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Diffstat (limited to 'engines/scumm/he/moonbase/ai_node.h')
-rw-r--r-- | engines/scumm/he/moonbase/ai_node.h | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/engines/scumm/he/moonbase/ai_node.h b/engines/scumm/he/moonbase/ai_node.h new file mode 100644 index 0000000000..87b6b96ebb --- /dev/null +++ b/engines/scumm/he/moonbase/ai_node.h @@ -0,0 +1,106 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SCUMM_HE_MOONBASE_AI_NODE_H +#define SCUMM_HE_MOONBASE_AI_NODE_H + +#include "common/list.h" + +namespace Scumm { + +const float SUCCESS = -1; +const float FAILURE = 1e20; + +class IContainedObject { +private: + int objID; + float valueG; + +protected: + virtual float getG() const { return valueG; } + virtual float calcH() { return 0; } + + +public: + IContainedObject() { valueG = 0; } + IContainedObject(float inG) { valueG = inG; } + IContainedObject(IContainedObject &sourceContainedObject); + virtual ~IContainedObject() {} + + virtual IContainedObject *duplicate() = 0; + + void setValueG(float inG) { valueG = inG; } + float getValueG() { return valueG; } + + int getObjID() const { return objID; } + void setObjID(int inputObjID) { objID = inputObjID; } + + virtual int numChildrenToGen() = 0; + virtual IContainedObject *createChildObj(int index, int &completionFlag) = 0; + + virtual int checkSuccess() = 0; + virtual float calcT() { return getG(); } + + float returnG() const { return getG(); } +}; + +class Node { +private: + Node *pParent; + Common::List<Node *> vpChildren; + + int m_depth; + static int m_nodeCount; + + IContainedObject *pContents; + +public: + Node(); + Node(Node *sourceNode); + ~Node(); + + void setParent(Node *parentPtr) { pParent = parentPtr; } + Node *getParent() const { return pParent; } + + void setDepth(int depth) { m_depth = depth; } + int getDepth() const { return m_depth; } + + static int getNodeCount() { return m_nodeCount; } + + void setContainedObject(IContainedObject *pValue) { pContents = pValue; } + IContainedObject *getContainedObject() { return pContents; } + + Common::List<Node *> getChildren() const { return vpChildren; } + int generateChildren(); + int generateNextChild(); + Node *popChild(); + + float getObjectT() { return pContents->calcT(); } + + Node *getFirstStep(); + + void printPath(); +}; + +} // End of namespace Scumm + +#endif |