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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SCUMM_HE_MOONBASE_AI_TYPES_H
+#define SCUMM_HE_MOONBASE_AI_TYPES_H
+
+namespace Scumm {
+
+enum {
+ AGI = 1,
+ AONE = 2,
+ BRUTAKAS = 3,
+ CYBALL = 4,
+ EL_GATO = 5,
+ NEEP = 6,
+ ORBNU_LUNATEK = 7,
+ PIXELAHT = 8,
+ SPANDO = 9,
+ WARCUPINE = 10
+};
+
+enum {
+ CRAWLER_CHUCKER = 11,
+ ENERGY_HOG = 12,
+ RANGER = 13
+};
+
+enum {
+ AI_VAR_NONE = -1,
+ AI_VAR_SMALL = 0,
+ AI_VAR_MEDIUM = 1,
+ AI_VAR_LARGE = 2,
+ AI_VAR_HUGE = 5
+};
+
+enum {
+ AI_VAR_BASE_BEHAVIOR = 10,
+ AI_VAR_BASE_TARGET = 10,
+ AI_VAR_BASE_ANGLE = 2,
+ AI_VAR_BASE_POWER = 5
+};
+
+class AIEntity {
+private:
+ int _id;
+ char *_nameString;
+ int _behaviorVariation;
+ int _targetVariation;
+ int _angleVariation;
+ int _powerVariation;
+
+public:
+ AIEntity(int id);
+ ~AIEntity() {
+ if (_nameString) {
+ delete _nameString;
+ _nameString = 0;
+ }
+ }
+
+ int GetID() const { return _id; }
+ char *GetNameString() const { return _nameString; }
+ int GetBehaviorVariation() const { return _behaviorVariation; }
+ int GetTargetVariation() const { return _targetVariation; }
+ int GetAngleVariation() const { return _angleVariation; }
+ int GetPowerVariation() const { return _powerVariation; }
+
+ void SetID(int id) { _id = id; }
+ void SetNameString(char *nameString) { _nameString = nameString; }
+ void SetBehaviorVariation(int behaviorVariation) { _behaviorVariation = behaviorVariation; }
+ void SetTargetVariation(int targetVariation) { _targetVariation = targetVariation; }
+ void SetAngleVariation(int angleVariation) { _angleVariation = angleVariation; }
+ void SetPowerVariation(int powerVariation) { _powerVariation = powerVariation; }
+};
+
+} // End of namespace Scumm
+
+#endif