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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCUMM_HE_MOONBASE_AI_NODE_H
+#define SCUMM_HE_MOONBASE_AI_NODE_H
+
+#include "common/list.h"
+
+namespace Scumm {
+
+const float SUCCESS = -1;
+const float FAILURE = 1e20;
+
+class IContainedObject {
+private:
+ int objID;
+ float valueG;
+
+protected:
+ virtual float getG() const { return valueG; }
+ virtual float calcH() { return 0; }
+
+
+public:
+ IContainedObject() { valueG = 0; }
+ IContainedObject(float inG) { valueG = inG; }
+ IContainedObject(IContainedObject &sourceContainedObject);
+ virtual ~IContainedObject() {}
+
+ virtual IContainedObject *duplicate() = 0;
+
+ void setValueG(float inG) { valueG = inG; }
+ float getValueG() { return valueG; }
+
+ int getObjID() const { return objID; }
+ void setObjID(int inputObjID) { objID = inputObjID; }
+
+ virtual int numChildrenToGen() = 0;
+ virtual IContainedObject *createChildObj(int index, int &completionFlag) = 0;
+
+ virtual int checkSuccess() = 0;
+ virtual float calcT() { return getG(); }
+
+ float returnG() const { return getG(); }
+};
+
+class Node {
+private:
+ Node *pParent;
+ Common::List<Node *> vpChildren;
+
+ int m_depth;
+ static int m_nodeCount;
+
+ IContainedObject *pContents;
+
+public:
+ Node();
+ Node(Node *sourceNode);
+ ~Node();
+
+ void setParent(Node *parentPtr) { pParent = parentPtr; }
+ Node *getParent() const { return pParent; }
+
+ void setDepth(int depth) { m_depth = depth; }
+ int getDepth() const { return m_depth; }
+
+ static int getNodeCount() { return m_nodeCount; }
+
+ void setContainedObject(IContainedObject *pValue) { pContents = pValue; }
+ IContainedObject *getContainedObject() { return pContents; }
+
+ Common::List<Node *> getChildren() const { return vpChildren; }
+ int generateChildren();
+ int generateNextChild();
+ Node *popChild();
+
+ float getObjectT() { return pContents->calcT(); }
+
+ Node *getFirstStep();
+
+ void printPath();
+};
+
+} // End of namespace Scumm
+
+#endif