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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCUMM_HE_MOONBASE_AI_PATTERN_H
+#define SCUMM_HE_MOONBASE_AI_PATTERN_H
+
+namespace Scumm {
+
+const int NO_PATTERN = 0;
+const int PATTERN_FOUND = 1;
+
+class patternInstance {
+private:
+ int _sourceHub;
+ int _unit;
+ int _power;
+ int _angle;
+
+public:
+ patternInstance() {
+ _sourceHub = 0;
+ _unit = 0;
+ _power = 0;
+ _angle = 0;
+ }
+
+ patternInstance(int sh, int unit, int power, int angle) {
+ setSourceHub(sh);
+ setUnit(unit);
+ setPower(power);
+ setAngle(angle);
+ }
+
+ void setSourceHub(int sh) { _sourceHub = sh; }
+ void setUnit(int unit) { _unit = unit; }
+
+ void setPower(int power) {
+ if (power < 300)
+ _power = 1;
+ else if (power < 480)
+ _power = 2;
+ else
+ _power = 3;
+ }
+
+ void setAngle(int angle) {
+ int tempAngle = angle % 360;
+
+ if ((tempAngle >= 0) && (tempAngle < 90))
+ _angle = 1;
+
+ if ((tempAngle >= 90) && (tempAngle < 180))
+ _angle = 2;
+
+ if ((tempAngle >= 180) && (tempAngle < 270))
+ _angle = 3;
+
+ if ((tempAngle >= 270))
+ _angle = 4;
+ }
+
+ int getSourceHub() const { return _sourceHub; }
+ int getUnit() const { return _unit; }
+ int getPowerIndex() const { return _power; }
+ int getAngleIndex() const { return _angle; }
+
+ static int comparePatterns(patternInstance *p1, patternInstance *p2) {
+ if (p1->getSourceHub() != p2->getSourceHub())
+ return 0;
+
+ if (p1->getUnit() != p2->getUnit())
+ return 0;
+
+ if (p1->getUnit() == -999)
+ return 0;
+
+ int temp = abs(p1->getPowerIndex() - p2->getPowerIndex());
+
+ if (temp > 1)
+ return 0;
+
+ temp = abs(p1->getAngleIndex() - p2->getAngleIndex());
+
+ if (temp > 1 && temp < 3)
+ return 0;
+
+ return 1;
+ }
+};
+
+class patternList {
+private:
+ patternInstance *theList[10];
+ int listIndex;
+
+public:
+ patternList() {
+ for (int i = 0; i < 10; i++) {
+ theList[i] = new patternInstance();
+ }
+
+ listIndex = 0;
+ }
+ ~patternList() {
+ for (int i = 0; i < 10; i++) {
+ delete theList[i];
+ }
+ }
+
+ void addPattern(int sh, int unit, int power, int angle) {
+ theList[listIndex]->setSourceHub(sh);
+ theList[listIndex]->setUnit(unit);
+ theList[listIndex]->setPower(power);
+ theList[listIndex]->setAngle(angle);
+
+ listIndex++;
+
+ if (listIndex > 9)
+ listIndex = 0;
+ }
+
+ int evaluatePattern(int sh, int unit, int power, int angle) {
+ patternInstance *patternToMatch = new patternInstance(sh, unit, power, angle);
+ int matchCount = 0;
+
+ for (int i = 0; i < 9; i++) {
+ if (patternInstance::comparePatterns(theList[i], patternToMatch)) {
+ matchCount++;
+ }
+ }
+
+ delete patternToMatch;
+
+ if (matchCount > 2)
+ return PATTERN_FOUND;
+
+ return NO_PATTERN;
+ }
+};
+
+} // End of namespace Scumm
+
+#endif