diff options
Diffstat (limited to 'engines/scumm/detection.cpp')
-rw-r--r-- | engines/scumm/detection.cpp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index d3397fe208..b14f51cb14 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -25,6 +25,7 @@ #include "base/plugins.h" +#include "common/archive.h" #include "common/config-manager.h" #include "common/fs.h" #include "common/list.h" @@ -211,9 +212,11 @@ static Common::Language detectLanguage(const Common::FSList &fslist, byte id) { // ever determine that this is insufficient, we can still // switch to MD5 based detection). const char *filename = (id == GID_CMI) ? "LANGUAGE.TAB" : "LANGUAGE.BND"; - Common::File tmp; + Common::FilePtr tmp; Common::FilesystemNode langFile; - if (!searchFSNode(fslist, filename, langFile) || !tmp.open(langFile)) { + if (searchFSNode(fslist, filename, langFile)) + tmp = Common::FilePtr(langFile.openForReading()); + if (!tmp) { // try loading in RESOURCE sub dir... Common::FilesystemNode resDir; Common::FSList tmpList; @@ -221,11 +224,11 @@ static Common::Language detectLanguage(const Common::FSList &fslist, byte id) { && resDir.isDirectory() && resDir.getChildren(tmpList, Common::FilesystemNode::kListFilesOnly) && searchFSNode(tmpList, filename, langFile)) { - tmp.open(langFile); + tmp = Common::FilePtr(langFile.openForReading()); } } - if (tmp.isOpen()) { - uint size = tmp.size(); + if (tmp) { + uint size = tmp->size(); if (id == GID_CMI) { switch (size) { case 439080: // 2daf3db71d23d99d19fc9a544fcf6431 @@ -450,8 +453,8 @@ static bool testGame(const GameSettings *g, const DescMap &fileMD5Map, const Com // To do this, we take a close look at the detection file and // try to filter out some cases. - Common::File tmp; - if (!tmp.open(d.node)) { + Common::FilePtr tmp(d.node.openForReading()); + if (!tmp) { warning("SCUMM testGame: failed to open '%s' for read access", d.node.getPath().c_str()); return false; } @@ -465,7 +468,7 @@ static bool testGame(const GameSettings *g, const DescMap &fileMD5Map, const Com // Read a few bytes to narrow down the game. byte buf[6]; - tmp.read(buf, 6); + tmp->read(buf, 6); if (buf[0] == 0xbc && buf[1] == 0xb9) { // The NES version of MM |