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-rw-r--r--engines/scumm/gfx.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 48818b8abf..f35c1e52fc 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -1808,7 +1808,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, const int y, const
// It was added as a kind of hack to fix some corner cases, but it compares
// the room width to the virtual screen width; but the former should always
// be bigger than the latter (except for MM NES, maybe)... strange
- int limit = MAX(_vm->_roomWidth, (int) vs->w) / 8 - x;
+ int limit = MAX(_vm->_roomWidth, (int)vs->w) / 8 - x;
if (limit > numstrip)
limit = numstrip;
if (limit > _numStrips - sx)