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Diffstat (limited to 'engines/scumm/he/moonbase/ai_traveller.cpp')
-rw-r--r--engines/scumm/he/moonbase/ai_traveller.cpp60
1 files changed, 30 insertions, 30 deletions
diff --git a/engines/scumm/he/moonbase/ai_traveller.cpp b/engines/scumm/he/moonbase/ai_traveller.cpp
index 5437ab1547..68cf0c0d76 100644
--- a/engines/scumm/he/moonbase/ai_traveller.cpp
+++ b/engines/scumm/he/moonbase/ai_traveller.cpp
@@ -48,7 +48,7 @@ Traveller::Traveller(int originX, int originY) {
}
void Traveller::adjustPosX(int offsetX) {
- int maxX = GetMaxX();
+ int maxX = getMaxX();
int deltaX = _posX + offsetX;
if (deltaX < 0) _posX = maxX + deltaX;
@@ -57,7 +57,7 @@ void Traveller::adjustPosX(int offsetX) {
}
void Traveller::adjustPosY(int offsetY) {
- int maxY = GetMaxX();
+ int maxY = getMaxX();
int deltaY = _posY + offsetY;
if (deltaY < 0) _posY = maxY + deltaY;
@@ -73,7 +73,7 @@ void Traveller::adjustXY(int offsetX, int offsetY) {
float Traveller::calcH() {
float retVal = 0;
// Calc dist from here to target
- retVal = GetDistance(_posX, _posY, _targetPosX, _targetPosY);
+ retVal = getDistance(_posX, _posY, _targetPosX, _targetPosY);
// Divide by _maxDist to get minimum number of jumps to goal
retVal /= static_cast<float>(_maxDist);
@@ -82,7 +82,7 @@ float Traveller::calcH() {
int Traveller::numChildrenToGen() {
if (!_numToGen)
- _numToGen = GetAnimSpeed() + 2;
+ _numToGen = getAnimSpeed() + 2;
return _numToGen;
}
@@ -103,14 +103,14 @@ IContainedObject *Traveller::createChildObj(int index, int &completionFlag) {
// Calculate angle between here and target
int directAngle = 0;
- if (GetEnergyHogType())
- directAngle = GetAngle(_posX, _posY, _targetPosX, _targetPosY, 1);
+ if (getEnergyHogType())
+ directAngle = calcAngle(_posX, _posY, _targetPosX, _targetPosY, 1);
else
- directAngle = GetAngle(_posX, _posY, _targetPosX, _targetPosY);
+ directAngle = calcAngle(_posX, _posY, _targetPosX, _targetPosY);
// Calculate the offset angle for this index
if (!_sizeAngleStep)
- _sizeAngleStep = 52 - (GetAnimSpeed() * 7);
+ _sizeAngleStep = 52 - (getAnimSpeed() * 7);
dir = _sizeAngleStep * ((static_cast<int>(index / NUM_POWER_STEPS) + 1) >> 1);
// Calculate the sign value for the offset for this index
@@ -120,12 +120,12 @@ IContainedObject *Traveller::createChildObj(int index, int &completionFlag) {
// Calculate power for this index
int maxPower = 0;
- int directDist = GetDistance(_posX, _posY, _targetPosX, _targetPosY);
+ int directDist = getDistance(_posX, _posY, _targetPosX, _targetPosY);
if (directDist > _maxDist + 120)
- maxPower = GetMaxPower();
+ maxPower = getMaxPower();
else
- maxPower = (static_cast<float>(directDist) / static_cast<float>(_maxDist + 120)) * GetMaxPower();
+ maxPower = (static_cast<float>(directDist) / static_cast<float>(_maxDist + 120)) * getMaxPower();
maxPower -= 70;
power = maxPower * (1 - ((index % NUM_POWER_STEPS) * SIZE_POWER_STEP));
@@ -139,7 +139,7 @@ IContainedObject *Traveller::createChildObj(int index, int &completionFlag) {
int coords = 0;
if (!(index % NUM_POWER_STEPS) || (!lastSuccessful)) {
- coords = SimulateBuildingLaunch(_posX, _posY, power, angle, 10, 0);
+ coords = simulateBuildingLaunch(_posX, _posY, power, angle, 10, 0);
lastSuccessful = 0;
} else {
completionState = 1;
@@ -156,34 +156,34 @@ IContainedObject *Traveller::createChildObj(int index, int &completionFlag) {
completionState = 1;
}
- int whoseTurn = GetCurrentPlayer();
- int maxX = GetMaxX();
+ int whoseTurn = getCurrentPlayer();
+ int maxX = getMaxX();
// Check new position to see if landing is clear
if (coords > 0) {
int yCoord = coords / maxX;
int xCoord = coords - (yCoord * maxX);
- int terrain = GetTerrain(xCoord, yCoord);
+ int terrain = getTerrain(xCoord, yCoord);
assert(terrain == TERRAIN_TYPE_GOOD);
- float pwr = GetMinPower() * .3;
+ float pwr = getMinPower() * .3;
float cosine = cos((static_cast<float>(angle) / 360) * (2 * M_PI));
float sine = sin((static_cast<float>(angle) / 360) * (2 * M_PI));
int xParam = xCoord + (pwr * cosine);
int yParam = yCoord + (pwr * sine);
if (xParam < 0)
- xParam += GetMaxX();
- else if (xParam > GetMaxX())
- xParam -= GetMaxX();
+ xParam += getMaxX();
+ else if (xParam > getMaxX())
+ xParam -= getMaxX();
if (yParam < 0)
- yParam += GetMaxY();
- else if (yParam > GetMaxY())
- yParam -= GetMaxY();
+ yParam += getMaxY();
+ else if (yParam > getMaxY())
+ yParam -= getMaxY();
- if (CheckIfWaterState(xParam, yParam)) {
+ if (checkIfWaterState(xParam, yParam)) {
delete retTraveller;
return NULL;
}
@@ -192,7 +192,7 @@ IContainedObject *Traveller::createChildObj(int index, int &completionFlag) {
retTraveller->setPosX(xCoord);
// Iterate through the previous action list, making sure this one isn't on it
- for (intVecItr i = (lastXCoord[whoseTurn]).begin(), j = (lastYCoord[whoseTurn]).begin(); i != (lastXCoord[whoseTurn]).end(); ++i, ++j) {
+ for (intVecItr i = (lastXCoord[whoseTurn]).begin(), j = (lastYCoord[whoseTurn]).begin(); i != (lastXCoord[whoseTurn]).end(); i++, j++) {
// Check if this shot is the same as the last time we tried
if ((*i == retTraveller->getPosX()) && (*j == retTraveller->getPosY())) {
retTraveller->setDisabled();
@@ -208,8 +208,8 @@ IContainedObject *Traveller::createChildObj(int index, int &completionFlag) {
int xCoord = -coords - (yCoord * maxX);
// If landing fault is because of water, add 1 extra to g and turn on water flag. Also set coords, and adjust power to water fault location
- if (CheckIfWaterState(xCoord, yCoord)) {
- int terrainSquareSize = GetTerrainSquareSize();
+ if (checkIfWaterState(xCoord, yCoord)) {
+ int terrainSquareSize = getTerrainSquareSize();
xCoord = ((xCoord / terrainSquareSize * terrainSquareSize) + (terrainSquareSize / 2));
yCoord = ((yCoord / terrainSquareSize * terrainSquareSize) + (terrainSquareSize / 2));
@@ -218,10 +218,10 @@ IContainedObject *Traveller::createChildObj(int index, int &completionFlag) {
retTraveller->setPosX(xCoord + (terrainSquareSize * 1.414 * (xDist / (abs(xDist) + 1))));
retTraveller->setPosY(yCoord + (terrainSquareSize * 1.414 * (yDist / (abs(yDist) + 1))));
- int closestHub = GetClosestUnit(retTraveller->getPosX(), retTraveller->getPosY(), GetMaxX(), GetCurrentPlayer(), 1, BUILDING_MAIN_BASE, 1, 110);
+ int closestHub = getClosestUnit(retTraveller->getPosX(), retTraveller->getPosY(), getMaxX(), getCurrentPlayer(), 1, BUILDING_MAIN_BASE, 1, 110);
- retTraveller->setWaterSourceX(GetHubX(closestHub));
- retTraveller->setWaterSourceY(GetHubY(closestHub));
+ retTraveller->setWaterSourceX(getHubX(closestHub));
+ retTraveller->setWaterSourceY(getHubY(closestHub));
retTraveller->setWaterDestX(retTraveller->getPosX());
retTraveller->setWaterDestY(retTraveller->getPosY());
@@ -242,7 +242,7 @@ IContainedObject *Traveller::createChildObj(int index, int &completionFlag) {
}
int Traveller::checkSuccess() {
- if (GetDistance(_posX + 1, _posY, _targetPosX, _targetPosY) < _maxDist)
+ if (getDistance(_posX + 1, _posY, _targetPosX, _targetPosY) < _maxDist)
return SUCCESS;
return 0;