA_JPN) { + if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformSegaCD && _language == Common::JA_JPN) { // init pointer to charset resource if (_2byteFontPtr[0] == 0xFF) { int charsetId = 5; @@ -313,7 +252,7 @@ CharsetRenderer::~CharsetRenderer() { CharsetRendererCommon::CharsetRendererCommon(ScummEngine *vm) : CharsetRenderer(vm), _bytesPerPixel(0), _fontHeight(0), _numChars(0) { - _shadowMode = kNoShadowMode; + _shadowMode = false; _shadowColor = 0; } @@ -361,17 +300,9 @@ void CharsetRendererV3::setCurID(int32 id) { } int CharsetRendererCommon::getFontHeight() { - if (_vm->_useCJKMode) { - if (_vm->_game.platform == Common::kPlatformFMTowns) { - static const uint8 sjisFontHeightM1[] = { 0, 8, 9, 8, 9, 8, 9, 0, 0, 0 }; - static const uint8 sjisFontHeightM2[] = { 0, 8, 9, 9, 9, 8, 9, 9, 9, 8 }; - static const uint8 sjisFontHeightI4[] = { 0, 8, 9, 9, 9, 8, 8, 8, 8, 8 }; - const uint8 *htbl = (_vm->_game.id == GID_MONKEY) ? sjisFontHeightM1 : ((_vm->_game.id == GID_INDY4) ? sjisFontHeightI4 : sjisFontHeightM2); - return (_vm->_game.version == 3) ? 8 : htbl[_curId]; - } else { - return MAX(_vm->_2byteHeight + 1, _fontHeight); - } - } else + if (_vm->_useCJKMode) + return MAX(_vm->_2byteHeight + 1, _fontHeight); + else return _fontHeight; } @@ -379,57 +310,16 @@ int CharsetRendererCommon::getFontHeight() { int CharsetRendererClassic::getCharWidth(uint16 chr) { int spacing = 0; - if (_vm->_useCJKMode) { - if (_vm->_game.platform == Common::kPlatformFMTowns) { - if ((chr & 0xff00) == 0xfd00) { - chr &= 0xff; - } else if (chr >= 256) { - spacing = 8; - } else if (useTownsFontRomCharacter(chr)) { - spacing = 4; - } + if (_vm->_useCJKMode && chr >= 0x80) + return _vm->_2byteWidth / 2; - if (spacing) { - if (_vm->_game.id == GID_MONKEY) { - spacing++; - if (_curId == 2) - spacing++; - } else if (_vm->_game.id != GID_INDY4 && _curId == 1) { - spacing++; - } - } - - } else if (chr >= 0x80) { - return _vm->_2byteWidth / 2; - } - } - - if (!spacing) { - int offs = READ_LE_UINT32(_fontPtr + chr * 4 + 4); - if (offs) { - spacing = _fontPtr[offs] + (signed char)_fontPtr[offs + 2]; - } - } + int offs = READ_LE_UINT32(_fontPtr + chr * 4 + 4); + if (offs) + spacing = _fontPtr[offs] + (signed char)_fontPtr[offs + 2]; return spacing; } -bool CharsetRendererClassic::useTownsFontRomCharacter(uint16 chr) { -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - if (_vm->_game.platform != Common::kPlatformFMTowns || !_vm->_useCJKMode) - return false; - - if (chr < 128) { - if (((_vm->_game.id == GID_MONKEY2 && _curId != 0) || (_vm->_game.id == GID_INDY4 && _curId != 3)) && (chr > 31 && chr != 94 && chr != 95 && chr != 126 && chr != 127)) - return true; - return false; - } - return true; -#else - return false; -#endif -} - int CharsetRenderer::getStringWidth(int arg, const byte *text) { int pos = 0; int width = 1; @@ -607,22 +497,51 @@ void CharsetRenderer::addLinebreaks(int a, byte *str, int pos, int maxwidth) { int CharsetRendererV3::getCharWidth(uint16 chr) { int spacing = 0; - if (_vm->_useCJKMode) { - if (_vm->_game.platform == Common::kPlatformFMTowns) { - if (chr >= 256) - spacing = 8; - else if (chr >= 128) - spacing = 4; - } else if (chr & 0x80) { - spacing = _vm->_2byteWidth / 2; + if (_vm->_useCJKMode && (chr & 0x80)) + spacing = _vm->_2byteWidth / 2; + + if (!spacing) + spacing = *(_widthTable + chr); + + return spacing; +} + +void CharsetRendererV3::enableShadow(bool enable) { + _shadowColor = 0; + _shadowMode = enable; +} + +void CharsetRendererV3::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth) { + int y, x; + byte bits = 0; + uint8 col = _color; + int pitch = s.pitch - width * bitDepth; + byte *dst2 = dst + s.pitch; + + for (y = 0; y < height && y + drawTop < s.h; y++) { + for (x = 0; x < width; x++) { + if ((x % 8) == 0) + bits = *src++; + if ((bits & revBitMask(x % 8)) && y + drawTop >= 0) { + if (_shadowMode) + dst[1] = dst2[0] = dst2[1] = _shadowColor; + dst[0] = col; + } + dst += bitDepth; + dst2 += bitDepth; } - } - if (!spacing) { - spacing = *(_widthTable + chr); + dst += pitch; + dst2 += pitch; } +} - return spacing; +int CharsetRendererV3::getDrawWidthIntern(uint16 chr) { + return getCharWidth(chr); +} + +int CharsetRendererV3::getDrawHeightIntern(uint16) { + return 8; } void CharsetRendererV3::setColor(byte color) { @@ -661,43 +580,6 @@ void CharsetRendererPCE::setColor(byte color) { } #endif -void CharsetRendererCommon::enableShadow(bool enable) { - if (enable) { - if (_vm->_game.platform == Common::kPlatformFMTowns) { - _shadowColor = 8; -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - _shadowColor = _vm->_game.version == 5 ? _vm->_townsCharsetColorMap[0] : 0x88; - if (_vm->_cjkFont) { - if (_vm->_game.version == 5) { - if (((_vm->_game.id == GID_MONKEY) && (_curId == 2 || _curId == 4 || _curId == 6)) || - ((_vm->_game.id == GID_MONKEY2) && (_curId != 1 && _curId != 5 && _curId != 9)) || - ((_vm->_game.id == GID_INDY4) && (_curId == 2 || _curId == 3 || _curId == 4))) { - _vm->_cjkFont->setDrawingMode(Graphics::FontSJIS::kOutlineMode); - } else { - _vm->_cjkFont->setDrawingMode(Graphics::FontSJIS::kDefaultMode); - } - _vm->_cjkFont->toggleFlippedMode((_vm->_game.id == GID_MONKEY || _vm->_game.id == GID_MONKEY2) && _curId == 3); - } else { - _vm->_cjkFont->setDrawingMode(Graphics::FontSJIS::kShadowMode); - } - } -#endif - _shadowMode = kFMTOWNSShadowMode; - } else { - _shadowColor = 0; - _shadowMode = kNormalShadowMode; - } - } else { -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - if (_vm->_cjkFont) { - _vm->_cjkFont->setDrawingMode(Graphics::FontSJIS::kDefaultMode); - _vm->_cjkFont->toggleFlippedMode(false); - } -#endif - _shadowMode = kNoShadowMode; - } -} - void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) { // WORKAROUND for bug #1509509: Indy3 Mac does not show black // characters (such as in the grail diary) if ignoreCharsetMask @@ -720,33 +602,19 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) { if (chr == '@') return; -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - if (_vm->_useCJKMode && chr > 127) { - if (_vm->_game.platform == Common::kPlatformFMTowns) { - charPtr = 0; - width = _vm->_cjkFont->getCharWidth(chr); - height = _vm->_cjkFont->getFontHeight(); - } else { - width = _vm->_2byteWidth; - height = _vm->_2byteHeight; - charPtr = _vm->get2byteCharPtr(chr); - } - } else -#endif - { - charPtr = _fontPtr + chr * 8; - width = getCharWidth(chr); - height = 8; - } + charPtr = (_vm->_useCJKMode && chr > 127) ? _vm->get2byteCharPtr(chr) : _fontPtr + chr * 8; + width = getDrawWidthIntern(chr); + height = getDrawHeightIntern(chr); + setDrawCharIntern(chr); + + origWidth = width; + origHeight = height; // Clip at the right side (to avoid drawing "outside" the screen bounds). if (_left + origWidth > _right + 1) return; - origWidth = width; - origHeight = height; - - if (_shadowMode != kNoShadowMode) { + if (_shadowMode) { width++; height++; } @@ -768,28 +636,17 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) { _textScreenID = vs->number; } - if ( -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - (_vm->_game.platform != Common::kPlatformFMTowns) && -#endif - (ignoreCharsetMask || !vs->hasTwoBuffers)) { + if ((ignoreCharsetMask || !vs->hasTwoBuffers)) { dst = vs->getPixels(_left, drawTop); - if (charPtr) - drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight, vs->format.bytesPerPixel); -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - else if (_vm->_cjkFont) - _vm->_cjkFont->drawChar(vs, chr, _left, drawTop, _color, _shadowColor); -#endif + drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight, vs->format.bytesPerPixel); } else { dst = (byte *)_vm->_textSurface.getBasePtr(_left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier); - if (charPtr) - drawBits1(_vm->_textSurface, dst, charPtr, drawTop, origWidth, origHeight, _vm->_textSurface.format.bytesPerPixel, (_vm->_textSurfaceMultiplier == 2 && !is2byte)); -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - else if (_vm->_cjkFont) - _vm->_cjkFont->drawChar(_vm->_textSurface, chr, _left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier, _color, _shadowColor); -#endif - if (is2byte) - origWidth /= _vm->_textSurfaceMultiplier; + drawBits1(_vm->_textSurface, dst, charPtr, drawTop, origWidth, origHeight, _vm->_textSurface.format.bytesPerPixel); + } + + if (is2byte) { + origWidth /= _vm->_textSurfaceMultiplier; + height /= _vm->_textSurfaceMultiplier; } if (_str.left > _left) @@ -799,39 +656,21 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) { if (_str.right < _left) { _str.right = _left; - if (_shadowMode != kNoShadowMode) + if (_shadowMode) _str.right++; } - if (_str.bottom < _top + height / _vm->_textSurfaceMultiplier) - _str.bottom = _top + height / _vm->_textSurfaceMultiplier; + if (_str.bottom < _top + height) + _str.bottom = _top + height; } void CharsetRendererV3::drawChar(int chr, Graphics::Surface &s, int x, int y) { - const byte *charPtr; - byte *dst; - int width, height; - int is2byte = (chr >= 0x80 && _vm->_useCJKMode) ? 1 : 0; - if (is2byte) { -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - if (_vm->_game.platform == Common::kPlatformFMTowns) { - _vm->_cjkFont->drawChar(s, chr, x * _vm->_textSurfaceMultiplier, y * _vm->_textSurfaceMultiplier, _color, _shadowColor); - return; - } - else -#endif - { - charPtr = _vm->get2byteCharPtr(chr); - width = _vm->_2byteWidth; - height = _vm->_2byteHeight; - } - } else { - charPtr = _fontPtr + chr * 8; -// width = height = 8; - width = getCharWidth(chr); - height = 8; - } - dst = (byte *)s.pixels + y * s.pitch + x; + const byte *charPtr = (_vm->_useCJKMode && chr > 127) ? _vm->get2byteCharPtr(chr) : _fontPtr + chr * 8; + int width = getDrawWidthIntern(chr); + int height = getDrawHeightIntern(chr); + setDrawCharIntern(chr); + + byte *dst = (byte *)s.pixels + y * s.pitch + x; drawBits1(s, dst, charPtr, y, width, height, s.format.bytesPerPixel); } @@ -850,29 +689,6 @@ void CharsetRenderer::translateColor() { } } -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE -void CharsetRenderer::processTownsCharsetColors(uint8 bytesPerPixel) { - if (_vm->_game.platform == Common::kPlatformFMTowns) { - for (int i = 0; i < (1 << bytesPerPixel); i++) { - uint8 c = _vm->_charsetColorMap[i]; - - if (c > 16) { - uint8 t = (_vm->_currentPalette[c * 3] < 32) ? 4 : 12; - t |= ((_vm->_currentPalette[c * 3 + 1] < 32) ? 2 : 10); - t |= ((_vm->_currentPalette[c * 3 + 1] < 32) ? 1 : 9); - c = t; - } - - if (c == 0) - c = _vm->_townsOverrideShadowColor; - - c = ((c & 0x0f) << 4) | (c & 0x0f); - _vm->_townsCharsetColorMap[i] = c; - } - } -} -#endif - void CharsetRenderer::saveLoadWithSerializer(Serializer *ser) { static const SaveLoadEntry charsetRendererEntries[] = { MKLINE_OLD(CharsetRenderer, _curId, sleByte, VER(73), VER(73)), @@ -890,10 +706,7 @@ void CharsetRenderer::saveLoadWithSerializer(Serializer *ser) { } void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) { - int width, height, origWidth, origHeight; - int offsX, offsY; VirtScreen *vs; - const byte *charPtr; bool is2byte = (chr >= 256 && _vm->_useCJKMode); assertRange(1, _curId, _vm->_numCharsets - 1, "charset"); @@ -908,64 +721,8 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) { _vm->_charsetColorMap[1] = _color; -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - processTownsCharsetColors(_bytesPerPixel); - bool noSjis = false; - - if (_vm->_game.platform == Common::kPlatformFMTowns && _vm->_useCJKMode) { - if ((chr & 0x00ff) == 0x00fd) { - chr >>= 8; - noSjis = true; - } - } - - if (useTownsFontRomCharacter(chr) && !noSjis) { - charPtr = 0; - _vm->_cjkChar = chr; - enableShadow(true); - - width = getCharWidth(chr); - // For whatever reason MI1 uses a different font width - // for alignment calculation and for drawing when - // charset 2 is active. This fixes some subtle glitches. - if (_vm->_game.id == GID_MONKEY && _curId == 2) - width--; - origWidth = width; - - origHeight = height = getFontHeight(); - offsX = offsY = 0; - } else if (_vm->_useCJKMode && (chr >= 128) && !noSjis) { - enableShadow(true); - origWidth = width = _vm->_2byteWidth; - origHeight = height = _vm->_2byteHeight; - charPtr = _vm->get2byteCharPtr(chr); - offsX = offsY = 0; - if (_shadowMode != kNoShadowMode) { - width++; - height++; - } - } else -#endif - { - uint32 charOffs = READ_LE_UINT32(_fontPtr + chr * 4 + 4); - assert(charOffs < 0x14000); - if (!charOffs) - return; - charPtr = _fontPtr + charOffs; - - width = origWidth = charPtr[0]; - height = origHeight = charPtr[1]; - - if (_disableOffsX) { - offsX = 0; - } else { - offsX = (signed char)charPtr[2]; - } - - offsY = (signed char)charPtr[3]; - - charPtr += 4; // Skip over char header - } + if (!prepareDraw(chr)) + return; if (_firstChar) { _str.left = 0; @@ -974,12 +731,12 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) { _str.bottom = 0; } - _top += offsY; - _left += offsX; + _top += _offsY; + _left += _offsX; - if (_left + origWidth > _right + 1 || _left < 0) { - _left += origWidth; - _top -= offsY; + if (_left + _origWidth > _right + 1 || _left < 0) { + _left += _origWidth; + _top -= _offsY; return; } @@ -1001,33 +758,29 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) { int drawTop = _top - vs->topline; - _vm->markRectAsDirty(vs->number, _left, _left + width, drawTop, drawTop + height); + _vm->markRectAsDirty(vs->number, _left, _left + _width, drawTop, drawTop + _height); // This check for kPlatformFMTowns and kMainVirtScreen is at least required for the chat with // the navigator's head in front of the ghost ship in Monkey Island 1 - if (!ignoreCharsetMask -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - || (_vm->_game.platform == Common::kPlatformFMTowns && vs->number == kMainVirtScreen) -#endif - ) { + if (!ignoreCharsetMask || (_vm->_game.platform == Common::kPlatformFMTowns && vs->number == kMainVirtScreen)) { _hasMask = true; _textScreenID = vs->number; } - printCharIntern(is2byte, charPtr, origWidth, origHeight, width, height, vs, ignoreCharsetMask); + printCharIntern(is2byte, _charPtr, _origWidth, _origHeight, _width, _height, vs, ignoreCharsetMask); - _left += origWidth; + _left += _origWidth; if (_str.right < _left) { _str.right = _left; - if (_vm->_game.platform != Common::kPlatformFMTowns && _shadowMode != kNoShadowMode) + if (_vm->_game.platform != Common::kPlatformFMTowns && _shadowMode) _str.right++; } - if (_str.bottom < _top + origHeight) - _str.bottom = _top + origHeight; + if (_str.bottom < _top + _origHeight) + _str.bottom = _top + _origHeight; - _top -= offsY; + _top -= _offsY; } void CharsetRendererClassic::printCharIntern(bool is2byte, const byte *charPtr, int origWidth, int origHeight, int width, int height, VirtScreen *vs, bool ignoreCharsetMask) { @@ -1065,11 +818,7 @@ void CharsetRendererClassic::printCharIntern(bool is2byte, const byte *charPtr, } else { Graphics::Surface dstSurface; Graphics::Surface backSurface; - if ((ignoreCharsetMask || !vs->hasTwoBuffers) -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - && (_vm->_game.platform != Common::kPlatformFMTowns) -#endif - ) { + if ((ignoreCharsetMask || !vs->hasTwoBuffers)) { dstSurface = *vs; dstPtr = vs->getPixels(_left, drawTop); } else { @@ -1088,16 +837,7 @@ void CharsetRendererClassic::printCharIntern(bool is2byte, const byte *charPtr, drawTop = _top - _vm->_screenTop; } -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - if (!charPtr && _vm->_cjkFont) { - _vm->_cjkFont->drawChar(dstSurface, _vm->_cjkChar, _left * _vm->_textSurfaceMultiplier, (_top - _vm->_screenTop) * _vm->_textSurfaceMultiplier, _vm->_townsCharsetColorMap[1], _shadowColor); - } else -#endif - if (is2byte) { - drawBits1(dstSurface, dstPtr, charPtr, drawTop, origWidth, origHeight, dstSurface.format.bytesPerPixel); - } else { - drawBitsN(dstSurface, dstPtr, charPtr, *_fontPtr, drawTop, origWidth, origHeight, _vm->_textSurfaceMultiplier == 2); - } + drawBitsN(dstSurface, dstPtr, charPtr, *_fontPtr, drawTop, origWidth, origHeight); if (_blitAlso && vs->hasTwoBuffers) { // FIXME: Revisiting this code, I think the _blitAlso mode is likely broken @@ -1136,54 +876,36 @@ void CharsetRendererClassic::printCharIntern(bool is2byte, const byte *charPtr, } } -void CharsetRendererClassic::drawChar(int chr, Graphics::Surface &s, int x, int y) { - const byte *charPtr; - byte *dst; - int width, height; - int is2byte = (chr >= 0x80 && _vm->_useCJKMode) ? 1 : 0; - - if (is2byte) { - enableShadow(true); -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - if (_vm->_game.platform == Common::kPlatformFMTowns) { - _vm->_cjkFont->drawChar(s, chr, x * _vm->_textSurfaceMultiplier, y * _vm->_textSurfaceMultiplier, _color, _shadowColor); - return; - } else -#endif - { - charPtr = _vm->get2byteCharPtr(chr); - width = _vm->_2byteWidth; - height = _vm->_2byteHeight; - } - } else { - uint32 charOffs = READ_LE_UINT32(_fontPtr + chr * 4 + 4); - assert(charOffs < 0x10000); - if (!charOffs) - return; - charPtr = _fontPtr + charOffs; +bool CharsetRendererClassic::prepareDraw(uint16 chr) { + uint32 charOffs = READ_LE_UINT32(_fontPtr + chr * 4 + 4); + assert(charOffs < 0x14000); + if (!charOffs) + return false; + _charPtr = _fontPtr + charOffs; - width = charPtr[0]; - height = charPtr[1]; + _width = _origWidth = _charPtr[0]; + _height = _origHeight = _charPtr[1]; - charPtr += 4; // Skip over char header + if (_disableOffsX) { + _offsX = 0; + } else { + _offsX = (signed char)_charPtr[2]; } - dst = (byte *)s.pixels + y * s.pitch + x; + _offsY = (signed char)_charPtr[3]; - if (is2byte) { - drawBits1(s, dst, charPtr, y, width, height, s.format.bytesPerPixel); - } else { - drawBitsN(s, dst, charPtr, *_fontPtr, y, width, height); - } + _charPtr += 4; // Skip over char header + return true; } -void CharsetRendererClassic::drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height, -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - bool scale2x) { -#else - bool) { -#endif +void CharsetRendererClassic::drawChar(int chr, Graphics::Surface &s, int x, int y) { + if (!prepareDraw(chr)) + return; + byte *dst = (byte *)s.pixels + y * s.pitch + x; + drawBitsN(s, dst, _charPtr, *_fontPtr, y, _width, _height); +} +void CharsetRendererClassic::drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height) { int y, x; int color; byte numbits, bits; @@ -1195,38 +917,13 @@ void CharsetRendererClassic::drawBitsN(const Graphics::Surface &s, byte *dst, co numbits = 8; byte *cmap = _vm->_charsetColorMap; -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - byte *dst2 = dst; - - if (_vm->_game.platform == Common::kPlatformFMTowns) - cmap = _vm->_townsCharsetColorMap; - if (scale2x) { - dst2 += s.pitch; - pitch <<= 1; - } -#endif - for (y = 0; y < height && y + drawTop < s.h; y++) { for (x = 0; x < width; x++) { color = (bits >> (8 - bpp)) & 0xFF; - if (color && y + drawTop >= 0) { + if (color && y + drawTop >= 0) *dst = cmap[color]; - -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - if (scale2x) - dst[1] = dst2[0] = dst2[1] = dst[0]; -#endif - } dst++; - -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - if (scale2x) { - dst++; - dst2 += 2; - } -#endif - bits <<= bpp; numbits -= bpp; if (numbits == 0) { @@ -1235,52 +932,93 @@ void CharsetRendererClassic::drawBitsN(const Graphics::Surface &s, byte *dst, co } } dst += pitch; + } +} + +CharsetRendererTownsV3::CharsetRendererTownsV3(ScummEngine *vm) : CharsetRendererV3(vm), _sjisCurChar(0) { +} + +int CharsetRendererTownsV3::getCharWidth(uint16 chr) { + int spacing = 0; + + if (_vm->_useCJKMode) { + if (chr >= 256) + spacing = 8; + else if (chr >= 128) + spacing = 4; + } + + if (!spacing) + spacing = *(_widthTable + chr); + + return spacing; +} + +int CharsetRendererTownsV3::getFontHeight() { + return _vm->_useCJKMode ? 8 : _fontHeight; +} + +void CharsetRendererTownsV3::enableShadow(bool enable) { + _shadowColor = 8; + _shadowMode = enable; + #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - dst2 += pitch; + _shadowColor = 0x88; +#ifdef USE_RGB_COLOR + if (_vm->_cjkFont) + _vm->_cjkFont->setDrawingMode(enable ? Graphics::FontSJIS::kFMTownsShadowMode : Graphics::FontSJIS::kDefaultMode); +#endif #endif - } } -void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth, +void CharsetRendererTownsV3::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth) { #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - bool scale2x) { +#ifdef USE_RGB_COLOR + if (_sjisCurChar) { + assert(_vm->_cjkFont); + _vm->_cjkFont->drawChar(_vm->_textSurface, _sjisCurChar, _left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier, _color, _shadowColor); + return; + } +#endif + + dst = (byte *)_vm->_textSurface.getBasePtr(_left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier); + int sfPitch = _vm->_textSurface.pitch; + int sfHeight = _vm->_textSurface.h; + bool scale2x = (_vm->_textSurfaceMultiplier == 2 && !(_sjisCurChar >= 256 && _vm->_useCJKMode)); #else - bool) { + int sfPitch = s.pitch; + int sfHeight = s.h; #endif int y, x; byte bits = 0; uint8 col = _color; - int pitch = s.pitch - width * bitDepth; - byte *dst2 = dst + s.pitch; + int pitch = sfPitch - width * bitDepth; + byte *dst2 = dst + sfPitch; #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE byte *dst3 = dst2; byte *dst4 = dst2; if (scale2x) { - dst3 = dst2 + s.pitch; - dst4 = dst3 + s.pitch; + dst3 = dst2 + sfPitch; + dst4 = dst3 + sfPitch; pitch <<= 1; } - if (_vm->_game.platform == Common::kPlatformFMTowns && _vm->_game.version == 5) - col = _vm->_townsCharsetColorMap[1]; #endif - for (y = 0; y < height && y + drawTop < s.h; y++) { + for (y = 0; y < height && y + drawTop < sfHeight; y++) { for (x = 0; x < width; x++) { if ((x % 8) == 0) bits = *src++; if ((bits & revBitMask(x % 8)) && y + drawTop >= 0) { if (bitDepth == 2) { - if (_shadowMode != kNoShadowMode) { + if (_shadowMode) { WRITE_UINT16(dst + 2, _vm->_16BitPalette[_shadowColor]); - WRITE_UINT16(dst + s.pitch, _vm->_16BitPalette[_shadowColor]); - if (_shadowMode != kFMTOWNSShadowMode) - WRITE_UINT16(dst + s.pitch + 2, _vm->_16BitPalette[_shadowColor]); + WRITE_UINT16(dst + sfPitch, _vm->_16BitPalette[_shadowColor]); } WRITE_UINT16(dst, _vm->_16BitPalette[_color]); } else { - if (_shadowMode != kNoShadowMode) { + if (_shadowMode) { #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE if (scale2x) { dst[2] = dst[3] = dst2[2] = dst2[3] = _shadowColor; @@ -1289,8 +1027,6 @@ void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, con #endif { dst[1] = dst2[0] = _shadowColor; - if (_shadowMode != kFMTOWNSShadowMode) - dst2[1] = _shadowColor; } } dst[0] = col; @@ -1321,31 +1057,64 @@ void CharsetRendererCommon::drawBits1(const Graphics::Surface &s, byte *dst, con #endif } } +#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE +int CharsetRendererTownsV3::getDrawWidthIntern(uint16 chr) { +#ifdef USE_RGB_COLOR + if (_vm->_useCJKMode && chr > 127) { + assert(_vm->_cjkFont); + return _vm->_cjkFont->getCharWidth(chr); + } +#endif + return CharsetRendererV3::getDrawWidthIntern(chr); +} + +int CharsetRendererTownsV3::getDrawHeightIntern(uint16 chr) { +#ifdef USE_RGB_COLOR + if (_vm->_useCJKMode && chr > 127) { + assert(_vm->_cjkFont); + return _vm->_cjkFont->getFontHeight(); + } +#endif + return CharsetRendererV3::getDrawHeightIntern(chr); +} + +void CharsetRendererTownsV3::setDrawCharIntern(uint16 chr) { + _sjisCurChar = (_vm->_useCJKMode && chr > 127) ? chr : 0; +} +#endif #ifdef USE_RGB_COLOR -void CharsetRendererPCE::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth, bool scalex) { +void CharsetRendererPCE::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth) { + if (_sjisCurChar) { + assert(_vm->_cjkFont); + uint16 col1 = _color; + uint16 col2 = _shadowColor; + + if (s.format.bytesPerPixel == 2) { + col1 = _vm->_16BitPalette[col1]; + col2 = _vm->_16BitPalette[col2]; + } + + _vm->_cjkFont->drawChar(dst, _sjisCurChar, s.pitch, s.format.bytesPerPixel, col1, col2, -1, -1); + return; + } + int y, x; - int bitCount = 0; byte bits = 0; - const bool resetLineBitCount = (_vm->_language != Common::JA_JPN || width != 12); - for (y = 0; y < height && y + drawTop < s.h; y++) { - if (resetLineBitCount) - bitCount = 0; + int bitCount = 0; for (x = 0; x < width; x++) { if ((bitCount % 8) == 0) bits = *src++; if ((bits & revBitMask(bitCount % 8)) && y + drawTop >= 0) { if (bitDepth == 2) { - if (_shadowMode != kNoShadowMode) { + if (_shadowMode) WRITE_UINT16(dst + s.pitch + 2, _vm->_16BitPalette[_shadowColor]); - } WRITE_UINT16(dst, _vm->_16BitPalette[_color]); } else { - if (_shadowMode != kNoShadowMode) { + if (_shadowMode) *(dst + s.pitch + 1) = _shadowColor; - } *dst = _color; } } @@ -1356,6 +1125,22 @@ void CharsetRendererPCE::drawBits1(const Graphics::Surface &s, byte *dst, const dst += s.pitch - width * bitDepth; } } + +int CharsetRendererPCE::getDrawWidthIntern(uint16 chr) { + if (_vm->_useCJKMode && chr > 127) + return _vm->_2byteWidth; + return CharsetRendererV3::getDrawWidthIntern(chr); +} + +int CharsetRendererPCE::getDrawHeightIntern(uint16 chr) { + if (_vm->_useCJKMode && chr > 127) + return _vm->_2byteHeight; + return CharsetRendererV3::getDrawHeightIntern(chr); +} + +void CharsetRendererPCE::setDrawCharIntern(uint16 chr) { + _sjisCurChar = (_vm->_useCJKMode && chr > 127) ? chr : 0; +} #endif #ifdef ENABLE_SCUMM_7_8 @@ -1530,7 +1315,7 @@ void CharsetRendererNES::printChar(int chr, bool ignoreCharsetMask) { if (_str.right < _left) { _str.right = _left; - if (_shadowMode != kNoShadowMode) + if (_shadowMode) _str.right++; } @@ -1553,7 +1338,204 @@ void CharsetRendererNES::drawChar(int chr, Graphics::Surface &s, int x, int y) { drawBits1(s, dst, charPtr, y, width, height, s.format.bytesPerPixel); } -void CharsetRendererNES::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth, bool scalex) { +#ifdef USE_RGB_COLOR +#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE +CharsetRendererTownsClassic::CharsetRendererTownsClassic(ScummEngine *vm) : CharsetRendererClassic(vm), _sjisCurChar(0) { +} + +int CharsetRendererTownsClassic::getCharWidth(uint16 chr) { + int spacing = 0; + + if (_vm->_useCJKMode) { + if ((chr & 0xff00) == 0xfd00) { + chr &= 0xff; + } else if (chr >= 256) { + spacing = 8; + } else if (useFontRomCharacter(chr)) { + spacing = 4; + } + + if (spacing) { + if (_vm->_game.id == GID_MONKEY) { + spacing++; + if (_curId == 2) + spacing++; + } else if (_vm->_game.id != GID_INDY4 && _curId == 1) { + spacing++; + } + } + } + + if (!spacing) { + int offs = READ_LE_UINT32(_fontPtr + chr * 4 + 4); + if (offs) + spacing = _fontPtr[offs] + (signed char)_fontPtr[offs + 2]; + } + + return spacing; +} + +int CharsetRendererTownsClassic::getFontHeight() { + static const uint8 sjisFontHeightM1[] = { 0, 8, 9, 8, 9, 8, 9, 0, 0, 0 }; + static const uint8 sjisFontHeightM2[] = { 0, 8, 9, 9, 9, 8, 9, 9, 9, 8 }; + static const uint8 sjisFontHeightI4[] = { 0, 8, 9, 9, 9, 8, 8, 8, 8, 8 }; + const uint8 *htbl = (_vm->_game.id == GID_MONKEY) ? sjisFontHeightM1 : ((_vm->_game.id == GID_INDY4) ? sjisFontHeightI4 : sjisFontHeightM2); + return _vm->_useCJKMode ? htbl[_curId] : _fontHeight; +} + +void CharsetRendererTownsClassic::drawBitsN(const Graphics::Surface&, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height) { + if (_sjisCurChar) { + assert(_vm->_cjkFont); + _vm->_cjkFont->drawChar(_vm->_textSurface, _sjisCurChar, _left * _vm->_textSurfaceMultiplier, (_top - _vm->_screenTop) * _vm->_textSurfaceMultiplier, _vm->_townsCharsetColorMap[1], _shadowColor); + return; + } + + bool scale2x = (_vm->_textSurfaceMultiplier == 2); + dst = (byte *)_vm->_textSurface.pixels + (_top - _vm->_screenTop) * _vm->_textSurface.pitch * _vm->_textSurfaceMultiplier + _left * _vm->_textSurfaceMultiplier; + + int y, x; + int color; + byte numbits, bits; + + int pitch = _vm->_textSurface.pitch - width; + + assert(bpp == 1 || bpp == 2 || bpp == 4 || bpp == 8); + bits = *src++; + numbits = 8; + byte *cmap = _vm->_charsetColorMap; + byte *dst2 = dst; + + if (_vm->_game.platform == Common::kPlatformFMTowns) + cmap = _vm->_townsCharsetColorMap; + if (scale2x) { + dst2 += _vm->_textSurface.pitch; + pitch <<= 1; + } + + for (y = 0; y < height && y + drawTop < _vm->_textSurface.h; y++) { + for (x = 0; x < width; x++) { + color = (bits >> (8 - bpp)) & 0xFF; + + if (color && y + drawTop >= 0) { + *dst = cmap[color]; + if (scale2x) + dst[1] = dst2[0] = dst2[1] = dst[0]; + } + dst++; + + if (scale2x) { + dst++; + dst2 += 2; + } + + bits <<= bpp; + numbits -= bpp; + if (numbits == 0) { + bits = *src++; + numbits = 8; + } + } + dst += pitch; + dst2 += pitch; + } +} + +bool CharsetRendererTownsClassic::prepareDraw(uint16 chr) { + processCharsetColors(); + bool noSjis = false; + + if (_vm->_game.platform == Common::kPlatformFMTowns && _vm->_useCJKMode) { + if ((chr & 0x00ff) == 0x00fd) { + chr >>= 8; + noSjis = true; + } + } + + if (useFontRomCharacter(chr) && !noSjis) { + setupShadowMode(); + _charPtr = 0; + _sjisCurChar = chr; + + _width = getCharWidth(chr); + // For whatever reason MI1 uses a different font width + // for alignment calculation and for drawing when + // charset 2 is active. This fixes some subtle glitches. + if (_vm->_game.id == GID_MONKEY && _curId == 2) + _width--; + _origWidth = _width; + + _origHeight = _height = getFontHeight(); + _offsX = _offsY = 0; + } else if (_vm->_useCJKMode && (chr >= 128) && !noSjis) { + setupShadowMode(); + _origWidth = _width = _vm->_2byteWidth; + _origHeight = _height = _vm->_2byteHeight; + _charPtr = _vm->get2byteCharPtr(chr); + _offsX = _offsY = 0; + if (_shadowMode) { + _width++; + _height++; + } + } else { + _sjisCurChar = 0; + return CharsetRendererClassic::prepareDraw(chr); + } + return true; +} + +void CharsetRendererTownsClassic::setupShadowMode() { + _shadowMode = true; + _shadowColor = _vm->_townsCharsetColorMap[0]; + assert(_vm->_cjkFont); + + if (((_vm->_game.id == GID_MONKEY) && (_curId == 2 || _curId == 4 || _curId == 6)) || + ((_vm->_game.id == GID_MONKEY2) && (_curId != 1 && _curId != 5 && _curId != 9)) || + ((_vm->_game.id == GID_INDY4) && (_curId == 2 || _curId == 3 || _curId == 4))) { + _vm->_cjkFont->setDrawingMode(Graphics::FontSJIS::kOutlineMode); + } else { + _vm->_cjkFont->setDrawingMode(Graphics::FontSJIS::kDefaultMode); + } + + _vm->_cjkFont->toggleFlippedMode((_vm->_game.id == GID_MONKEY || _vm->_game.id == GID_MONKEY2) && _curId == 3); +} + +bool CharsetRendererTownsClassic::useFontRomCharacter(uint16 chr) { + if (!_vm->_useCJKMode) + return false; + + // Some SCUMM 5 games contain hard coded logic to determine whether to use + // the SCUMM fonts or the FM-Towns font rom to draw a character. For the other + // games we will simply check for a character greater 127. + if (chr < 128) { + if (((_vm->_game.id == GID_MONKEY2 && _curId != 0) || (_vm->_game.id == GID_INDY4 && _curId != 3)) && (chr > 31 && chr != 94 && chr != 95 && chr != 126 && chr != 127)) + return true; + return false; + } + return true; +} + +void CharsetRendererTownsClassic::processCharsetColors() { + for (int i = 0; i < (1 << _bytesPerPixel); i++) { + uint8 c = _vm->_charsetColorMap[i]; + + if (c > 16) { + uint8 t = (_vm->_currentPalette[c * 3] < 32) ? 4 : 12; + t |= ((_vm->_currentPalette[c * 3 + 1] < 32) ? 2 : 10); + t |= ((_vm->_currentPalette[c * 3 + 1] < 32) ? 1 : 9); + c = t; + } + + if (c == 0) + c = _vm->_townsOverrideShadowColor; + + c = ((c & 0x0f) << 4) | (c & 0x0f); + _vm->_townsCharsetColorMap[i] = c; + } +} +#endif +#endif + +void CharsetRendererNES::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth) { for (int i = 0; i < 8; i++) { byte c0 = src[i]; byte c1 = src[i + 8]; |