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-rw-r--r--engines/scumm/he/logic_he.cpp44
1 files changed, 32 insertions, 12 deletions
diff --git a/engines/scumm/he/logic_he.cpp b/engines/scumm/he/logic_he.cpp
index 70931b19b6..297c2992db 100644
--- a/engines/scumm/he/logic_he.cpp
+++ b/engines/scumm/he/logic_he.cpp
@@ -859,6 +859,8 @@ int32 LogicHEsoccer::dispatch(int op, int numArgs, int32 *args) {
case 1011:
// args[4] is ignored!
+ // soccer passes the argument, but then ends up not using it
+ // Makes sense that they removed it for soccermls
res = op_1011(args[0], args[1], args[2], args[3], args[5]);
break;
@@ -913,6 +915,8 @@ int LogicHEsoccer::startOfFrame() {
int res = (int)_userDataD[530];
// _userDataD[535] is not used!
+ // soccer passes the argument, but then ends up not using it
+ // Makes sense that they removed it for soccermls
if (res)
res = op_1011((int)_userDataD[531], (int)_userDataD[532], (int)_userDataD[533], (int)_userDataD[534], (int)_userDataD[536]);
@@ -1087,7 +1091,12 @@ int LogicHEsoccer::op_1011(int32 a1, int32 a2, int32 a3, int32 a4, int32 a5) {
putInArray(a2, i + 22, 1, v12);
}
- for (int i = 18; i < 22; i++) {
+ // soccer only uses one array here
+ // soccermls/soccer2004 use four
+ int start = (_vm->_game.id == GID_SOCCER) ? 19 : 18;
+ int end = (_vm->_game.id == GID_SOCCER) ? 19 : 21;
+
+ for (int i = start; i <= end; i++) {
int v14 = getFromArray(a2, i, 0);
int v15 = getFromArray(a2, i, 1);
@@ -1140,10 +1149,6 @@ void LogicHEsoccer::op_1011_sub(int32 a1, int32 a2, int32 a3, int32 a4) {
}
}
- int v9 = getFromArray(a1, 20, 0);
- int v10 = getFromArray(a1, 20, 2);
- int v11 = getFromArray(a1, 21, 0);
- int v12 = getFromArray(a1, 21, 2);
int v13 = getFromArray(a1, 18, 0);
int v14 = getFromArray(a1, 18, 2);
int v15 = getFromArray(a1, 19, 0);
@@ -1151,14 +1156,29 @@ void LogicHEsoccer::op_1011_sub(int32 a1, int32 a2, int32 a3, int32 a4) {
int v19[15];
int v20[15];
- for (int i = 0; i < 6; i++) {
- v20[i] = distance(v9, v7[i], v10, v8[i]);
- v19[i] = distance(v13, v7[i], v14, v8[i]);
- }
+ if (_vm->_game.id == GID_SOCCER) {
+ // soccer gets to be different
+ for (int i = 0; i < 13; i++)
+ v20[i] = distance(v13, v7[i], v14, v8[i]);
+
+ for (int i = 0; i < 13; i++)
+ v19[i] = distance(v15, v7[i], v16, v8[i]);
+ } else {
+ // soccermls and soccer2004 use two other arrays here
+ int v9 = getFromArray(a1, 20, 0);
+ int v10 = getFromArray(a1, 20, 2);
+ int v11 = getFromArray(a1, 21, 0);
+ int v12 = getFromArray(a1, 21, 2);
+
+ for (int i = 0; i < 6; i++) {
+ v20[i] = distance(v9, v7[i], v10, v8[i]);
+ v19[i] = distance(v13, v7[i], v14, v8[i]);
+ }
- for (int i = 6; i < 13; i++) {
- v20[i] = distance(v11, v7[i], v12, v8[i]);
- v19[i] = distance(v15, v7[i], v16, v8[i]);
+ for (int i = 6; i < 13; i++) {
+ v20[i] = distance(v11, v7[i], v12, v8[i]);
+ v19[i] = distance(v15, v7[i], v16, v8[i]);
+ }
}
for (int i = 0; i < 13; i++) {