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Diffstat (limited to 'engines/scumm/costume.cpp')
-rw-r--r--engines/scumm/costume.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp
index 3b893bde15..95bd0b598d 100644
--- a/engines/scumm/costume.cpp
+++ b/engines/scumm/costume.cpp
@@ -354,7 +354,7 @@ void ClassicCostumeRenderer::procC64(Codec1 &v1, int actor) {
// Set up the palette data
byte palette[4] = { 0, 0, 0, 0 };
- if (!(_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_color)) {
+ if (!(_vm->getCurrentLights() & LIGHTMODE_actor_color)) {
palette[2] = 11;
palette[3] = 11;
} else if (_vm->_game.id == GID_MANIAC) {
@@ -614,7 +614,7 @@ byte NESCostumeRenderer::drawLimb(const Actor *a, int limb) {
if (cost.curpos[limb] == 0xFFFF)
return 0;
- if (_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_base)
+ if (_vm->getCurrentLights() & LIGHTMODE_actor_base)
palette = _vm->_NESPalette[1];
else
palette = darkpalette;
@@ -837,7 +837,7 @@ void ClassicCostumeRenderer::setPalette(byte *palette) {
if (_loaded._format == 0x57) {
memcpy(_palette, palette, 13);
} else if (_vm->_game.features & GF_OLD_BUNDLE) {
- if ((_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_color)) {
+ if ((_vm->getCurrentLights() & LIGHTMODE_actor_color)) {
memcpy(_palette, palette, 16);
} else {
memset(_palette, 8, 16);
@@ -845,7 +845,7 @@ void ClassicCostumeRenderer::setPalette(byte *palette) {
}
_palette[_loaded._palette[0]] = _palette[0];
} else {
- if ((_vm->VAR_CURRENT_LIGHTS == 0xFF) || (_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_color)) {
+ if (_vm->_game.version >= 6 || (_vm->getCurrentLights() & LIGHTMODE_actor_color)) {
for (i = 0; i < _loaded._numColors; i++) {
color = palette[i];
if (color == 255)
@@ -1019,7 +1019,7 @@ byte C64CostumeRenderer::drawLimb(const Actor *a, int limb) {
// Set up the palette data
byte palette[4] = { 0, 0, 0, 0 };
- if (!(_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_actor_color)) {
+ if (!(_vm->getCurrentLights() & LIGHTMODE_actor_color)) {
palette[2] = 11;
palette[3] = 11;
} else {