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Diffstat (limited to 'engines/scumm/gfx.cpp')
-rw-r--r-- | engines/scumm/gfx.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp index 1d1b6b4f13..48818b8abf 100644 --- a/engines/scumm/gfx.cpp +++ b/engines/scumm/gfx.cpp @@ -3795,6 +3795,11 @@ void ScummEngine::fadeOut(int effect) { _textSurface.fillRect(Common::Rect(0, vs->topline * _textSurfaceMultiplier, _textSurface.pitch, (vs->topline + vs->h) * _textSurfaceMultiplier), 0); #endif + // V0 wipes the text area before fading out + if (_game.version == 0) { + updateDirtyScreen(kTextVirtScreen); + } + // TheDig can disable fadeIn(), and may call fadeOut() several times // successively. Disabling the _screenEffectFlag check forces the screen // to get cleared. This fixes glitches, at least, in the first cutscenes |