diff options
Diffstat (limited to 'engines/scumm/charset.cpp')
-rw-r--r-- | engines/scumm/charset.cpp | 137 |
1 files changed, 74 insertions, 63 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index 8558da397e..4064853b6b 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -511,14 +511,15 @@ void CharsetRendererV3::enableShadow(bool enable) { _shadowMode = enable; } -void CharsetRendererV3::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth) { - int y, x; +void CharsetRendererV3::drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height) { + byte *dst = (byte *)dest.getBasePtr(x, y); + byte bits = 0; uint8 col = _color; - int pitch = s.pitch - width * bitDepth; - byte *dst2 = dst + s.pitch; + int pitch = dest.pitch - width * dest.format.bytesPerPixel; + byte *dst2 = dst + dest.pitch; - for (y = 0; y < height && y + drawTop < s.h; y++) { + for (y = 0; y < height && y + drawTop < dest.h; y++) { for (x = 0; x < width; x++) { if ((x % 8) == 0) bits = *src++; @@ -527,8 +528,8 @@ void CharsetRendererV3::drawBits1(const Graphics::Surface &s, byte *dst, const b dst[1] = dst2[0] = dst2[1] = _shadowColor; dst[0] = col; } - dst += bitDepth; - dst2 += bitDepth; + dst += dest.format.bytesPerPixel; + dst2 += dest.format.bytesPerPixel; } dst += pitch; @@ -591,7 +592,6 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) { int width, height, origWidth = 0, origHeight; VirtScreen *vs; const byte *charPtr; - byte *dst; int is2byte = (chr >= 256 && _vm->_useCJKMode) ? 1 : 0; assertRange(0, _curId, _vm->_numCharsets - 1, "charset"); @@ -636,13 +636,14 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) { _textScreenID = vs->number; } - if ((ignoreCharsetMask || !vs->hasTwoBuffers)) { - dst = vs->getPixels(_left, drawTop); - drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight, vs->format.bytesPerPixel); - } else { - dst = (byte *)_vm->_textSurface.getBasePtr(_left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier); - drawBits1(_vm->_textSurface, dst, charPtr, drawTop, origWidth, origHeight, _vm->_textSurface.format.bytesPerPixel); - } + if ((ignoreCharsetMask || !vs->hasTwoBuffers) +#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE + && (_vm->_game.platform != Common::kPlatformFMTowns) +#endif + ) + drawBits1(*vs, _left + vs->xstart, drawTop, charPtr, drawTop, origWidth, origHeight); + else + drawBits1(_vm->_textSurface, _left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier, charPtr, drawTop, origWidth, origHeight); if (is2byte) { origWidth /= _vm->_textSurfaceMultiplier; @@ -669,9 +670,7 @@ void CharsetRendererV3::drawChar(int chr, Graphics::Surface &s, int x, int y) { int width = getDrawWidthIntern(chr); int height = getDrawHeightIntern(chr); setDrawCharIntern(chr); - - byte *dst = (byte *)s.pixels + y * s.pitch + x; - drawBits1(s, dst, charPtr, y, width, height, s.format.bytesPerPixel); + drawBits1(s, x, y, charPtr, y, width, height); } void CharsetRenderer::translateColor() { @@ -767,6 +766,13 @@ void CharsetRendererClassic::printChar(int chr, bool ignoreCharsetMask) { _textScreenID = vs->number; } + // We need to know the virtual screen we draw on for Indy 4 Amiga, since + // it selects the palette map according to this. We furthermore can not + // use _textScreenID here, since that will cause inventory graphics + // glitches. + if (_vm->_game.platform == Common::kPlatformAmiga && _vm->_game.id == GID_INDY4) + _drawScreen = vs->number; + printCharIntern(is2byte, _charPtr, _origWidth, _origHeight, _width, _height, vs, ignoreCharsetMask); _left += _origWidth; @@ -917,12 +923,27 @@ void CharsetRendererClassic::drawBitsN(const Graphics::Surface &s, byte *dst, co numbits = 8; byte *cmap = _vm->_charsetColorMap; + // Indy4 Amiga always uses the room or verb palette map to match colors to + // the currently setup palette, thus we need to select it over here too. + // Done like the original interpreter. + byte *amigaMap = 0; + if (_vm->_game.platform == Common::kPlatformAmiga && _vm->_game.id == GID_INDY4) { + if (_drawScreen == kVerbVirtScreen) + amigaMap = _vm->_verbPalette; + else + amigaMap = _vm->_roomPalette; + } + for (y = 0; y < height && y + drawTop < s.h; y++) { for (x = 0; x < width; x++) { color = (bits >> (8 - bpp)) & 0xFF; - if (color && y + drawTop >= 0) - *dst = cmap[color]; + if (color && y + drawTop >= 0) { + if (amigaMap) + *dst = amigaMap[cmap[color]]; + else + *dst = cmap[color]; + } dst++; bits <<= bpp; numbits -= bpp; @@ -971,50 +992,43 @@ void CharsetRendererTownsV3::enableShadow(bool enable) { #endif } -void CharsetRendererTownsV3::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth) { +void CharsetRendererTownsV3::drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height) { #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE #ifdef USE_RGB_COLOR if (_sjisCurChar) { assert(_vm->_cjkFont); - _vm->_cjkFont->drawChar(_vm->_textSurface, _sjisCurChar, _left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier, _color, _shadowColor); + _vm->_cjkFont->drawChar(dest, _sjisCurChar, x, y, _color, _shadowColor); return; } #endif - - dst = (byte *)_vm->_textSurface.getBasePtr(_left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier); - int sfPitch = _vm->_textSurface.pitch; - int sfHeight = _vm->_textSurface.h; - bool scale2x = (_vm->_textSurfaceMultiplier == 2 && !(_sjisCurChar >= 256 && _vm->_useCJKMode)); -#else - int sfPitch = s.pitch; - int sfHeight = s.h; + bool scale2x = ((&dest == &_vm->_textSurface) && (_vm->_textSurfaceMultiplier == 2) && !(_sjisCurChar >= 256 && _vm->_useCJKMode)); #endif - int y, x; byte bits = 0; uint8 col = _color; - int pitch = sfPitch - width * bitDepth; - byte *dst2 = dst + sfPitch; + int pitch = dest.pitch - width * dest.format.bytesPerPixel; + byte *dst = (byte *)dest.getBasePtr(x, y); + byte *dst2 = dst + dest.pitch; #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE byte *dst3 = dst2; byte *dst4 = dst2; if (scale2x) { - dst3 = dst2 + sfPitch; - dst4 = dst3 + sfPitch; + dst3 = dst2 + dest.pitch; + dst4 = dst3 + dest.pitch; pitch <<= 1; } #endif - for (y = 0; y < height && y + drawTop < sfHeight; y++) { + for (y = 0; y < height && y + drawTop < dest.h; y++) { for (x = 0; x < width; x++) { if ((x % 8) == 0) bits = *src++; if ((bits & revBitMask(x % 8)) && y + drawTop >= 0) { - if (bitDepth == 2) { + if (dest.format.bytesPerPixel == 2) { if (_shadowMode) { WRITE_UINT16(dst + 2, _vm->_16BitPalette[_shadowColor]); - WRITE_UINT16(dst + sfPitch, _vm->_16BitPalette[_shadowColor]); + WRITE_UINT16(dst + dest.pitch, _vm->_16BitPalette[_shadowColor]); } WRITE_UINT16(dst, _vm->_16BitPalette[_color]); } else { @@ -1037,8 +1051,8 @@ void CharsetRendererTownsV3::drawBits1(const Graphics::Surface &s, byte *dst, co #endif } } - dst += bitDepth; - dst2 += bitDepth; + dst += dest.format.bytesPerPixel; + dst2 += dest.format.bytesPerPixel; #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE if (scale2x) { dst++; @@ -1084,45 +1098,45 @@ void CharsetRendererTownsV3::setDrawCharIntern(uint16 chr) { #endif #ifdef USE_RGB_COLOR -void CharsetRendererPCE::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth) { +void CharsetRendererPCE::drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height) { + byte *dst = (byte *)dest.getBasePtr(x, y); if (_sjisCurChar) { assert(_vm->_cjkFont); uint16 col1 = _color; uint16 col2 = _shadowColor; - if (s.format.bytesPerPixel == 2) { + if (dest.format.bytesPerPixel == 2) { col1 = _vm->_16BitPalette[col1]; col2 = _vm->_16BitPalette[col2]; } - _vm->_cjkFont->drawChar(dst, _sjisCurChar, s.pitch, s.format.bytesPerPixel, col1, col2, -1, -1); + _vm->_cjkFont->drawChar(dst, _sjisCurChar, dest.pitch, dest.format.bytesPerPixel, col1, col2, -1, -1); return; } - int y, x; byte bits = 0; - for (y = 0; y < height && y + drawTop < s.h; y++) { + for (y = 0; y < height && y + drawTop < dest.h; y++) { int bitCount = 0; for (x = 0; x < width; x++) { if ((bitCount % 8) == 0) bits = *src++; if ((bits & revBitMask(bitCount % 8)) && y + drawTop >= 0) { - if (bitDepth == 2) { + if (dest.format.bytesPerPixel == 2) { if (_shadowMode) - WRITE_UINT16(dst + s.pitch + 2, _vm->_16BitPalette[_shadowColor]); + WRITE_UINT16(dst + dest.pitch + 2, _vm->_16BitPalette[_shadowColor]); WRITE_UINT16(dst, _vm->_16BitPalette[_color]); } else { if (_shadowMode) - *(dst + s.pitch + 1) = _shadowColor; + *(dst + dest.pitch + 1) = _shadowColor; *dst = _color; } } - dst += bitDepth; + dst += dest.format.bytesPerPixel; bitCount++; } - dst += s.pitch - width * bitDepth; + dst += dest.pitch - width * dest.format.bytesPerPixel; } } @@ -1260,7 +1274,7 @@ void CharsetRendererNut::printChar(int chr, bool ignoreCharsetMask) { void CharsetRendererNES::printChar(int chr, bool ignoreCharsetMask) { int width, height, origWidth, origHeight; VirtScreen *vs; - byte *charPtr, *dst; + byte *charPtr; // Init it here each time since it is cheap and fixes bug with // charset after game load @@ -1300,13 +1314,10 @@ void CharsetRendererNES::printChar(int chr, bool ignoreCharsetMask) { _textScreenID = vs->number; } - if (ignoreCharsetMask || !vs->hasTwoBuffers) { - dst = vs->getPixels(_left, drawTop); - drawBits1(*vs, dst, charPtr, drawTop, origWidth, origHeight, vs->format.bytesPerPixel); - } else { - dst = (byte *)_vm->_textSurface.pixels + _top * _vm->_textSurface.pitch + _left; - drawBits1(_vm->_textSurface, dst, charPtr, drawTop, origWidth, origHeight, _vm->_textSurface.format.bytesPerPixel); - } + if (ignoreCharsetMask || !vs->hasTwoBuffers) + drawBits1(*vs, _left + vs->xstart, drawTop, charPtr, drawTop, origWidth, origHeight); + else + drawBits1(_vm->_textSurface, _left, _top, charPtr, drawTop, origWidth, origHeight); if (_str.left > _left) _str.left = _left; @@ -1324,7 +1335,7 @@ void CharsetRendererNES::printChar(int chr, bool ignoreCharsetMask) { } void CharsetRendererNES::drawChar(int chr, Graphics::Surface &s, int x, int y) { - byte *charPtr, *dst; + byte *charPtr; int width, height; if (!_trTable) @@ -1334,8 +1345,7 @@ void CharsetRendererNES::drawChar(int chr, Graphics::Surface &s, int x, int y) { width = getCharWidth(chr); height = 8; - dst = (byte *)s.pixels + y * s.pitch + x; - drawBits1(s, dst, charPtr, y, width, height, s.format.bytesPerPixel); + drawBits1(s, x, y, charPtr, y, width, height); } #ifdef USE_RGB_COLOR @@ -1535,14 +1545,15 @@ void CharsetRendererTownsClassic::processCharsetColors() { #endif #endif -void CharsetRendererNES::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth) { +void CharsetRendererNES::drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height) { + byte *dst = (byte *)dest.getBasePtr(x, y); for (int i = 0; i < 8; i++) { byte c0 = src[i]; byte c1 = src[i + 8]; for (int j = 0; j < 8; j++) dst[j] = _vm->_NESPalette[0][((c0 >> (7 - j)) & 1) | (((c1 >> (7 - j)) & 1) << 1) | (_color ? 12 : 8)]; - dst += s.pitch; + dst += dest.pitch; } } |