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-rw-r--r--engines/scumm/he/sound_he.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/he/sound_he.cpp b/engines/scumm/he/sound_he.cpp
index d8924999a1..97c192cec5 100644
--- a/engines/scumm/he/sound_he.cpp
+++ b/engines/scumm/he/sound_he.cpp
@@ -643,7 +643,7 @@ void SoundHE::playHESound(int soundID, int heOffset, int heChannel, int heFlags)
_mixer->stopHandle(_heSoundChannels[heChannel]);
if (compType == 17) {
- Audio::AudioStream *voxStream = Audio::makeADPCMStream(&memStream, false, size, Audio::kADPCMMSIma, rate, (flags & Audio::FLAG_STEREO) ? 2 : 1, blockAlign);
+ Audio::AudioStream *voxStream = Audio::makeADPCMStream(&memStream, DisposeAfterUse::NO, size, Audio::kADPCMMSIma, rate, (flags & Audio::FLAG_STEREO) ? 2 : 1, blockAlign);
// FIXME: Get rid of this crude hack to turn a ADPCM stream into a raw stream.
// It seems it is only there to allow looping -- if that is true, we certainly