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-rw-r--r--engines/scumm/gfx.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 2ca50a725c..6c8d24d25a 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -28,7 +28,7 @@
#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/intern.h"
-#ifndef DISABLE_HE
+#ifdef ENABLE_HE
#include "scumm/he/intern_he.h"
#endif
#include "scumm/resource.h"
@@ -907,7 +907,7 @@ void ScummEngine::redrawBGAreas() {
_bgNeedsRedraw = false;
}
-#ifndef DISABLE_HE
+#ifdef ENABLE_HE
void ScummEngine_v71he::redrawBGAreas() {
if (camera._cur.x != camera._last.x && _charset->_hasMask)
stopTalk();
@@ -1834,7 +1834,7 @@ void GdiV2::decodeMask(int x, int y, const int width, const int height,
// Do nothing here for V2 games - zplane was already handled.
}
-#ifndef DISABLE_HE
+#ifdef ENABLE_HE
/**
* Draw a bitmap onto a virtual screen. This is main drawing method for room backgrounds
* used throughout HE71+ versions.