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Diffstat (limited to 'engines/scumm/charset.cpp')
-rw-r--r--engines/scumm/charset.cpp129
1 files changed, 42 insertions, 87 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp
index 8adeaa076c..bba29bbe84 100644
--- a/engines/scumm/charset.cpp
+++ b/engines/scumm/charset.cpp
@@ -54,30 +54,25 @@ void ScummEngine::loadCJKFont() {
error("FM-Towns Kanji font drawing requires dual graphics layer support which is disabled in this build");
#else
// use FM-TOWNS font rom, since game files don't have kanji font resources
- _cjkFont = Graphics::FontSJIS::createFont(Common::kPlatformFMTowns);
+ _cjkFont = Graphics::FontSJIS::createFont(_game.platform);
if (!_cjkFont)
error("SCUMM::Font: Could not open file 'FMT_FNT.ROM'");
_textSurfaceMultiplier = 2;
_useCJKMode = true;
#endif
} else if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine && _language == Common::JA_JPN) {
- int numChar = 3418;
- _2byteWidth = 12;
- _2byteHeight = 12;
// use PC-Engine System Card, since game files don't have kanji font resources
- if (!fp.open("pce.cdbios")) {
- error("SCUMM::Font: Could not open System Card pce.cdbios");
- } else {
- _useCJKMode = true;
- debug(2, "Loading PC-Engine System Card");
+ _cjkFont = Graphics::FontSJIS::createFont(_game.platform);
+ if (!_cjkFont)
+ error("SCUMM::Font: Could not open file 'pce.cdbios'");
- // A 0x200 byte header can be present at the beginning of the syscard. Seek past it too.
- fp.seek((fp.size() & 0x200) ? 0x30200 : 0x30000);
+ _cjkFont->setDrawingMode(Graphics::FontSJIS::kShadowMode);
+ _cjkFont->setCharSpacing(-1);
+ _cjkFont->setLineSpacing(-1);
+ _2byteWidth = _cjkFont->getMaxFontWidth();
+ _2byteHeight = _cjkFont->getFontHeight();
+ _useCJKMode = true;
- _2byteFontPtr = new byte[_2byteWidth * _2byteHeight * numChar / 8];
- fp.read(_2byteFontPtr, _2byteWidth * _2byteHeight * numChar / 8);
- fp.close();
- }
} else if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformSegaCD && _language == Common::JA_JPN) {
int numChar = 1413;
_2byteWidth = 16;
@@ -161,63 +156,8 @@ void ScummEngine::loadCJKFont() {
}
}
-static int SJIStoPCEChunk(int f, int s) { //converts sjis code to pce font offset
- // rangeTbl maps SJIS char-codes to the PCE System Card font rom.
- // Each pair {<upperBound>,<lowerBound>} in the array represents a SJIS range.
- const int rangeCnt = 45;
- static const uint16 rangeTbl[rangeCnt][2] = {
- // Symbols
- {0x8140,0x817E},{0x8180,0x81AC},
- // 0-9
- {0x824F,0x8258},
- // Latin upper
- {0x8260,0x8279},
- // Latin lower
- {0x8281,0x829A},
- // Kana
- {0x829F,0x82F1},{0x8340,0x837E},{0x8380,0x8396},
- // Greek upper
- {0x839F,0x83B6},
- // Greek lower
- {0x83BF,0x83D6},
- // Cyrillic upper
- {0x8440,0x8460},
- // Cyrillic lower
- {0x8470,0x847E},{0x8480,0x8491},
- // Kanji
- {0x889F,0x88FC},
- {0x8940,0x897E},{0x8980,0x89FC},
- {0x8A40,0x8A7E},{0x8A80,0x8AFC},
- {0x8B40,0x8B7E},{0x8B80,0x8BFC},
- {0x8C40,0x8C7E},{0x8C80,0x8CFC},
- {0x8D40,0x8D7E},{0x8D80,0x8DFC},
- {0x8E40,0x8E7E},{0x8E80,0x8EFC},
- {0x8F40,0x8F7E},{0x8F80,0x8FFC},
- {0x9040,0x907E},{0x9080,0x90FC},
- {0x9140,0x917E},{0x9180,0x91FC},
- {0x9240,0x927E},{0x9280,0x92FC},
- {0x9340,0x937E},{0x9380,0x93FC},
- {0x9440,0x947E},{0x9480,0x94FC},
- {0x9540,0x957E},{0x9580,0x95FC},
- {0x9640,0x967E},{0x9680,0x96FC},
- {0x9740,0x977E},{0x9780,0x97FC},
- {0x9840,0x9872}
- };
-
- int ch = (f << 8) | (s & 0xFF);
- int offset = 0;
- for (int i = 0; i < rangeCnt; ++i) {
- if (ch >= rangeTbl[i][0] && ch <= rangeTbl[i][1])
- return offset + ch - rangeTbl[i][0];
- offset += rangeTbl[i][1] - rangeTbl[i][0] + 1;
- }
-
- debug(4, "Invalid Char: 0x%x", ch);
- return 0;
-}
-
byte *ScummEngine::get2byteCharPtr(int idx) {
- if (_game.platform == Common::kPlatformFMTowns)
+ if (_game.platform == Common::kPlatformFMTowns || _game.platform == Common::kPlatformPCEngine)
return 0;
switch (_language) {
@@ -225,10 +165,7 @@ byte *ScummEngine::get2byteCharPtr(int idx) {
idx = ((idx % 256) - 0xb0) * 94 + (idx / 256) - 0xa1;
break;
case Common::JA_JPN:
- if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine) {
- idx = SJIStoPCEChunk((idx % 256), (idx / 256));
- return _2byteFontPtr + (_2byteWidth * _2byteHeight / 8) * idx;
- } else if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformSegaCD && _language == Common::JA_JPN) {
+ if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformSegaCD && _language == Common::JA_JPN) {
// init pointer to charset resource
if (_2byteFontPtr[0] == 0xFF) {
int charsetId = 5;
@@ -672,13 +609,13 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) {
height = getDrawHeightIntern(chr);
setDrawCharIntern(chr);
+ origWidth = width;
+ origHeight = height;
+
// Clip at the right side (to avoid drawing "outside" the screen bounds).
if (_left + origWidth > _right + 1)
return;
- origWidth = width;
- origHeight = height;
-
if (_shadowMode) {
width++;
height++;
@@ -1139,15 +1076,25 @@ void CharsetRendererTownsV3::setDrawCharIntern(uint16 chr) {
#ifdef USE_RGB_COLOR
void CharsetRendererPCE::drawBits1(const Graphics::Surface &s, byte *dst, const byte *src, int drawTop, int width, int height, uint8 bitDepth) {
+ if (_sjisCurChar) {
+ assert(_vm->_cjkFont);
+ uint16 col1 = _color;
+ uint16 col2 = _shadowColor;
+
+ if (s.format.bytesPerPixel == 2) {
+ col1 = _vm->_16BitPalette[col1];
+ col2 = _vm->_16BitPalette[col2];
+ }
+
+ _vm->_cjkFont->drawChar(dst, _sjisCurChar, s.pitch, s.format.bytesPerPixel, col1, col2, -1, -1);
+ return;
+ }
+
int y, x;
- int bitCount = 0;
byte bits = 0;
- const bool resetLineBitCount = (_vm->_language != Common::JA_JPN || width != 12);
-
for (y = 0; y < height && y + drawTop < s.h; y++) {
- if (resetLineBitCount)
- bitCount = 0;
+ int bitCount = 0;
for (x = 0; x < width; x++) {
if ((bitCount % 8) == 0)
bits = *src++;
@@ -1171,16 +1118,24 @@ void CharsetRendererPCE::drawBits1(const Graphics::Surface &s, byte *dst, const
}
int CharsetRendererPCE::getDrawWidthIntern(uint16 chr) {
- if (_vm->_useCJKMode && chr > 127)
- return _vm->_2byteWidth;
+ if (_vm->_useCJKMode && chr > 127) {
+ assert(_vm->_cjkFont);
+ return _vm->_cjkFont->getCharWidth(chr);
+ }
return CharsetRendererV3::getDrawWidthIntern(chr);
}
int CharsetRendererPCE::getDrawHeightIntern(uint16 chr) {
- if (_vm->_useCJKMode && chr > 127)
- return _vm->_2byteHeight;
+ if (_vm->_useCJKMode && chr > 127) {
+ assert(_vm->_cjkFont);
+ return _vm->_cjkFont->getFontHeight();
+ }
return CharsetRendererV3::getDrawHeightIntern(chr);
}
+
+void CharsetRendererPCE::setDrawCharIntern(uint16 chr) {
+ _sjisCurChar = (_vm->_useCJKMode && chr > 127) ? chr : 0;
+}
#endif
#ifdef ENABLE_SCUMM_7_8