diff options
Diffstat (limited to 'engines/scumm/he/script_v60he.cpp')
-rw-r--r-- | engines/scumm/he/script_v60he.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/scumm/he/script_v60he.cpp b/engines/scumm/he/script_v60he.cpp index 9d7de59450..1868d6b71e 100644 --- a/engines/scumm/he/script_v60he.cpp +++ b/engines/scumm/he/script_v60he.cpp @@ -406,7 +406,7 @@ void ScummEngine_v60he::o60_setState() { if (state & 0x8000) { state &= 0x7FFF; putState(obj, state); - if (_heversion >= 72) + if (_game.heversion >= 72) removeObjectFromDrawQue(obj); } else { putState(obj, state); @@ -440,7 +440,7 @@ void ScummEngine_v60he::o60_roomOps() { case 174: // SO_ROOM_SCREEN b = pop(); a = pop(); - if (_heversion >= 71) + if (_game.heversion >= 71) initScreens(a, _screenHeight); else initScreens(a, b); @@ -477,7 +477,7 @@ void ScummEngine_v60he::o60_roomOps() { case 181: // SO_ROOM_FADE a = pop(); - if (_heversion >= 70) { + if (_game.heversion >= 70) { // Defaults to 1 but doesn't use fade effects } else if (a) { _switchRoomEffect = (byte)(a & 0xFF); @@ -502,7 +502,7 @@ void ScummEngine_v60he::o60_roomOps() { c = pop(); b = pop(); a = pop(); - if (_heversion == 60) + if (_game.heversion == 60) setupShadowPalette(a, b, c, d, e, 0, 256); break; @@ -594,7 +594,7 @@ void ScummEngine_v60he::o60_actorOps() { switch (subOp) { case 30: - // _heversion >= 70 + // _game.heversion >= 70 _actorClipOverride.bottom = pop(); _actorClipOverride.right = pop(); _actorClipOverride.top = pop(); @@ -1051,7 +1051,7 @@ void ScummEngine_v60he::o60_readFile() { int val; // Fatty Bear uses positive values - if ((_platform == Common::kPlatformPC) && (_gameId == GID_FBEAR)) + if ((_game.platform == Common::kPlatformPC) && (_game.id == GID_FBEAR)) size = -size; if (size == -2) { @@ -1079,7 +1079,7 @@ void ScummEngine_v60he::o60_writeFile() { int slot = pop(); // Fatty Bear uses positive values - if ((_platform == Common::kPlatformPC) && (_gameId == GID_FBEAR)) + if ((_game.platform == Common::kPlatformPC) && (_game.id == GID_FBEAR)) size = -size; if (size == -2) { @@ -1114,7 +1114,7 @@ void ScummEngine_v60he::o60_soundOps() { } void ScummEngine_v60he::localizeArray(int slot, byte scriptSlot) { - if (_heversion >= 80) + if (_game.heversion >= 80) slot &= ~0x33539000; if (slot >= _numArray) |