diff options
Diffstat (limited to 'engines/scumm/help.cpp')
-rw-r--r-- | engines/scumm/help.cpp | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/engines/scumm/help.cpp b/engines/scumm/help.cpp index 35ba4ba96d..535eb68c67 100644 --- a/engines/scumm/help.cpp +++ b/engines/scumm/help.cpp @@ -116,10 +116,7 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo switch (gameId) { case GID_ZAK: case GID_MANIAC: - // HACK. I know use of g_scumm here is evil, however, - // introducing new GID and putting it everywhere will - // pollute code much more that this single instance - if (g_scumm->_game.platform == Common::kPlatformNES) { + if (platform == Common::kPlatformNES) { ADD_BIND("q", "Push"); ADD_BIND("a", "Pull"); ADD_BIND("z", "Give"); @@ -215,10 +212,8 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo ADD_BIND("s", "puSh"); ADD_BIND("y", "pull (Yank)"); if (platform == Common::kPlatformSegaCD) { - // FIXME look at scripts to figure all options out... - // keys 1->4 seem to do something as well - ADD_BIND("6", "Highlight prev dialogue"); - ADD_BIND("7", "Highlight next dialogue"); + ADD_BIND("KeyUp", "Highlight prev dialogue"); + ADD_BIND("KeyDown", "Highlight next dialogue"); } break; case GID_SAMNMAX: |