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-rw-r--r--engines/scumm/gfx.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 4e8c22479d..04cde129fa 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -614,13 +614,13 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i
const uint32 *src32 = (const uint32 *)src;
const uint32 *text32 = (const uint32 *)text;
uint32 *dst32 = (uint32 *)_compositeBuf;
-
+
vsPitch >>= 2;
const int textPitch = (_textSurface.pitch - width * m) >> 2;
for (int h = height * m; h > 0; --h) {
for (int w = width*m; w > 0; w-=4) {
uint32 temp = *text32++;
-
+
// Generate a byte mask for those text pixels (bytes) with
// value CHARSET_MASK_TRANSPARENCY. In the end, each byte
// in mask will be either equal to 0x00 or 0xFF.
@@ -629,7 +629,7 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i
uint32 mask = temp ^ CHARSET_MASK_TRANSPARENCY_32;
mask = (((mask & 0x7f7f7f7f) + 0x7f7f7f7f) | mask) & 0x80808080;
mask = ((mask >> 7) + 0x7f7f7f7f) ^ 0x80808080;
-
+
// The following line is equivalent to this code:
// *dst32++ = (*src32++ & mask) | (temp & ~mask);
// However, some compilers can generate somewhat better