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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "common/str.h"
+#include "common/util.h"
+
+#include "scumm/help.h"
+#include "scumm/scumm.h"
+
+namespace Scumm {
+
+int ScummHelp::numPages(byte gameId) {
+ switch (gameId) {
+ case GID_MANIAC:
+ case GID_ZAK:
+ return 4;
+ break;
+ case GID_INDY3:
+ return 6;
+ break;
+ case GID_LOOM:
+ case GID_MONKEY_EGA:
+ case GID_MONKEY_VGA:
+ case GID_MONKEY:
+ case GID_MONKEY2:
+ case GID_INDY4:
+ case GID_TENTACLE:
+ case GID_SAMNMAX:
+ case GID_DIG:
+ case GID_FT:
+ case GID_CMI:
+ return 3;
+ break;
+/* TODO - I don't know the controls for these games
+ case GID_PUTTDEMO:
+ case GID_PUTTPUTT:
+*/
+ default:
+ return 2;
+ }
+}
+
+#define ADD_BIND(k,d) do { key[i] = k; dsc[i] = d; i++; } while (0)
+#define ADD_TEXT(d) ADD_BIND("",d)
+#define ADD_LINE ADD_BIND("","")
+
+void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platform,
+ int page, String &title, String *&key, String *&dsc) {
+ key = new String[HELP_NUM_LINES];
+ dsc = new String[HELP_NUM_LINES];
+ int i = 0;
+ switch (page) {
+ case 1:
+ title = "Common keyboard commands:";
+ ADD_BIND("F5", "Save / Load dialog");
+ if (version >= 5)
+ ADD_BIND(".", "Skip line of text");
+ ADD_BIND("Esc", "Skip cutscene");
+ ADD_BIND("Space", "Pause game");
+ ADD_BIND("Ctrl 0-9", "Load game state 1-10");
+ ADD_BIND("Alt 0-9", "Save game state 1-10");
+#ifdef MACOSX
+ ADD_BIND("Cmd q", "Quit");
+#else
+ ADD_BIND("Alt x, Ctrl z", "Quit");
+#endif
+ ADD_BIND("Alt Enter", "Toggle fullscreen");
+ ADD_BIND("[, ]", "Music volume up / down");
+ ADD_BIND("-, +", "Text speed slower / faster");
+ ADD_BIND("Enter", "Simulate left mouse button");
+ ADD_BIND("Tab", "Simulate right mouse button");
+ break;
+ case 2:
+ title = "Special keyboard commands:";
+ ADD_BIND("~, #", "Show / Hide console");
+ ADD_BIND("Ctrl d", "Start the debugger");
+ ADD_BIND("Ctrl s", "Show memory consumption");
+ ADD_BIND("Ctrl f", "Run in fast mode (*)");
+ ADD_BIND("Ctrl g", "Run in really fast mode (*)");
+ ADD_BIND("Ctrl m", "Toggle mouse capture");
+ ADD_BIND("Ctrl Alt 1-8", "Switch between graphics filters");
+ ADD_BIND("Ctrl Alt +, -", "Increase / Decrease scale factor");
+ ADD_BIND("Ctrl Alt a", "Toggle aspect-ratio correction");
+ ADD_LINE;
+ ADD_LINE;
+ // FIXME: This should use word-wrapping, and should not assume
+ // that the font is mono-spaced.
+ ADD_TEXT("* Note that using ctrl-f and");
+ ADD_TEXT(" ctrl-g are not recommended");
+ ADD_TEXT(" since they may cause crashes");
+ ADD_TEXT(" or incorrect game behaviour.");
+ break;
+ case 3:
+ if (gameId == GID_LOOM)
+ title = "Spinning drafts on the keyboard:";
+ else
+ title = "Main game controls:";
+ switch (gameId) {
+ case GID_ZAK:
+ case GID_MANIAC:
+ // HACK. I know use of g_scumm here is evil, however,
+ // introducing new GID and putting it everywhere will
+ // pollute code much more that this single instance
+ if (g_scumm->_platform == Common::kPlatformNES) {
+ ADD_BIND("q", "Push");
+ ADD_BIND("a", "Pull");
+ ADD_BIND("z", "Give");
+ ADD_BIND("w", "Open");
+ ADD_BIND("s", "Close");
+ ADD_BIND("x", "Go to");
+ ADD_BIND("e", "Get");
+ ADD_BIND("d", "Use");
+ ADD_BIND("c", "Read");
+ ADD_BIND("r", "New kid");
+ ADD_BIND("f", "Turn on");
+ ADD_BIND("v", "Turn off");
+ break;
+ }
+
+ ADD_BIND("q", "Push");
+ ADD_BIND("a", "Pull");
+ ADD_BIND("z", "Give");
+ ADD_BIND("w", "Open");
+ ADD_BIND("s", "Close");
+ ADD_BIND("x", "Read");
+ ADD_BIND("e", "Walk to");
+ ADD_BIND("d", "Pick up");
+ ADD_BIND("c", "What is");
+ if (gameId == GID_MANIAC) {
+ ADD_BIND("r", "Unlock");
+ ADD_BIND("f", "New kid");
+ } else {
+ ADD_BIND("r", "Put on");
+ ADD_BIND("f", "Take off");
+ }
+ ADD_BIND("v", "Use");
+ ADD_BIND("t", "Turn on");
+ ADD_BIND("g", "Turn off");
+ if (gameId == GID_MANIAC)
+ ADD_BIND("b", "Fix");
+ else
+ ADD_BIND("b", "Switch");
+ break;
+ case GID_INDY3:
+ ADD_BIND("q", "Push");
+ ADD_BIND("a", "Pull");
+ ADD_BIND("z", "Give");
+ ADD_BIND("w", "Open");
+ ADD_BIND("s", "Close");
+ ADD_BIND("x", "Look");
+ ADD_BIND("e", "Walk to");
+ ADD_BIND("d", "Pick up");
+ ADD_BIND("c", "What is");
+ ADD_BIND("r", "Use");
+ ADD_BIND("f", "Turn on");
+ ADD_BIND("v", "Turn off");
+ ADD_BIND("t", "Talk");
+ ADD_BIND("g", "Travel");
+ ADD_BIND("b", "To Henry / To Indy");
+ break;
+ case GID_LOOM:
+ ADD_BIND("q, c", "play C minor on distaff");
+ ADD_BIND("w, d", "play D on distaff");
+ ADD_BIND("e, e", "play E on distaff");
+ ADD_BIND("r, f", "play F on distaff");
+ ADD_BIND("t, g", "play G on distaff");
+ ADD_BIND("y, a", "play A on distaff");
+ ADD_BIND("u, b", "play B on distaff");
+ ADD_BIND("i, C", "play C major on distaff");
+ break;
+ case GID_MONKEY_EGA:
+ case GID_MONKEY_VGA:
+ ADD_BIND("o", "Open");
+ ADD_BIND("c", "Close");
+ ADD_BIND("s", "puSh");
+ ADD_BIND("y", "pull (Yank)");
+ ADD_BIND("w", "Walk to");
+ ADD_BIND("p", "Pick up");
+ ADD_BIND("t", "Talk to");
+ ADD_BIND("g", "Give");
+ ADD_BIND("u", "Use");
+ ADD_BIND("l", "Look at");
+ ADD_BIND("n", "turn oN");
+ ADD_BIND("f", "turn oFf");
+ break;
+ case GID_MONKEY:
+ case GID_MONKEY2:
+ case GID_INDY4:
+ case GID_TENTACLE:
+ ADD_BIND("g", "Give");
+ ADD_BIND("o", "Open");
+ ADD_BIND("c", "Close");
+ ADD_BIND("p", "Pick up");
+ ADD_BIND("l", "Look at");
+ ADD_BIND("t", "Talk to");
+ ADD_BIND("u", "Use");
+ ADD_BIND("s", "puSh");
+ ADD_BIND("y", "pull (Yank)");
+ if (platform == Common::kPlatformSegaCD) {
+ // FIXME look at scripts to figure all options out...
+ // keys 1->4 seem to do something as well
+ ADD_BIND("6", "Highlight prev dialogue");
+ ADD_BIND("7", "Highlight next dialogue");
+ }
+ break;
+ case GID_SAMNMAX:
+ ADD_BIND("w", "Walk");
+ ADD_BIND("t", "Talk");
+ ADD_BIND("u", "Use");
+ ADD_BIND("i", "Inventory");
+ ADD_BIND("o", "Object");
+ ADD_BIND("p", "Pick up");
+ ADD_BIND("l", "Look");
+ ADD_BIND("b", "Black and White / Color");
+ break;
+ case GID_FT:
+ ADD_BIND("e", "Eyes");
+ ADD_BIND("t", "Tongue");
+ ADD_BIND("i", "Inventory");
+ ADD_BIND("p", "Punch");
+ ADD_BIND("k", "Kick");
+ break;
+ case GID_DIG:
+ ADD_BIND("e", "Examine");
+ ADD_BIND("t", "Regular cursor");
+ ADD_BIND("i", "Inventory");
+ ADD_BIND("c", "Comm");
+ break;
+ case GID_CMI:
+ ADD_BIND("F1", "Save / Load / Options");
+ ADD_BIND("e", "Examine");
+ ADD_BIND("t", "Talk to");
+ ADD_BIND("i", "Inventory");
+ ADD_BIND("u", "Use");
+ break;
+ }
+ break;
+ case 4:
+ title = "Other game controls:";
+ if (version <= 2) {
+ ADD_TEXT("Inventory: (not yet implemented)");
+ ADD_BIND("u", "Scroll list up");
+ ADD_BIND("j", "Scroll list down");
+ ADD_BIND("i", "Upper left item");
+ ADD_BIND("k", "Lower left item");
+ ADD_BIND("o", "Upper right item");
+ ADD_BIND("l", "Lower right item");
+ ADD_LINE;
+ ADD_TEXT("Switching characters:");
+ if (gameId == GID_MANIAC) {
+ ADD_BIND("F1", "Dave");
+ ADD_BIND("F2", "Second kid");
+ ADD_BIND("F3", "Third kid");
+ } else {
+ ADD_BIND("F1", "Zak");
+ ADD_BIND("F2", "Annie");
+ ADD_BIND("F3", "Melissa");
+ ADD_BIND("F4", "Leslie");
+ }
+ } else if (gameId == GID_INDY3 || gameId == GID_ZAK) {
+ // Indy3, or FM-TOWNS Zak
+ ADD_TEXT("Inventory:");
+ ADD_BIND("y", "Upper left item");
+ ADD_BIND("h", "Middle left item");
+ ADD_BIND("n", "Lower left item");
+ ADD_BIND("u", "Upper right item");
+ ADD_BIND("j", "Middle right item");
+ ADD_BIND("m", "Lower right item");
+ ADD_BIND("o", "Scroll list up");
+ ADD_BIND("l", "Scroll list down");
+ if (gameId == GID_ZAK) {
+ ADD_LINE;
+ ADD_TEXT("Switching characters:");
+ ADD_BIND("F1", "Zak");
+ ADD_BIND("F2", "Annie");
+ ADD_BIND("F3", "Melissa");
+ ADD_BIND("F4", "Leslie");
+ }
+ }
+ break;
+ case 5:
+ switch (gameId) {
+ case GID_INDY3:
+ title = "Fighting controls (numpad):";
+ ADD_BIND("7", "Step back");
+ ADD_BIND("4", "Step back");
+ ADD_BIND("1", "Step back");
+ ADD_BIND("8", "Block high");
+ ADD_BIND("5", "Block middle");
+ ADD_BIND("2", "Block low");
+ ADD_BIND("9", "Punch high");
+ ADD_BIND("6", "Punch middle");
+ ADD_BIND("3", "Punch low");
+ ADD_LINE;
+ ADD_LINE;
+ ADD_TEXT("These are for Indy on left.");
+ ADD_TEXT("When Indy is on the right,");
+ ADD_TEXT("7, 4, and 1 are switched with");
+ ADD_TEXT("9, 6, and 3, respectively.");
+ break;
+ }
+ break;
+ case 6:
+ switch (gameId) {
+ case GID_INDY3:
+ title = "Biplane controls (numpad):";
+ ADD_BIND("7", "Fly to upper left");
+ ADD_BIND("4", "Fly to left");
+ ADD_BIND("1", "Fly to lower left");
+ ADD_BIND("8", "Fly upwards");
+ ADD_BIND("5", "Fly straight");
+ ADD_BIND("2", "Fly down");
+ ADD_BIND("9", "Fly to upper right");
+ ADD_BIND("6", "Fly to right");
+ ADD_BIND("3", "Fly to lower right");
+ break;
+ }
+ break;
+ }
+ while (i < HELP_NUM_LINES) {
+ ADD_LINE;
+ }
+}
+
+#undef ADD_BIND
+#undef ADD_TEXT
+#undef ADD_LINE
+
+} // End of namespace Scumm