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Diffstat (limited to 'engines/scumm/he/moonbase/ai_defenseunit.cpp')
-rw-r--r--engines/scumm/he/moonbase/ai_defenseunit.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/engines/scumm/he/moonbase/ai_defenseunit.cpp b/engines/scumm/he/moonbase/ai_defenseunit.cpp
index 783c7c70ed..43223dda9b 100644
--- a/engines/scumm/he/moonbase/ai_defenseunit.cpp
+++ b/engines/scumm/he/moonbase/ai_defenseunit.cpp
@@ -123,13 +123,13 @@ int AntiAirUnit::selectWeapon(int index) {
case 2:
if (getState() == DUS_OFF) {
- if (GetPlayerEnergy() > 6) {
+ if (getPlayerEnergy() > 6) {
if (!_vm->_rnd.getRandomNumber(3)) {
return ITEM_VIRUS;
}
}
- if (GetPlayerEnergy() > 2) {
+ if (getPlayerEnergy() > 2) {
if (!_vm->_rnd.getRandomNumber(1)) {
return ITEM_SPIKE;
}
@@ -169,8 +169,8 @@ Common::Point *ShieldUnit::createTargetPos(int index, int distance, int weaponTy
case ITEM_CRAWLER:
ratio = MAX(0.0, 1.0 - (static_cast<float>(getRadius()) / static_cast<float>(distance - 20)));
{
- int maxX = GetMaxX();
- int maxY = GetMaxY();
+ int maxX = getMaxX();
+ int maxY = getMaxY();
int thisX = (static_cast<int>(sourceX + ratio * (getPosX() - sourceX)) + maxX) % maxX;
int thisY = (static_cast<int>(sourceY + ratio * (getPosY() - sourceY)) + maxY) % maxY;
targetPos->x = thisX;
@@ -221,8 +221,8 @@ Common::Point *ShieldUnit::createTargetPos(int index, int distance, int weaponTy
int ShieldUnit::selectWeapon(int index) {
warning("Shield weapon select");
- int myUnit = GetClosestUnit(getPosX(), getPosY(), GetMaxX(), GetCurrentPlayer(), 1, BUILDING_MAIN_BASE, 1, 0);
- int dist = GetDistance(getPosX(), getPosY(), GetHubX(myUnit), GetHubY(myUnit));
+ int myUnit = getClosestUnit(getPosX(), getPosY(), getMaxX(), getCurrentPlayer(), 1, BUILDING_MAIN_BASE, 1, 0);
+ int dist = getDistance(getPosX(), getPosY(), getHubX(myUnit), getHubY(myUnit));
if ((dist < (getRadius() - 20)) && (dist > 90)) {
return ITEM_SPIKE;
@@ -231,7 +231,7 @@ int ShieldUnit::selectWeapon(int index) {
switch (index) {
case 0:
if (getState() == DUS_OFF) {
- if (GetPlayerEnergy() < 3) {
+ if (getPlayerEnergy() < 3) {
return ITEM_BOMB;
} else {
return ITEM_SPIKE;
@@ -287,11 +287,11 @@ Common::Point *MineUnit::createTargetPos(int index, int distance, int weaponType
}
int MineUnit::selectWeapon(int index) {
- int myUnit = GetClosestUnit(getPosX(), getPosY(), GetMaxX(), GetCurrentPlayer(), 1, 0, 0, 0);
+ int myUnit = getClosestUnit(getPosX(), getPosY(), getMaxX(), getCurrentPlayer(), 1, 0, 0, 0);
int x = getPosX();
int y = getPosY();
- int dist = GetDistance(x, y, GetHubX(myUnit), GetHubY(myUnit));
+ int dist = getDistance(x, y, getHubX(myUnit), getHubY(myUnit));
if ((getState() == DUS_ON) && (dist < 110)) {
return ITEM_EMP;
@@ -334,17 +334,17 @@ Common::Point *HubUnit::createTargetPos(int index, int distance, int weaponType,
int HubUnit::selectWeapon(int index) {
warning("Hub weapon select");
- int energy = GetPlayerEnergy();
+ int energy = getPlayerEnergy();
if (energy > 6) {
//possibly choose crawler
- if (GetBuildingWorth(getID()) > 21) {
+ if (getBuildingWorth(getID()) > 21) {
return ITEM_CRAWLER;
}
}
//choose betw/ bomb and cluster
- if (GetBuildingArmor(getID()) < 1.5) {
+ if (getBuildingArmor(getID()) < 1.5) {
return ITEM_CLUSTER;
}
@@ -483,17 +483,17 @@ Common::Point *EnergyUnit::createTargetPos(int index, int distance, int weaponTy
int EnergyUnit::selectWeapon(int index) {
warning("Energy weapon select");
- int energy = GetPlayerEnergy();
+ int energy = getPlayerEnergy();
if (energy > 6) {
//possibly choose crawler
- if (GetBuildingWorth(getID()) > 21) {
+ if (getBuildingWorth(getID()) > 21) {
return ITEM_CRAWLER;
}
}
//choose betw/ bomb and cluster
- if (GetBuildingArmor(getID()) < 1.5) {
+ if (getBuildingArmor(getID()) < 1.5) {
return ITEM_CLUSTER;
}
@@ -539,17 +539,17 @@ Common::Point *OffenseUnit::createTargetPos(int index, int distance, int weaponT
int OffenseUnit::selectWeapon(int index) {
warning("Offense weapon select");
- int energy = GetPlayerEnergy();
+ int energy = getPlayerEnergy();
if (energy > 6) {
//possibly choose crawler
- if (GetBuildingWorth(getID()) > 21) {
+ if (getBuildingWorth(getID()) > 21) {
return ITEM_CRAWLER;
}
}
//choose betw/ bomb and cluster
- if (GetBuildingArmor(getID()) < 1.5) {
+ if (getBuildingArmor(getID()) < 1.5) {
return ITEM_CLUSTER;
}
@@ -589,13 +589,13 @@ Common::Point *CrawlerUnit::createTargetPos(int index, int distance, int weaponT
int CrawlerUnit::selectWeapon(int index) {
warning("Crawler weapon select");
- int myUnit = GetClosestUnit(getPosX(), getPosY(), GetMaxX(), GetCurrentPlayer(), 1, 0, 0, 0);
- int dist = GetDistance(GetHubX(myUnit), GetHubY(myUnit), getPosX(), getPosY());
+ int myUnit = getClosestUnit(getPosX(), getPosY(), getMaxX(), getCurrentPlayer(), 1, 0, 0, 0);
+ int dist = getDistance(getHubX(myUnit), getHubY(myUnit), getPosX(), getPosY());
int x = getPosX();
int y = getPosY();
- int energy = GetPlayerEnergy();
- int terrain = GetTerrain(x, y);
+ int energy = getPlayerEnergy();
+ int terrain = getTerrain(x, y);
if (terrain != TERRAIN_TYPE_WATER) {
if ((energy > 2) && (dist < 220)) {