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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCUMM_HE_MOONBASE_AI_TRAVELER_H
+#define SCUMM_HE_MOONBASE_AI_TRAVELER_H
+
+#include "scumm/he/moonbase/ai_node.h"
+
+namespace Scumm {
+
+const int NUM_TO_GEN = 9;
+
+const int NUM_POWER_STEPS = 3;
+const double SIZE_POWER_STEP = .15;
+const int SIZE_ANGLE_STEP = 45;
+const int VARIATION_EXTENT = 3;
+const int DIRECTION_WEIGHT = 5;
+
+class Traveller : public IContainedObject {
+private:
+ static int _targetPosX;
+ static int _targetPosY;
+ static int _maxDist;
+
+ static int _numToGen;
+ static int _sizeAngleStep;
+
+ int _sourceHub;
+
+ int _posX;
+ int _posY;
+ int _angleTo;
+ int _powerTo;
+
+ int _disabled;
+ int _waterFlag;
+ int _waterSourceX;
+ int _waterSourceY;
+ int _waterDestX;
+ int _waterDestY;
+
+
+protected:
+ virtual float calcH();
+
+public:
+ Traveller();
+ Traveller(int originX, int originY);
+ ~Traveller() {}
+
+ IContainedObject *duplicate() { return this; }
+
+ static void setTargetPosX(int posX) { _targetPosX = posX; }
+ static void setTargetPosY(int posY) { _targetPosY = posY; }
+ static void setMaxDist(int maxDist) { _maxDist = maxDist; }
+
+ void setSourceHub(int sourceHub) { _sourceHub = sourceHub; }
+
+ void setPosX(int posX) { _posX = posX; }
+ void setPosY(int posY) { _posY = posY; }
+ void setAngleTo(int angleTo) { _angleTo = angleTo; }
+ void setPowerTo(int powerTo) { _powerTo = powerTo; }
+
+ void setWaterSourceX(int waterSourceX) { _waterSourceX = waterSourceX; }
+ void setWaterSourceY(int waterSourceY) { _waterSourceY = waterSourceY; }
+
+ void setWaterDestX(int waterDestX) { _waterDestX = waterDestX; }
+ void setWaterDestY(int waterDestY) { _waterDestY = waterDestY; }
+
+ int getSourceHub() const { return _sourceHub; }
+
+ int getPosX() const { return _posX; }
+ int getPosY() const { return _posY; }
+ int getAngleTo() const { return _angleTo; }
+ int getPowerTo() const { return _powerTo; }
+
+ int getWaterSourceX() const { return _waterSourceX; }
+ int getWaterSourceY() const { return _waterSourceY; }
+ int getWaterDestX() const { return _waterDestX; }
+ int getWaterDestY() const { return _waterDestY; }
+
+ void setDisabled() { _disabled = 1; }
+ void unsetDisabled() { _disabled = 0; }
+ int getDisabled() { return _disabled; }
+
+ void adjustPosX(int offsetX);
+ void adjustPosY(int offsetY);
+ void adjustXY(int offsetX, int offsetY);
+
+ void enableWaterFlag() { _waterFlag = 1; }
+ void disableWaterFlag() { _waterFlag = 0; }
+ int GetWaterFlag() const { return _waterFlag; }
+
+ virtual int numChildrenToGen();
+ virtual IContainedObject *createChildObj(int, int &);
+
+ virtual int checkSuccess();
+ virtual float calcT();
+};
+
+} // End of namespace Scumm
+
+#endif