aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/imuse/imuse.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/scumm/imuse/imuse.cpp')
-rw-r--r--engines/scumm/imuse/imuse.cpp2043
1 files changed, 2043 insertions, 0 deletions
diff --git a/engines/scumm/imuse/imuse.cpp b/engines/scumm/imuse/imuse.cpp
new file mode 100644
index 0000000000..41e4a1aa96
--- /dev/null
+++ b/engines/scumm/imuse/imuse.cpp
@@ -0,0 +1,2043 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "base/version.h"
+
+#include "common/util.h"
+#include "common/system.h"
+
+#include "scumm/imuse/imuse.h"
+#include "scumm/imuse/imuse_internal.h"
+#include "scumm/imuse/instrument.h"
+#include "scumm/saveload.h"
+#include "scumm/scumm.h"
+#include "scumm/util.h"
+
+#include "sound/mididrv.h"
+
+
+namespace Scumm {
+
+////////////////////////////////////////
+//
+// IMuseInternal implementation
+//
+////////////////////////////////////////
+
+IMuseInternal::IMuseInternal() :
+_native_mt32(false),
+_enable_gs(false),
+_sc55(false),
+_midi_adlib(0),
+_midi_native(0),
+_base_sounds(0),
+_paused(false),
+_initialized(false),
+_tempoFactor(0),
+_player_limit(ARRAYSIZE(_players)),
+_recycle_players(false),
+_direct_passthrough(false),
+_queue_end(0),
+_queue_pos(0),
+_queue_sound(0),
+_queue_adding(0),
+_queue_marker(0),
+_queue_cleared(0),
+_master_volume(0),
+_music_volume(0),
+_trigger_count(0),
+_snm_trigger_index(0) {
+ memset(_channel_volume,0,sizeof(_channel_volume));
+ memset(_channel_volume_eff,0,sizeof(_channel_volume_eff));
+ memset(_volchan_table,0,sizeof(_volchan_table));
+}
+
+byte *IMuseInternal::findStartOfSound(int sound) {
+ byte *ptr = NULL;
+ int32 size, pos;
+
+ if (_base_sounds)
+ ptr = _base_sounds[sound];
+
+ if (ptr == NULL) {
+ debug(1, "IMuseInternal::findStartOfSound(): Sound %d doesn't exist!", sound);
+ return NULL;
+ }
+
+ // Check for old-style headers first, like 'RO'
+ if (ptr[4] == 'R' && ptr[5] == 'O'&& ptr[6] != 'L')
+ return ptr + 4;
+ if (ptr[8] == 'S' && ptr[9] == 'O')
+ return ptr + 8;
+
+ ptr += 8;
+ size = READ_BE_UINT32(ptr);
+ ptr += 4;
+
+ // Okay, we're looking for one of those things: either
+ // an 'MThd' tag (for SMF), or a 'FORM' tag (for XMIDI).
+ size = 48; // Arbitrary; we should find our tag within the first 48 bytes of the resource
+ pos = 0;
+ while (pos < size) {
+ if (!memcmp(ptr + pos, "MThd", 4) || !memcmp(ptr + pos, "FORM", 4))
+ return ptr + pos;
+ ++pos; // We could probably iterate more intelligently
+ }
+
+ debug(3, "IMuseInternal::findStartOfSound(): Failed to align on sound %d!", sound);
+ return 0;
+}
+
+bool IMuseInternal::isMT32(int sound) {
+ byte *ptr = NULL;
+ uint32 tag;
+
+ if (_base_sounds)
+ ptr = _base_sounds[sound];
+
+ if (ptr == NULL)
+ return false;
+
+ tag = *(((uint32 *)ptr) + 1);
+ switch (tag) {
+ case MKID('ADL '):
+ case MKID('ASFX'): // Special AD class for old Adlib sound effects
+ case MKID('SPK '):
+ return false;
+
+ case MKID('AMI '):
+ case MKID('ROL '):
+ return true;
+
+ case MKID('MAC '): // Occurs in the Mac version of FOA and MI2
+ return true;
+
+ case MKID('GMD '):
+ case MKID('MIDI'): // Occurs in Sam & Max
+ return false;
+ }
+
+ // Old style 'RO' has equivalent properties to 'ROL'
+ if (ptr[4] == 'R' && ptr[5] == 'O')
+ return true;
+ // Euphony tracks show as 'SO' and have equivalent properties to 'ADL'
+ if (ptr[8] == 'S' && ptr[9] == 'O')
+ return false;
+
+ error("Unknown music type: '%s'", tag2str(tag));
+
+ return false;
+}
+
+bool IMuseInternal::isMIDI(int sound) {
+ byte *ptr = NULL;
+ uint32 tag;
+
+ if (_base_sounds)
+ ptr = _base_sounds[sound];
+
+ if (ptr == NULL)
+ return false;
+
+ tag = *(((uint32 *)ptr) + 1);
+ switch (tag) {
+ case MKID('ADL '):
+ case MKID('ASFX'): // Special AD class for old Adlib sound effects
+ case MKID('SPK '):
+ return false;
+
+ case MKID('AMI '):
+ case MKID('ROL '):
+ return true;
+
+ case MKID('MAC '): // Occurs in the Mac version of FOA and MI2
+ return true;
+
+ case MKID('GMD '):
+ case MKID('MIDI'): // Occurs in Sam & Max
+ return true;
+ }
+
+ // Old style 'RO' has equivalent properties to 'ROL'
+ if (ptr[4] == 'R' && ptr[5] == 'O')
+ return true;
+ // Euphony tracks show as 'SO' and have equivalent properties to 'ADL'
+ // FIXME: Right now we're pretending it's GM.
+ if (ptr[8] == 'S' && ptr[9] == 'O')
+ return true;
+
+ error("Unknown music type: '%s'", tag2str(tag));
+
+ return false;
+}
+
+MidiDriver *IMuseInternal::getBestMidiDriver(int sound) {
+ MidiDriver *driver = NULL;
+
+ if (isMIDI(sound)) {
+ if (_midi_native) {
+ driver = _midi_native;
+ } else {
+ // Route it through Adlib anyway.
+ driver = _midi_adlib;
+ }
+ } else {
+ driver = _midi_adlib;
+ }
+ return driver;
+}
+
+bool IMuseInternal::startSound(int sound) {
+ Player *player;
+ void *ptr;
+
+ // Do not start a sound if it is already set to start on an ImTrigger
+ // event. This fixes carnival music problems where a sound has been set
+ // to trigger at the right time, but then is started up immediately
+ // anyway, only to be restarted later when the trigger occurs.
+ //
+ // However, we have to make sure the sound with the trigger is actually
+ // playing, otherwise the music may stop when Sam and Max are thrown
+ // out of Bumpusville, because entering the mansion sets up a trigger
+ // for a sound that isn't necessarily playing. This is somewhat related
+ // to bug #780918.
+
+ int i;
+ ImTrigger *trigger = _snm_triggers;
+ for (i = ARRAYSIZE(_snm_triggers); i; --i, ++trigger) {
+ if (trigger->sound && trigger->id && trigger->command[0] == 8 && trigger->command[1] == sound && getSoundStatus(trigger->sound))
+ return false;
+ }
+
+ ptr = findStartOfSound(sound);
+ if (!ptr) {
+ debug(2, "IMuseInternal::startSound(): Couldn't find sound %d!", sound);
+ return false;
+ }
+
+ // Check which MIDI driver this track should use.
+ // If it's NULL, it ain't something we can play.
+ MidiDriver *driver = getBestMidiDriver(sound);
+ if (!driver)
+ return false;
+
+ // If the requested sound is already playing, start it over
+ // from scratch. This was originally a hack to prevent Sam & Max
+ // iMuse messiness while upgrading the iMuse engine, but it
+ // is apparently necessary to deal with fade-and-restart
+ // race conditions that were observed in MI2. Reference
+ // Bug #590511 and Patch #607175 (which was reversed to fix
+ // an FOA regression: Bug #622606).
+ player = findActivePlayer(sound);
+ if (!player)
+ player = allocate_player(128);
+ if (!player)
+ return false;
+
+ // HACK: This is to work around a problem at the Dino Bungie Memorial.
+ // There are three pieces of music involved here:
+ //
+ // 80 - Main theme (looping)
+ // 81 - Music when entering Rex's and Wally's room (not looping)
+ // 82 - Music when listening to Rex or Wally
+ //
+ // When entering, tune 81 starts, tune 80 is faded down (not out) and
+ // a trigger is set in tune 81 to fade tune 80 back up.
+ //
+ // When listening to Rex or Wally, tune 82 is started, tune 81 is faded
+ // out and tune 80 is faded down even further.
+ //
+ // However, when tune 81 is faded out its trigger will cause tune 80 to
+ // fade back up, resulting in two tunes being played simultaneously at
+ // full blast. It's no use trying to keep tune 81 playing at volume 0.
+ // It doesn't loop, so eventually it will terminate on its own.
+ //
+ // I don't know how the original interpreter handled this - or even if
+ // it handled it at all - but it looks like sloppy scripting to me. Our
+ // workaround is to clear the trigger if the player listens to Rex or
+ // Wally before tune 81 has finished on its own.
+
+ if (g_scumm->_game.id == GID_SAMNMAX && sound == 82 && getSoundStatus(81, false))
+ ImClearTrigger(81, 1);
+
+ player->clear();
+ return player->startSound(sound, driver, _direct_passthrough);
+}
+
+
+Player *IMuseInternal::allocate_player(byte priority) {
+ Player *player = _players, *best = NULL;
+ int i;
+ byte bestpri = 255;
+
+ for (i = _player_limit; i != 0; i--, player++) {
+ if (!player->isActive())
+ return player;
+ if (player->getPriority() < bestpri) {
+ best = player;
+ bestpri = player->getPriority();
+ }
+ }
+
+ if (bestpri < priority || _recycle_players)
+ return best;
+
+ debug(1, "Denying player request");
+ return NULL;
+}
+
+void IMuseInternal::init_players() {
+ Player *player = _players;
+ int i;
+
+ for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
+ player->_se = this;
+ player->clear(); // Used to just set _active to false
+ }
+}
+
+void IMuseInternal::init_parts() {
+ Part *part;
+ int i;
+
+ for (i = 0, part = _parts; i != ARRAYSIZE(_parts); i++, part++) {
+ part->init();
+ part->_se = this;
+ part->_slot = i;
+ }
+}
+
+int IMuseInternal::stopSound(int sound) {
+ int r = -1;
+ Player *player = findActivePlayer(sound);
+ if (player) {
+ player->clear();
+ r = 0;
+ }
+ return r;
+}
+
+int IMuseInternal::stopAllSounds() {
+ Player *player = _players;
+ int i;
+
+ for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
+ if (player->isActive())
+ player->clear();
+ }
+ return 0;
+}
+
+void IMuseInternal::on_timer(MidiDriver *midi) {
+ if (_paused || !_initialized)
+ return;
+
+ if (midi == _midi_native || !_midi_native)
+ handleDeferredCommands(midi);
+ sequencer_timers(midi);
+}
+
+int IMuseInternal::getMusicTimer() const {
+ int best_time = 0;
+ const Player *player = _players;
+ int i;
+
+ for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
+ if (player->isActive()) {
+ int timer = player->getMusicTimer();
+ if (timer > best_time)
+ best_time = timer;
+ }
+ }
+ return best_time;
+}
+
+void IMuseInternal::sequencer_timers(MidiDriver *midi) {
+ Player *player = _players;
+ int i;
+ for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
+ if (player->isActive() && player->getMidiDriver() == midi) {
+ player->onTimer();
+ }
+ }
+}
+
+void IMuseInternal::handle_marker(uint id, byte data) {
+ uint16 *p = 0;
+ uint pos;
+
+ if (_queue_adding && _queue_sound == id && data == _queue_marker)
+ return;
+
+ // Fix for bug #733401, revised for bug #761637:
+ // It would seem that sometimes a marker is in the queue
+ // but not at the head position. In the case of our bug,
+ // this seems to be the result of commands in the queue
+ // for songs that are no longer playing. So we skip
+ // ahead to the appropriate marker, effectively chomping
+ // anything in the queue before it. This fixes the FOA
+ // end credits music, but needs to be tested for inappopriate
+ // behavior elsewhere.
+ pos = _queue_end;
+ while (pos != _queue_pos) {
+ p = _cmd_queue[pos].array;
+ if (p[0] == TRIGGER_ID && p[1] == id && p[2] == data)
+ break;
+ pos = (pos + 1) % ARRAYSIZE(_cmd_queue);
+ }
+
+ if (pos == _queue_pos)
+ return;
+
+ if (pos != _queue_end)
+ debug(0, "Skipping entries in iMuse command queue to reach marker");
+
+ _trigger_count--;
+ _queue_cleared = false;
+ do {
+ pos = (pos + 1) % ARRAYSIZE(_cmd_queue);
+ if (_queue_pos == pos)
+ break;
+ p = _cmd_queue[pos].array;
+ if (*p++ != COMMAND_ID)
+ break;
+ _queue_end = pos;
+
+ doCommand(p[0], p[1], p[2], p[3], p[4], p[5], p[6], 0);
+
+ if (_queue_cleared)
+ return;
+ pos = _queue_end;
+ } while (1);
+
+ _queue_end = pos;
+}
+
+int IMuseInternal::get_channel_volume(uint a) {
+ if (a < 8)
+ return _channel_volume_eff[a];
+ return (_master_volume * _music_volume / 255) / 2;
+}
+
+Part *IMuseInternal::allocate_part(byte pri, MidiDriver *midi) {
+ Part *part, *best = NULL;
+ int i;
+
+ for (i = ARRAYSIZE(_parts), part = _parts; i != 0; i--, part++) {
+ if (!part->_player)
+ return part;
+ if (pri >= part->_pri_eff) {
+ pri = part->_pri_eff;
+ best = part;
+ }
+ }
+
+ if (best) {
+ best->uninit();
+ reallocateMidiChannels(midi);
+ } else {
+ debug(1, "Denying part request");
+ }
+ return best;
+}
+
+int IMuseInternal::getSoundStatus(int sound, bool ignoreFadeouts) const {
+ int i;
+ const Player *player = _players;
+
+ for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
+ if (player->isActive() && (!ignoreFadeouts || !player->isFadingOut())) {
+ if (sound == -1)
+ return player->getID();
+ else if (player->getID() == (uint16)sound)
+ return 1;
+ }
+ }
+ return (sound == -1) ? 0 : get_queue_sound_status(sound);
+}
+
+int IMuseInternal::get_queue_sound_status(int sound) const {
+ const uint16 *a;
+ int i, j;
+
+ j = _queue_pos;
+ i = _queue_end;
+
+ while (i != j) {
+ a = _cmd_queue[i].array;
+ if (a[0] == COMMAND_ID && a[1] == 8 && a[2] == (uint16)sound)
+ return 2;
+ i = (i + 1) % ARRAYSIZE(_cmd_queue);
+ }
+
+ for (i = 0; i < ARRAYSIZE (_deferredCommands); ++i) {
+ if (_deferredCommands[i].time_left && _deferredCommands[i].a == 8 &&
+ _deferredCommands[i].b == sound) {
+ return 2;
+ }
+ }
+
+ return 0;
+}
+
+int IMuseInternal::set_volchan(int sound, int volchan) {
+ int r;
+ int i;
+ int num;
+ Player *player, *best, *sameid;
+
+ r = get_volchan_entry(volchan);
+ if (r == -1)
+ return -1;
+
+ if (r >= 8) {
+ player = findActivePlayer(sound);
+ if (player && player->_vol_chan != (uint16)volchan) {
+ player->_vol_chan = volchan;
+ player->setVolume(player->getVolume());
+ return 0;
+ }
+ return -1;
+ } else {
+ best = NULL;
+ num = 0;
+ sameid = NULL;
+ for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
+ if (player->isActive()) {
+ if (player->_vol_chan == (uint16)volchan) {
+ num++;
+ if (!best || player->getPriority() <= best->getPriority())
+ best = player;
+ } else if (player->getID() == (uint16)sound) {
+ sameid = player;
+ }
+ }
+ }
+ if (sameid == NULL)
+ return -1;
+ if (num >= r)
+ best->clear();
+ player->_vol_chan = volchan;
+ player->setVolume(player->getVolume());
+ return 0;
+ }
+}
+
+int IMuseInternal::clear_queue() {
+ _queue_adding = false;
+ _queue_cleared = true;
+ _queue_pos = 0;
+ _queue_end = 0;
+ _trigger_count = 0;
+ return 0;
+}
+
+int IMuseInternal::enqueue_command(int a, int b, int c, int d, int e, int f, int g) {
+ uint16 *p;
+ uint i;
+
+ i = _queue_pos;
+
+ if (i == _queue_end)
+ return -1;
+
+ if (a == -1) {
+ _queue_adding = false;
+ _trigger_count++;
+ return 0;
+ }
+
+ p = _cmd_queue[_queue_pos].array;
+ p[0] = COMMAND_ID;
+ p[1] = a;
+ p[2] = b;
+ p[3] = c;
+ p[4] = d;
+ p[5] = e;
+ p[6] = f;
+ p[7] = g;
+
+ i = (i + 1) % ARRAYSIZE(_cmd_queue);
+
+ if (_queue_end != i) {
+ _queue_pos = i;
+ return 0;
+ } else {
+ _queue_pos = (i - 1) % ARRAYSIZE(_cmd_queue);
+ return -1;
+ }
+}
+
+int IMuseInternal::query_queue(int param) {
+ switch (param) {
+ case 0: // Get trigger count
+ return _trigger_count;
+ case 1: // Get trigger type
+ if (_queue_end == _queue_pos)
+ return -1;
+ return _cmd_queue[_queue_end].array[1];
+ case 2: // Get trigger sound
+ if (_queue_end == _queue_pos)
+ return 0xFF;
+ return _cmd_queue[_queue_end].array[2];
+ default:
+ return -1;
+ }
+}
+
+int IMuseInternal::setMusicVolume(uint vol) {
+ if (vol > 255)
+ vol = 255;
+ if (_music_volume == vol)
+ return 0;
+ _music_volume = vol;
+ vol = _master_volume * _music_volume / 255;
+ for (uint i = 0; i < ARRAYSIZE(_channel_volume); i++) {
+ _channel_volume_eff[i] = _channel_volume[i] * vol / 255;
+ }
+ if (!_paused)
+ update_volumes();
+ return 0;
+}
+
+int IMuseInternal::setImuseMasterVolume(uint vol) {
+ if (vol > 255)
+ vol = 255;
+ if (_master_volume == vol)
+ return 0;
+ _master_volume = vol;
+ vol = _master_volume * _music_volume / 255;
+ for (uint i = 0; i < ARRAYSIZE(_channel_volume); i++) {
+ _channel_volume_eff[i] = _channel_volume[i] * vol / 255;
+ }
+ if (!_paused)
+ update_volumes();
+ return 0;
+}
+
+int IMuseInternal::terminate1() {
+ _initialized = false;
+ stopAllSounds();
+ return 0;
+}
+
+// This is the stuff that has to be done
+// outside the monitor's mutex, otherwise
+// a deadlock occurs.
+int IMuseInternal::terminate2() {
+ if (_midi_adlib) {
+ _midi_adlib->close();
+ delete _midi_adlib;
+ _midi_adlib = 0;
+ }
+
+ if (_midi_native) {
+ _midi_native->close();
+ delete _midi_native;
+ _midi_native = 0;
+ }
+
+ return 0;
+}
+
+int IMuseInternal::enqueue_trigger(int sound, int marker) {
+ uint16 *p;
+ uint pos;
+
+ pos = _queue_pos;
+
+ p = _cmd_queue[pos].array;
+ p[0] = TRIGGER_ID;
+ p[1] = sound;
+ p[2] = marker;
+
+ pos = (pos + 1) % ARRAYSIZE(_cmd_queue);
+ if (_queue_end == pos) {
+ _queue_pos = (pos - 1) % ARRAYSIZE(_cmd_queue);
+ return -1;
+ }
+
+ _queue_pos = pos;
+ _queue_adding = true;
+ _queue_sound = sound;
+ _queue_marker = marker;
+ return 0;
+}
+
+int32 IMuseInternal::doCommand(int a, int b, int c, int d, int e, int f, int g, int h) {
+ int args[8];
+ args[0] = a;
+ args[1] = b;
+ args[2] = c;
+ args[3] = d;
+ args[4] = e;
+ args[5] = f;
+ args[6] = g;
+ args[7] = h;
+ return doCommand(8, args);
+}
+
+int32 IMuseInternal::doCommand(int numargs, int a[]) {
+ int i;
+
+ if (numargs < 1)
+ return -1;
+ byte cmd = a[0] & 0xFF;
+ byte param = a[0] >> 8;
+ Player *player = NULL;
+
+ if (!_initialized && (cmd || param))
+ return -1;
+
+#ifdef IMUSE_DEBUG
+ {
+ char string[128];
+ sprintf(string, "doCommand - %d (%d/%d)", a[0], (int)param, (int)cmd);
+ for (i = 1; i < numargs; ++i)
+ sprintf(string + strlen(string), ", %d", a[i]);
+ debug(0, string);
+ }
+#endif
+
+ if (param == 0) {
+ switch (cmd) {
+ case 6:
+ if (a[1] > 127)
+ return -1;
+ else {
+ debug(0, "IMuse doCommand(6) - setImuseMasterVolume (%d)", a[1]);
+ return setImuseMasterVolume((a[1] << 1) | (a[1] ? 0 : 1)); // Convert from 0-127 to 0-255
+ }
+ case 7:
+ debug(0, "IMuse doCommand(7) - getMasterVolume (%d)", a[1]);
+ return _master_volume / 2; // Convert from 0-255 to 0-127
+ case 8:
+ return startSound(a[1]) ? 0 : -1;
+ case 9:
+ return stopSound(a[1]);
+ case 10: // FIXME: Sam and Max - Not sure if this is correct
+ return stopAllSounds();
+ case 11:
+ return stopAllSounds();
+ case 12:
+ // Sam & Max: Player-scope commands
+ player = findActivePlayer(a[1]);
+ if (!player)
+ return -1;
+
+ switch (a[3]) {
+ case 6:
+ // Set player volume.
+ return player->setVolume(a[4]);
+ default:
+ error("IMuseInternal::doCommand(12) unsupported sub-command %d", a[3]);
+ }
+ return -1;
+ case 13:
+ return getSoundStatus(a[1]);
+ case 14:
+ // Sam and Max: Parameter fade
+ player = findActivePlayer(a[1]);
+ if (player)
+ return player->addParameterFader(a[3], a[4], a[5]);
+ return -1;
+
+ case 15:
+ // Sam & Max: Set hook for a "maybe" jump
+ player = findActivePlayer(a[1]);
+ if (player) {
+ player->setHook(0, a[3], 0);
+ return 0;
+ }
+ return -1;
+ case 16:
+ debug(0, "IMuse doCommand(16) - set_volchan (%d, %d)", a[1], a[2]);
+ return set_volchan(a[1], a[2]);
+ case 17:
+ if (g_scumm->_game.id != GID_SAMNMAX) {
+ debug(0, "IMuse doCommand(17) - set_channel_volume (%d, %d)", a[1], a[2]);
+ return set_channel_volume(a[1], a[2]);
+ } else {
+ if (a[4]) {
+ int b[16];
+ memset(b, 0, sizeof(b));
+ for (i = 0; i < numargs; ++i)
+ b[i] = a[i];
+ return ImSetTrigger(b[1], b[3], b[4], b[5], b[6], b[7], b[8], b[9], b[10], b[11]);
+ } else {
+ return ImClearTrigger(a[1], a[3]);
+ }
+ }
+ case 18:
+ if (g_scumm->_game.id != GID_SAMNMAX) {
+ return set_volchan_entry(a[1], a[2]);
+ } else {
+ // Sam & Max: ImCheckTrigger.
+ // According to Mike's notes to Ender,
+ // this function returns the number of triggers
+ // associated with a particular player ID and
+ // trigger ID.
+ a[0] = 0;
+ for (i = 0; i < ARRAYSIZE(_snm_triggers); ++i) {
+ if (_snm_triggers[i].sound == a[1] && _snm_triggers[i].id &&
+ (a[3] == -1 || _snm_triggers[i].id == a[3]))
+ {
+ ++a[0];
+ }
+ }
+ return a[0];
+ }
+ case 19:
+ // Sam & Max: ImClearTrigger
+ // This should clear a trigger that's been set up
+ // with ImSetTrigger(cmd == 17). Seems to work....
+ return ImClearTrigger(a[1], a[3]);
+ case 20:
+ // Sam & Max: Deferred Command
+ addDeferredCommand(a[1], a[2], a[3], a[4], a[5], a[6], a[7]);
+ return 0;
+ case 2:
+ case 3:
+ return 0;
+ default:
+ error("doCommand(%d [%d/%d], %d, %d, %d, %d, %d, %d, %d) unsupported", a[0], param, cmd, a[1], a[2], a[3], a[4], a[5], a[6], a[7]);
+ }
+ } else if (param == 1) {
+ if ((1 << cmd) & 0x783FFF) {
+ player = findActivePlayer(a[1]);
+ if (!player)
+ return -1;
+ if ((1 << cmd) & (1 << 11 | 1 << 22)) {
+ assert(a[2] >= 0 && a[2] <= 15);
+ player = (Player *)player->getPart(a[2]);
+ if (!player)
+ return -1;
+ }
+ }
+
+ switch (cmd) {
+ case 0:
+ if (g_scumm->_game.id == GID_SAMNMAX) {
+ if (a[3] == 1) // Measure number
+ return ((player->getBeatIndex() - 1) >> 2) + 1;
+ else if (a[3] == 2) // Beat number
+ return player->getBeatIndex();
+ return -1;
+ } else {
+ return player->getParam(a[2], a[3]);
+ }
+ case 1:
+ if (g_scumm->_game.id == GID_SAMNMAX) {
+ // FIXME: Could someone verify this?
+ //
+ // This jump instruction is known to be used in
+ // the following cases:
+ //
+ // 1) Going anywhere on the USA map
+ // 2) Winning the Wak-A-Rat game
+ // 3) Losing or quitting the Wak-A-Rat game
+ // 4) Conroy hitting Max with a golf club
+ //
+ // For all these cases the position parameters
+ // are always the same: 2, 1, 0, 0.
+ //
+ // 5) When leaving the bigfoot party. The
+ // position parameters are: 3, 4, 300, 0
+ // 6) At Frog Rock, when the UFO appears. The
+ // position parameters are: 10, 4, 400, 1
+ //
+ // The last two cases used to be buggy, so I
+ // have made a change to how the last two
+ // position parameters are handled. I still do
+ // not know if it's correct, but it sounds
+ // good to me at least.
+
+ debug(0, "doCommand(%d [%d/%d], %d, %d, %d, %d, %d, %d, %d)", a[0], param, cmd, a[1], a[2], a[3], a[4], a[5], a[6], a[7]);
+ player->jump(a[3] - 1, (a[4] - 1) * 4 + a[5], a[6] + ((a[7] * player->getTicksPerBeat()) >> 2));
+ } else
+ player->setPriority(a[2]);
+ return 0;
+ case 2:
+ return player->setVolume(a[2]);
+ case 3:
+ player->setPan(a[2]);
+ return 0;
+ case 4:
+ return player->setTranspose(a[2], a[3]);
+ case 5:
+ player->setDetune(a[2]);
+ return 0;
+ case 6:
+ player->setSpeed(a[2]);
+ return 0;
+ case 7:
+ return player->jump(a[2], a[3], a[4]) ? 0 : -1;
+ case 8:
+ return player->scan(a[2], a[3], a[4]);
+ case 9:
+ return player->setLoop(a[2], a[3], a[4], a[5], a[6]) ? 0 : -1;
+ case 10:
+ player->clearLoop();
+ return 0;
+ case 11:
+ ((Part *)player)->set_onoff(a[3] != 0);
+ return 0;
+ case 12:
+ return player->setHook(a[2], a[3], a[4]);
+ case 13:
+ return player->addParameterFader(ParameterFader::pfVolume, a[2], a[3]);
+ case 14:
+ return enqueue_trigger(a[1], a[2]);
+ case 15:
+ return enqueue_command(a[1], a[2], a[3], a[4], a[5], a[6], a[7]);
+ case 16:
+ return clear_queue();
+ case 19:
+ return player->getParam(a[2], a[3]);
+ case 20:
+ return player->setHook(a[2], a[3], a[4]);
+ case 21:
+ return -1;
+ case 22:
+ ((Part *)player)->volume(a[3]);
+ return 0;
+ case 23:
+ return query_queue(a[1]);
+ case 24:
+ return 0;
+ default:
+ error("doCommand(%d [%d/%d], %d, %d, %d, %d, %d, %d, %d) unsupported", a[0], param, cmd, a[1], a[2], a[3], a[4], a[5], a[6], a[7]);
+ return -1;
+ }
+ }
+
+ return -1;
+}
+
+int32 IMuseInternal::ImSetTrigger(int sound, int id, int a, int b, int c, int d, int e, int f, int g, int h) {
+ // Sam & Max: ImSetTrigger.
+ // Sets a trigger for a particular player and
+ // marker ID, along with doCommand parameters
+ // to invoke at the marker. The marker is
+ // represented by MIDI SysEx block 00 xx(F7)
+ // where "xx" is the marker ID.
+ uint16 oldest_trigger = 0;
+ ImTrigger *oldest_ptr = NULL;
+
+ int i;
+ ImTrigger *trig = _snm_triggers;
+ for (i = ARRAYSIZE(_snm_triggers); i; --i, ++trig) {
+ if (!trig->id)
+ break;
+ // We used to only compare 'id' and 'sound' here, but at least
+ // at the Dino Bungie Memorial that causes the music to stop
+ // after getting the T-Rex tooth. See bug #888161.
+ if (trig->id == id && trig->sound == sound && trig->command[0] == a)
+ break;
+
+ uint16 diff;
+ if (trig->expire <= _snm_trigger_index)
+ diff = _snm_trigger_index - trig->expire;
+ else
+ diff = 0x10000 - trig->expire + _snm_trigger_index;
+
+ if (!oldest_ptr || oldest_trigger < diff) {
+ oldest_ptr = trig;
+ oldest_trigger = diff;
+ }
+ }
+
+ // If we didn't find a trigger, see if we can expire one.
+ if (!i) {
+ if (!oldest_ptr)
+ return -1;
+ trig = oldest_ptr;
+ }
+
+ trig->id = id;
+ trig->sound = sound;
+ trig->expire = (++_snm_trigger_index & 0xFFFF);
+ trig->command[0] = a;
+ trig->command[1] = b;
+ trig->command[2] = c;
+ trig->command[3] = d;
+ trig->command[4] = e;
+ trig->command[5] = f;
+ trig->command[6] = g;
+ trig->command[7] = h;
+
+ // If the command is to start a sound, stop that sound if it's already playing.
+ // This fixes some carnival music problems.
+ // NOTE: We ONLY do this if the sound that will trigger the command is actually
+ // playing. Otherwise, there's a problem when exiting and re-entering the
+ // Bumpusville mansion. Ref Bug #780918.
+ if (trig->command[0] == 8 && getSoundStatus(trig->command[1]) && getSoundStatus(sound))
+ stopSound(trig->command[1]);
+ return 0;
+}
+
+int32 IMuseInternal::ImClearTrigger(int sound, int id) {
+ int count = 0;
+ int i;
+ ImTrigger *trig = _snm_triggers;
+ for (i = ARRAYSIZE(_snm_triggers); i; --i, ++trig) {
+ if ((sound == -1 || trig->sound == sound) && trig->id && (id == -1 || trig->id == id)) {
+ trig->sound = trig->id = 0;
+ ++count;
+ }
+ }
+ return (count > 0) ? 0 : -1;
+}
+
+int32 IMuseInternal::ImFireAllTriggers(int sound) {
+ if (!sound)
+ return 0;
+ int count = 0;
+ int i;
+ for (i = 0; i < ARRAYSIZE(_snm_triggers); ++i) {
+ if (_snm_triggers[i].sound == sound) {
+ _snm_triggers[i].sound = _snm_triggers[i].id = 0;
+ doCommand(8, _snm_triggers[i].command);
+ ++count;
+ }
+ }
+ return (count > 0) ? 0 : -1;
+}
+
+int IMuseInternal::set_channel_volume(uint chan, uint vol)
+{
+ if (chan >= 8 || vol > 127)
+ return -1;
+
+ _channel_volume[chan] = vol;
+ _channel_volume_eff[chan] = _master_volume * _music_volume * vol / 255 / 255;
+ update_volumes();
+ return 0;
+}
+
+void IMuseInternal::update_volumes() {
+ Player *player;
+ int i;
+
+ for (i = ARRAYSIZE(_players), player = _players; i != 0; i--, player++) {
+ if (player->isActive())
+ player->setVolume(player->getVolume());
+ }
+}
+
+int IMuseInternal::set_volchan_entry(uint a, uint b) {
+ if (a >= 8)
+ return -1;
+ _volchan_table[a] = b;
+ return 0;
+}
+
+int HookDatas::query_param(int param, byte chan) {
+ switch (param) {
+ case 18:
+ return _jump[0];
+ case 19:
+ return _transpose;
+ case 20:
+ return _part_onoff[chan];
+ case 21:
+ return _part_volume[chan];
+ case 22:
+ return _part_program[chan];
+ case 23:
+ return _part_transpose[chan];
+ default:
+ return -1;
+ }
+}
+
+int HookDatas::set(byte cls, byte value, byte chan) {
+ switch (cls) {
+ case 0:
+ if (value != _jump[0]) {
+ _jump[1] = _jump[0];
+ _jump[0] = value;
+ }
+ break;
+ case 1:
+ _transpose = value;
+ break;
+ case 2:
+ if (chan < 16)
+ _part_onoff[chan] = value;
+ else if (chan == 16)
+ memset(_part_onoff, value, 16);
+ break;
+ case 3:
+ if (chan < 16)
+ _part_volume[chan] = value;
+ else if (chan == 16)
+ memset(_part_volume, value, 16);
+ break;
+ case 4:
+ if (chan < 16)
+ _part_program[chan] = value;
+ else if (chan == 16)
+ memset(_part_program, value, 16);
+ break;
+ case 5:
+ if (chan < 16)
+ _part_transpose[chan] = value;
+ else if (chan == 16)
+ memset(_part_transpose, value, 16);
+ break;
+ default:
+ return -1;
+ }
+ return 0;
+}
+
+Player *IMuseInternal::findActivePlayer(int id) {
+ int i;
+ Player *player = _players;
+
+ for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
+ if (player->isActive() && player->getID() == (uint16)id)
+ return player;
+ }
+ return NULL;
+}
+
+int IMuseInternal::get_volchan_entry(uint a) {
+ if (a < 8)
+ return _volchan_table[a];
+ return -1;
+}
+
+uint32 IMuseInternal::property(int prop, uint32 value) {
+ switch (prop) {
+ case IMuse::PROP_TEMPO_BASE:
+ // This is a specified as a percentage of normal
+ // music speed. The number must be an integer
+ // ranging from 50 to 200(for 50% to 200% normal speed).
+ if (value >= 50 && value <= 200)
+ _tempoFactor = value;
+ break;
+
+ case IMuse::PROP_NATIVE_MT32:
+ _native_mt32 = (value > 0);
+ Instrument::nativeMT32(_native_mt32);
+ if (_midi_native && _native_mt32)
+ initMT32(_midi_native);
+ break;
+
+ case IMuse::PROP_GS:
+ _enable_gs = (value > 0);
+
+ // If True Roland MT-32 is not selected, run in GM or GS mode.
+ // If it is selected, change the Roland GS synth to MT-32 mode.
+ if (_midi_native && !_native_mt32)
+ initGM(_midi_native);
+ else if (_midi_native && _native_mt32 && _enable_gs) {
+ _sc55 = true;
+ initGM(_midi_native);
+ }
+ break;
+
+ case IMuse::PROP_LIMIT_PLAYERS:
+ if (value > 0 && value <= ARRAYSIZE(_players))
+ _player_limit = (int)value;
+ break;
+
+ case IMuse::PROP_RECYCLE_PLAYERS:
+ _recycle_players = (value != 0);
+ break;
+
+ case IMuse::PROP_DIRECT_PASSTHROUGH:
+ _direct_passthrough = (value != 0);
+ break;
+ }
+
+ return 0;
+}
+
+void IMuseInternal::setBase(byte **base) {
+ _base_sounds = base;
+}
+
+IMuseInternal *IMuseInternal::create(OSystem *syst, MidiDriver *nativeMidiDriver, MidiDriver *adlibMidiDriver) {
+ IMuseInternal *i = new IMuseInternal;
+ i->initialize(syst, nativeMidiDriver, adlibMidiDriver);
+ return i;
+}
+
+int IMuseInternal::initialize(OSystem *syst, MidiDriver *native_midi, MidiDriver *adlib_midi) {
+ int i;
+
+ _midi_native = native_midi;
+ _midi_adlib = adlib_midi;
+ if (native_midi != NULL)
+ initMidiDriver(native_midi);
+ if (adlib_midi != NULL)
+ initMidiDriver(adlib_midi);
+
+ if (!_tempoFactor)
+ _tempoFactor = 100;
+ _master_volume = 255;
+
+ for (i = 0; i != 8; i++)
+ _channel_volume[i] = _channel_volume_eff[i] = _volchan_table[i] = 127;
+
+ init_players();
+ init_queue();
+ init_parts();
+
+ _initialized = true;
+
+ return 0;
+}
+
+void IMuseInternal::initMidiDriver(MidiDriver *midi) {
+ // Open MIDI driver
+ int result = midi->open();
+ if (result)
+ error("IMuse initialization - %s", MidiDriver::getErrorName(result));
+
+ // Connect to the driver's timer
+ midi->setTimerCallback(midi, &IMuseInternal::midiTimerCallback);
+}
+
+void IMuseInternal::initMT32(MidiDriver *midi) {
+ byte buffer[52];
+ char info[256] = "ScummVM ";
+ int len;
+
+ // Reset the MT-32
+ memcpy(&buffer[0], "\x41\x10\x16\x12\x7f\x00\x00\x01\x00", 9);
+ midi->sysEx(buffer, 9);
+ g_system->delayMillis(100);
+
+ // Compute version string (truncated to 20 chars max.)
+ strcat(info, gScummVMVersion);
+ len = strlen(info);
+ if (len > 20)
+ len = 20;
+
+ // Display a welcome message on MT-32 displays.
+ memcpy(&buffer[4], "\x20\x00\x00", 3);
+ memcpy(&buffer[7], " ", 20);
+ memcpy(buffer + 7 +(20 - len) / 2, info, len);
+ byte checksum = 0;
+ for (int i = 4; i < 27; ++i)
+ checksum -= buffer[i];
+ buffer[27] = checksum & 0x7F;
+ midi->sysEx(buffer, 28);
+ g_system->delayMillis(500);
+
+ // Setup master tune, reverb mode, reverb time, reverb level,
+ // channel mapping, partial reserve and master volume
+ memcpy(&buffer[4], "\x10\x00\x00\x40\x00\x04\x04\x04\x04\x04\x04\x04\x04\x04\x04\x00\x01\x02\x03\x04\x05\x06\x07\x08\x09\x64\x77", 27);
+ midi->sysEx(buffer, 31);
+ g_system->delayMillis(250);
+
+ // Map percussion to notes 24 - 34 without reverb
+ memcpy(&buffer[4], "\x03\x01\x10\x40\x64\x07\x00\x4a\x64\x06\x00\x41\x64\x07\x00\x4b\x64\x08\x00\x45\x64\x06\x00\x44\x64\x0b\x00\x51\x64\x05\x00\x43\x64\x08\x00\x50\x64\x07\x00\x42\x64\x03\x00\x4c\x64\x07\x00\x44", 48);
+ midi->sysEx(buffer, 52);
+ g_system->delayMillis(250);
+}
+
+void IMuseInternal::initGM(MidiDriver *midi) {
+ byte buffer[11];
+ int i;
+
+ // General MIDI System On message
+ // Resets all GM devices to default settings
+ memcpy(&buffer[0], "\xF0\x7E\x7F\x09\x01\xF7", 6);
+ midi->sysEx(buffer, 6);
+ debug(2, "GM SysEx: GM System On");
+ g_system->delayMillis(200);
+
+ if (_enable_gs) {
+
+ // All GS devices recognize the GS Reset command,
+ // even with Roland's ID. It is impractical to
+ // support other manufacturers' devices for
+ // further GS settings, as there are limitless
+ // numbers of them out there that would each
+ // require individual SysEx commands with unique IDs.
+
+ // Roland GS SysEx ID
+ memcpy(&buffer[0], "\xF0\x41\x10\x42\x12", 5);
+
+ // GS Reset
+ memcpy(&buffer[5], "\x40\x00\x7F\x00\x41\xF7", 6);
+ midi->sysEx(buffer, 11);
+ debug(2, "GS SysEx: GS Reset");
+ g_system->delayMillis(200);
+
+ if (_sc55) {
+ // This mode is for GS devices that support an MT-32-compatible
+ // Map, such as the Roland Sound Canvas line of modules. It
+ // will allow them to work with True MT-32 mode, but will
+ // obviously still ignore MT-32 SysEx (and thus custom
+ // instruments).
+
+ // Set Channels 1-16 to SC-55 Map, then CM-64/32L Variation
+ for (i = 0; i < 16; ++i) {
+ midi->send(( 127 << 16) | (0 << 8) | (0xB0 | i));
+ midi->send(( 1 << 16) | (32 << 8) | (0xB0 | i));
+ midi->send(( 0 << 16) | (0 << 8) | (0xC0 | i));
+ }
+ debug(2, "GS Program Change: CM-64/32L Map Selected");
+
+ // Set Percussion Channel to SC-55 Map (CC#32, 01H), then
+ // Switch Drum Map to CM-64/32L (MT-32 Compatible Drums)
+ midi->getPercussionChannel()->controlChange(0, 0);
+ midi->getPercussionChannel()->controlChange(32, 1);
+ midi->send(127 << 8 | 0xC0 | 9);
+ debug(2, "GS Program Change: Drum Map is CM-64/32L");
+
+ }
+
+ // Set Master Chorus to 0. The MT-32 has no chorus capability.
+ memcpy(&buffer[5], "\x40\x01\x3A\x00\x05\xF7", 6);
+ midi->sysEx(buffer, 11);
+ debug(2, "GS SysEx: Master Chorus Level is 0");
+
+ // Set Channels 1-16 Reverb to 64, which is the
+ // equivalent of MT-32 default Reverb Level 5
+ for (i = 0; i < 16; ++i)
+ midi->send(( 64 << 16) | (91 << 8) | (0xB0 | i));
+ debug(2, "GM Controller 91 Change: Channels 1-16 Reverb Level is 64");
+
+ // Set Channels 1-16 Pitch Bend Sensitivity to
+ // 12 semitones; then lock the RPN by setting null.
+ for (i = 0; i < 16; ++i) {
+ midi->send(( 0 << 16) | (100 << 8) | (0xB0 | i));
+ midi->send(( 0 << 16) | (101 << 8) | (0xB0 | i));
+ midi->send(( 12 << 16) | (6 << 8) | (0xB0 | i));
+ midi->send(( 0 << 16) | (38 << 8) | (0xB0 | i));
+ midi->send(( 127 << 16) | (100 << 8) | (0xB0 | i));
+ midi->send(( 127 << 16) | (101 << 8) | (0xB0 | i));
+ }
+ debug(2, "GM Controller 6 Change: Channels 1-16 Pitch Bend Sensitivity is 12 semitones");
+
+ // Set channels 1-16 Mod. LFO1 Pitch Depth to 4
+ memcpy(&buffer[5], "\x40\x20\x04\x04\x18\xF7", 6);
+ midi->sysEx(buffer, 11);
+ memcpy(&buffer[5], "\x40\x21\x04\x04\x17\xF7", 6);
+ midi->sysEx(buffer, 11);
+ memcpy(&buffer[5], "\x40\x22\x04\x04\x16\xF7", 6);
+ midi->sysEx(buffer, 11);
+ memcpy(&buffer[5], "\x40\x23\x04\x04\x15\xF7", 6);
+ midi->sysEx(buffer, 11);
+ memcpy(&buffer[5], "\x40\x24\x04\x04\x14\xF7", 6);
+ midi->sysEx(buffer, 11);
+ memcpy(&buffer[5], "\x40\x25\x04\x04\x13\xF7", 6);
+ midi->sysEx(buffer, 11);
+ memcpy(&buffer[5], "\x40\x26\x04\x04\x12\xF7", 6);
+ midi->sysEx(buffer, 11);
+ memcpy(&buffer[5], "\x40\x27\x04\x04\x11\xF7", 6);
+ midi->sysEx(buffer, 11);
+ memcpy(&buffer[5], "\x40\x28\x04\x04\x10\xF7", 6);
+ midi->sysEx(buffer, 11);
+ memcpy(&buffer[5], "\x40\x29\x04\x04\x0F\xF7", 6);
+ midi->sysEx(buffer, 11);
+ memcpy(&buffer[5], "\x40\x2A\x04\x04\x0E\xF7", 6);
+ midi->sysEx(buffer, 11);
+ memcpy(&buffer[5], "\x40\x2B\x04\x04\x0D\xF7", 6);
+ midi->sysEx(buffer, 11);
+ memcpy(&buffer[5], "\x40\x2C\x04\x04\x0C\xF7", 6);
+ midi->sysEx(buffer, 11);
+ memcpy(&buffer[5], "\x40\x2D\x04\x04\x0B\xF7", 6);
+ midi->sysEx(buffer, 11);
+ memcpy(&buffer[5], "\x40\x2E\x04\x04\x0A\xF7", 6);
+ midi->sysEx(buffer, 11);
+ memcpy(&buffer[5], "\x40\x2F\x04\x04\x09\xF7", 6);
+ midi->sysEx(buffer, 11);
+ debug(2, "GS SysEx: Channels 1-16 Mod. LFO1 Pitch Depth Level is 4");
+
+ // Set Percussion Channel Expression to 80
+ midi->getPercussionChannel()->controlChange(11, 80);
+ debug(2, "GM Controller 11 Change: Percussion Channel Expression Level is 80");
+
+ // Turn off Percussion Channel Rx. Expression so that
+ // Expression cannot be modified. I don't know why, but
+ // Roland does it this way.
+ memcpy(&buffer[5], "\x40\x10\x0E\x00\x22\xF7", 6);
+ midi->sysEx(buffer, 11);
+ debug(2, "GS SysEx: Percussion Channel Rx. Expression is OFF");
+
+ // Change Reverb Character to 0. I don't think this
+ // sounds most like MT-32, but apparently Roland does.
+ memcpy(&buffer[5], "\x40\x01\x31\x00\x0E\xF7", 6);
+ midi->sysEx(buffer, 11);
+ debug(2, "GS SysEx: Reverb Character is 0");
+
+ // Change Reverb Pre-LF to 4, which is similar to
+ // what MT-32 reverb does.
+ memcpy(&buffer[5], "\x40\x01\x32\x04\x09\xF7", 6);
+ midi->sysEx(buffer, 11);
+ debug(2, "GS SysEx: Reverb Pre-LF is 4");
+
+ // Change Reverb Time to 106; the decay on Hall 2
+ // Reverb is too fast compared to the MT-32's
+ memcpy(&buffer[5], "\x40\x01\x34\x6A\x21\xF7", 6);
+ midi->sysEx(buffer, 11);
+ debug(2, "GS SysEx: Reverb Time is 106");
+ }
+}
+
+void IMuseInternal::init_queue() {
+ _queue_adding = false;
+ _queue_pos = 0;
+ _queue_end = 0;
+ _trigger_count = 0;
+}
+
+void IMuseInternal::pause(bool paused) {
+ if (_paused == paused)
+ return;
+ int vol = _music_volume;
+ if (paused)
+ _music_volume = 0;
+ update_volumes();
+ _music_volume = vol;
+
+ // Fix for Bug #817871. The MT-32 apparently fails
+ // sometimes to respond to a channel volume message
+ // (or only uses it for subsequent note events).
+ // The result is hanging notes on pause. Reportedly
+ // happens in the original distro, too. To fix that,
+ // just send AllNotesOff to the channels.
+ if (_midi_native && _native_mt32) {
+ for (int i = 0; i < 16; ++i)
+ _midi_native->send(123 << 8 | 0xB0 | i);
+ }
+
+ _paused = paused;
+}
+
+void IMuseInternal::handleDeferredCommands(MidiDriver *midi) {
+ uint32 advance = midi->getBaseTempo();
+
+ DeferredCommand *ptr = &_deferredCommands[0];
+ int i;
+ for (i = ARRAYSIZE(_deferredCommands); i; --i, ++ptr) {
+ if (!ptr->time_left)
+ continue;
+ if (ptr->time_left <= advance) {
+ doCommand(ptr->a, ptr->b, ptr->c, ptr->d, ptr->e, ptr->f, 0, 0);
+ ptr->time_left = advance;
+ }
+ ptr->time_left -= advance;
+ }
+}
+
+// "time" is interpreted as hundredths of a second.
+// FIXME: Is that correct?
+// We convert it to microseconds before prceeding
+void IMuseInternal::addDeferredCommand(int time, int a, int b, int c, int d, int e, int f) {
+ DeferredCommand *ptr = &_deferredCommands[0];
+ int i;
+ for (i = ARRAYSIZE(_deferredCommands); i; --i, ++ptr) {
+ if (!ptr->time_left)
+ break;
+ }
+
+ if (i) {
+ ptr->time_left = time * 10000;
+ ptr->a = a;
+ ptr->b = b;
+ ptr->c = c;
+ ptr->d = d;
+ ptr->e = e;
+ ptr->f = f;
+ }
+}
+
+////////////////////////////////////////////////////////////
+//
+// IMuseInternal load/save implementation
+//
+////////////////////////////////////////////////////////////
+
+int IMuseInternal::save_or_load(Serializer *ser, ScummEngine *scumm) {
+ const SaveLoadEntry mainEntries[] = {
+ MKLINE(IMuseInternal, _queue_end, sleUint8, VER(8)),
+ MKLINE(IMuseInternal, _queue_pos, sleUint8, VER(8)),
+ MKLINE(IMuseInternal, _queue_sound, sleUint16, VER(8)),
+ MKLINE(IMuseInternal, _queue_adding, sleByte, VER(8)),
+ MKLINE(IMuseInternal, _queue_marker, sleByte, VER(8)),
+ MKLINE(IMuseInternal, _queue_cleared, sleByte, VER(8)),
+ MKLINE(IMuseInternal, _master_volume, sleByte, VER(8)),
+ MKLINE(IMuseInternal, _trigger_count, sleUint16, VER(8)),
+ MKLINE(IMuseInternal, _snm_trigger_index, sleUint16, VER(54)),
+ MKARRAY(IMuseInternal, _channel_volume[0], sleUint16, 8, VER(8)),
+ MKARRAY(IMuseInternal, _volchan_table[0], sleUint16, 8, VER(8)),
+ MKEND()
+ };
+
+ const SaveLoadEntry cmdQueueEntries[] = {
+ MKARRAY(CommandQueue, array[0], sleUint16, 8, VER(23)),
+ MKEND()
+ };
+
+ // VolumeFader is obsolete.
+ const SaveLoadEntry volumeFaderEntries[] = {
+ MK_OBSOLETE(VolumeFader, player, sleUint16, VER(8), VER(16)),
+ MK_OBSOLETE(VolumeFader, active, sleUint8, VER(8), VER(16)),
+ MK_OBSOLETE(VolumeFader, curvol, sleUint8, VER(8), VER(16)),
+ MK_OBSOLETE(VolumeFader, speed_lo_max, sleUint16, VER(8), VER(16)),
+ MK_OBSOLETE(VolumeFader, num_steps, sleUint16, VER(8), VER(16)),
+ MK_OBSOLETE(VolumeFader, speed_hi, sleInt8, VER(8), VER(16)),
+ MK_OBSOLETE(VolumeFader, direction, sleInt8, VER(8), VER(16)),
+ MK_OBSOLETE(VolumeFader, speed_lo, sleInt8, VER(8), VER(16)),
+ MK_OBSOLETE(VolumeFader, speed_lo_counter, sleUint16, VER(8), VER(16)),
+ MKEND()
+ };
+
+ const SaveLoadEntry snmTriggerEntries[] = {
+ MKLINE(ImTrigger, sound, sleInt16, VER(54)),
+ MKLINE(ImTrigger, id, sleByte, VER(54)),
+ MKLINE(ImTrigger, expire, sleUint16, VER(54)),
+ MKARRAY(ImTrigger, command[0], sleUint16, 8, VER(54)),
+ MKEND()
+ };
+
+ int i;
+
+ ser->saveLoadEntries(this, mainEntries);
+ ser->saveLoadArrayOf(_cmd_queue, ARRAYSIZE(_cmd_queue), sizeof(_cmd_queue[0]), cmdQueueEntries);
+ ser->saveLoadArrayOf(_snm_triggers, ARRAYSIZE(_snm_triggers), sizeof(_snm_triggers[0]), snmTriggerEntries);
+
+ // The players
+ for (i = 0; i < ARRAYSIZE(_players); ++i)
+ _players[i].saveLoadWithSerializer(ser);
+
+ // The parts
+ for (i = 0; i < ARRAYSIZE(_parts); ++i)
+ _parts[i].saveLoadWithSerializer(ser);
+
+ { // Load/save the instrument definitions, which were revamped with V11.
+ Part *part = &_parts[0];
+ if (ser->getVersion() >= VER(11)) {
+ for (i = ARRAYSIZE(_parts); i; --i, ++part) {
+ part->_instrument.saveOrLoad(ser);
+ }
+ } else {
+ for (i = ARRAYSIZE(_parts); i; --i, ++part)
+ part->_instrument.clear();
+ }
+ }
+
+ // VolumeFader has been replaced with the more generic ParameterFader.
+ // FIXME: replace this loop by something like
+ // if (loading && version <= 16) ser->skip(XXX bytes);
+ for (i = 0; i < 8; ++i)
+ ser->saveLoadEntries(0, volumeFaderEntries);
+
+ if (ser->isLoading()) {
+ // Load all sounds that we need
+ fix_players_after_load(scumm);
+ fix_parts_after_load();
+ setImuseMasterVolume(_master_volume);
+
+ if (_midi_native)
+ reallocateMidiChannels(_midi_native);
+ if (_midi_adlib)
+ reallocateMidiChannels(_midi_adlib);
+ }
+
+ return 0;
+}
+
+void IMuseInternal::fix_parts_after_load() {
+ Part *part;
+ int i;
+
+ for (i = ARRAYSIZE(_parts), part = _parts; i != 0; i--, part++) {
+ if (part->_player)
+ part->fix_after_load();
+ }
+}
+
+// Only call this routine from the main thread,
+// since it uses getResourceAddress
+void IMuseInternal::fix_players_after_load(ScummEngine *scumm) {
+ Player *player = _players;
+ int i;
+
+ for (i = ARRAYSIZE(_players); i != 0; i--, player++) {
+ if (player->isActive()) {
+ scumm->getResourceAddress(rtSound, player->getID());
+ player->fixAfterLoad();
+ }
+ }
+}
+
+Part::Part() {
+ _slot = 0;
+ _next = 0;
+ _prev = 0;
+ _mc = 0;
+ _player = 0;
+ _pitchbend = 0;
+ _pitchbend_factor = 0;
+ _transpose = 0;
+ _transpose_eff = 0;
+ _vol = 0;
+ _vol_eff = 0;
+ _detune = 0;
+ _detune_eff = 0;
+ _pan = 0;
+ _pan_eff = 0;
+ _on = false;
+ _modwheel = 0;
+ _pedal = false;
+ _pri = 0;
+ _pri_eff = 0;
+ _chan = 0;
+ _effect_level = 0;
+ _chorus = 0;
+ _percussion = 0;
+ _bank = 0;
+ _unassigned_instrument = false;
+}
+
+void Part::saveLoadWithSerializer(Serializer *ser) {
+ const SaveLoadEntry partEntries[] = {
+ MKLINE(Part, _pitchbend, sleInt16, VER(8)),
+ MKLINE(Part, _pitchbend_factor, sleUint8, VER(8)),
+ MKLINE(Part, _transpose, sleInt8, VER(8)),
+ MKLINE(Part, _vol, sleUint8, VER(8)),
+ MKLINE(Part, _detune, sleInt8, VER(8)),
+ MKLINE(Part, _pan, sleInt8, VER(8)),
+ MKLINE(Part, _on, sleUint8, VER(8)),
+ MKLINE(Part, _modwheel, sleUint8, VER(8)),
+ MKLINE(Part, _pedal, sleUint8, VER(8)),
+ MK_OBSOLETE(Part, _program, sleUint8, VER(8), VER(16)),
+ MKLINE(Part, _pri, sleUint8, VER(8)),
+ MKLINE(Part, _chan, sleUint8, VER(8)),
+ MKLINE(Part, _effect_level, sleUint8, VER(8)),
+ MKLINE(Part, _chorus, sleUint8, VER(8)),
+ MKLINE(Part, _percussion, sleUint8, VER(8)),
+ MKLINE(Part, _bank, sleUint8, VER(8)),
+ MKEND()
+ };
+
+ int num;
+ if (ser->isSaving()) {
+ num = (_next ? (_next - _se->_parts + 1) : 0);
+ ser->saveUint16(num);
+
+ num = (_prev ? (_prev - _se->_parts + 1) : 0);
+ ser->saveUint16(num);
+
+ num = (_player ? (_player - _se->_players + 1) : 0);
+ ser->saveUint16(num);
+ } else {
+ num = ser->loadUint16();
+ _next = (num ? &_se->_parts[num - 1] : 0);
+
+ num = ser->loadUint16();
+ _prev = (num ? &_se->_parts[num - 1] : 0);
+
+ num = ser->loadUint16();
+ _player = (num ? &_se->_players[num - 1] : 0);
+ }
+ ser->saveLoadEntries(this, partEntries);
+}
+
+void Part::set_detune(int8 detune) {
+ _detune_eff = clamp((_detune = detune) + _player->getDetune(), -128, 127);
+ if (_mc)
+ sendPitchBend();
+}
+
+void Part::pitchBend(int16 value) {
+ _pitchbend = value;
+ if (_mc)
+ sendPitchBend();
+}
+
+void Part::volume(byte value) {
+ _vol_eff = ((_vol = value) + 1) * _player->getEffectiveVolume() >> 7;
+ if (_mc)
+ _mc->volume(_vol_eff);
+}
+
+void Part::set_pri(int8 pri) {
+ _pri_eff = clamp((_pri = pri) + _player->getPriority(), 0, 255);
+ if (_mc)
+ _mc->priority(_pri_eff);
+}
+
+void Part::set_pan(int8 pan) {
+ _pan_eff = clamp((_pan = pan) + _player->getPan(), -64, 63);
+ if (_mc)
+ _mc->panPosition(_pan_eff + 0x40);
+}
+
+void Part::set_transpose(int8 transpose) {
+ _transpose_eff = transpose_clamp((_transpose = transpose) + _player->getTranspose(), -24, 24);
+ if (_mc)
+ sendPitchBend();
+}
+
+void Part::sustain(bool value) {
+ _pedal = value;
+ if (_mc)
+ _mc->sustain(value);
+}
+
+void Part::modulationWheel(byte value) {
+ _modwheel = value;
+ if (_mc)
+ _mc->modulationWheel(value);
+}
+
+void Part::chorusLevel(byte value) {
+ _chorus = value;
+ if (_mc)
+ _mc->chorusLevel(value);
+}
+
+void Part::effectLevel(byte value)
+{
+ _effect_level = value;
+ if (_mc)
+ _mc->effectLevel(value);
+}
+
+void Part::fix_after_load() {
+ set_transpose(_transpose);
+ volume(_vol);
+ set_detune(_detune);
+ set_pri(_pri);
+ set_pan(_pan);
+ sendAll();
+}
+
+void Part::pitchBendFactor(byte value) {
+ if (value > 12)
+ return;
+ pitchBend(0);
+ _pitchbend_factor = value;
+ if (_mc)
+ _mc->pitchBendFactor(value);
+}
+
+void Part::set_onoff(bool on) {
+ if (_on != on) {
+ _on = on;
+ if (!on)
+ off();
+ if (!_percussion)
+ _player->_se->reallocateMidiChannels(_player->getMidiDriver());
+ }
+}
+
+void Part::set_instrument(byte * data) {
+ _instrument.adlib(data);
+ if (clearToTransmit())
+ _instrument.send(_mc);
+}
+
+void Part::load_global_instrument(byte slot) {
+ _player->_se->copyGlobalAdlibInstrument(slot, &_instrument);
+ if (clearToTransmit())
+ _instrument.send(_mc);
+}
+
+void Part::noteOn(byte note, byte velocity) {
+ if (!_on)
+ return;
+
+ MidiChannel *mc = _mc;
+
+ // DEBUG
+ if (_unassigned_instrument && !_percussion) {
+ _unassigned_instrument = false;
+ if (!_instrument.isValid()) {
+ debug(0, "[%02d] No instrument specified", (int)_chan);
+ return;
+ }
+ }
+
+ if (mc && _instrument.isValid()) {
+ mc->noteOn(note, velocity);
+ } else if (_percussion) {
+ mc = _player->getMidiDriver()->getPercussionChannel();
+ if (!mc)
+ return;
+ static byte prev_vol_eff = 128;
+ if (_vol_eff != prev_vol_eff){
+ mc->volume(_vol_eff);
+ prev_vol_eff = _vol_eff;
+ }
+ if ((note < 35) && (!_player->_se->isNativeMT32()))
+ note = Instrument::_gmRhythmMap[note];
+
+ mc->noteOn(note, velocity);
+ }
+}
+
+void Part::noteOff(byte note) {
+ if (!_on)
+ return;
+
+ MidiChannel *mc = _mc;
+ if (mc) {
+ mc->noteOff(note);
+ } else if (_percussion) {
+ mc = _player->getMidiDriver()->getPercussionChannel();
+ if (mc)
+ mc->noteOff(note);
+ }
+}
+
+void Part::init() {
+ _player = NULL;
+ _next = NULL;
+ _prev = NULL;
+ _mc = NULL;
+}
+
+void Part::setup(Player *player) {
+ _player = player;
+
+ _percussion = (player->isMIDI() && _chan == 9); // true;
+ _on = true;
+ _pri_eff = player->getPriority();
+ _pri = 0;
+ _vol = 127;
+ _vol_eff = player->getEffectiveVolume();
+ _pan = clamp(player->getPan(), -64, 63);
+ _transpose_eff = player->getTranspose();
+ _transpose = 0;
+ _detune = 0;
+ _detune_eff = player->getDetune();
+ _pitchbend_factor = 2;
+ _pitchbend = 0;
+ _effect_level = 64;
+ _instrument.clear();
+ _unassigned_instrument = true;
+ _chorus = 0;
+ _modwheel = 0;
+ _bank = 0;
+ _pedal = false;
+ _mc = NULL;
+}
+
+void Part::uninit() {
+ if (!_player)
+ return;
+ off();
+ _player->removePart(this);
+ _player = NULL;
+}
+
+void Part::off() {
+ if (_mc) {
+ _mc->allNotesOff();
+ _mc->release();
+ _mc = NULL;
+ }
+}
+
+bool Part::clearToTransmit() {
+ if (_mc)
+ return true;
+ if (_instrument.isValid())
+ _player->_se->reallocateMidiChannels(_player->getMidiDriver());
+ return false;
+}
+
+void Part::sendAll() {
+ if (!clearToTransmit())
+ return;
+ _mc->pitchBendFactor(_pitchbend_factor);
+ sendPitchBend();
+ _mc->volume(_vol_eff);
+ _mc->sustain(_pedal);
+ _mc->modulationWheel(_modwheel);
+ _mc->panPosition(_pan_eff + 0x40);
+ _mc->effectLevel(_effect_level);
+ if (_instrument.isValid())
+ _instrument.send(_mc);
+ _mc->chorusLevel(_chorus);
+ _mc->priority(_pri_eff);
+}
+
+void Part::sendPitchBend() {
+ int16 bend = _pitchbend;
+ // RPN-based pitchbend range doesn't work for the MT32,
+ // so we'll do the scaling ourselves.
+ if (_player->_se->isNativeMT32())
+ bend = bend * _pitchbend_factor / 12;
+ _mc->pitchBend(clamp(bend + (_detune_eff * 64 / 12) + (_transpose_eff * 8192 / 12), -8192, 8191));
+}
+
+void Part::programChange(byte value) {
+ _bank = 0;
+ _instrument.program(value, _player->isMT32());
+ if (clearToTransmit())
+ _instrument.send(_mc);
+}
+
+void Part::set_instrument(uint b) {
+ _bank = (byte)(b >> 8);
+ if (_bank)
+ error("Non-zero instrument bank selection. Please report this");
+ _instrument.program((byte)b, _player->isMT32());
+ if (clearToTransmit())
+ _instrument.send(_mc);
+}
+
+void Part::allNotesOff() {
+ if (!_mc)
+ return;
+ _mc->allNotesOff();
+}
+
+////////////////////////////////////////
+//
+// Some more IMuseInternal stuff
+//
+////////////////////////////////////////
+
+void IMuseInternal::midiTimerCallback(void *data) {
+ MidiDriver *driver = (MidiDriver *)data;
+ if (g_scumm->_imuse)
+ g_scumm->_imuse->on_timer(driver);
+}
+
+void IMuseInternal::reallocateMidiChannels(MidiDriver *midi) {
+ Part *part, *hipart;
+ int i;
+ byte hipri, lopri;
+ Part *lopart;
+
+ while (true) {
+ hipri = 0;
+ hipart = NULL;
+ for (i = 32, part = _parts; i; i--, part++) {
+ if (part->_player && part->_player->getMidiDriver() == midi &&
+ !part->_percussion && part->_on &&
+ !part->_mc && part->_pri_eff >= hipri) {
+ hipri = part->_pri_eff;
+ hipart = part;
+ }
+ }
+
+ if (!hipart)
+ return;
+
+ if ((hipart->_mc = midi->allocateChannel()) == NULL) {
+ lopri = 255;
+ lopart = NULL;
+ for (i = 32, part = _parts; i; i--, part++) {
+ if (part->_mc && part->_mc->device() == midi && part->_pri_eff <= lopri) {
+ lopri = part->_pri_eff;
+ lopart = part;
+ }
+ }
+
+ if (lopart == NULL || lopri >= hipri)
+ return;
+ lopart->off();
+
+ if ((hipart->_mc = midi->allocateChannel()) == NULL)
+ return;
+ }
+ hipart->sendAll();
+ }
+}
+
+void IMuseInternal::setGlobalAdlibInstrument(byte slot, byte *data) {
+ if (slot < 32) {
+ _global_adlib_instruments[slot].adlib(data);
+ }
+}
+
+void IMuseInternal::copyGlobalAdlibInstrument(byte slot, Instrument *dest) {
+ if (slot >= 32)
+ return;
+ _global_adlib_instruments[slot].copy_to(dest);
+}
+
+////////////////////////////////////////////////////////////
+//
+// IMuse implementation
+//
+// IMuse actually serves as a concurency monitor front-end
+// to IMuseInternal and ensures that only one thread
+// accesses the object at a time. This is necessary to
+// prevent scripts and the MIDI parser from yanking objects
+// out from underneath each other.
+//
+////////////////////////////////////////////////////////////
+
+IMuse::IMuse(OSystem *system, IMuseInternal *target)
+ : _system(system), _target(target) {
+ _mutex = system->createMutex();
+}
+
+IMuse::~IMuse() {
+ if (_mutex)
+ _system->deleteMutex(_mutex);
+ if (_target)
+ delete _target;
+}
+
+inline void IMuse::in() const {
+ _system->lockMutex(_mutex);
+}
+inline void IMuse::out() const {
+ _system->unlockMutex(_mutex);
+}
+
+void IMuse::on_timer(MidiDriver *midi) { in(); _target->on_timer(midi); out(); }
+void IMuse::pause(bool paused) { in(); _target->pause(paused); out(); }
+int IMuse::save_or_load(Serializer *ser, ScummEngine *scumm) { in(); int ret = _target->save_or_load(ser, scumm); out(); return ret; }
+void IMuse::setMusicVolume(int vol) { in(); _target->setMusicVolume(vol); out(); }
+void IMuse::startSound(int sound) { in(); _target->startSound(sound); out(); }
+void IMuse::stopSound(int sound) { in(); _target->stopSound(sound); out(); }
+void IMuse::stopAllSounds() { in(); _target->stopAllSounds(); out(); }
+int IMuse::getSoundStatus(int sound) const { in(); int ret = _target->getSoundStatus(sound, true); out(); return ret; }
+bool IMuse::get_sound_active(int sound) const { in(); bool ret = _target->getSoundStatus(sound, false) ? 1 : 0; out(); return ret; }
+int IMuse::getMusicTimer() const { in(); int ret = _target->getMusicTimer(); out(); return ret; }
+int32 IMuse::doCommand(int a, int b, int c, int d, int e, int f, int g, int h) { in(); int32 ret = _target->doCommand(a,b,c,d,e,f,g,h); out(); return ret; }
+int32 IMuse::doCommand(int numargs, int args[]) { in(); int32 ret = _target->doCommand(numargs, args); out(); return ret; }
+int IMuse::clear_queue() { in(); int ret = _target->clear_queue(); out(); return ret; }
+void IMuse::setBase(byte **base) { in(); _target->setBase(base); out(); }
+uint32 IMuse::property(int prop, uint32 value) { in(); uint32 ret = _target->property(prop, value); out(); return ret; }
+void IMuse::terminate() { in(); _target->terminate1(); out(); _target->terminate2(); }
+
+// The IMuse::create method provides a front-end factory
+// for creating IMuseInternal without exposing that class
+// to the client.
+IMuse *IMuse::create(OSystem *syst, MidiDriver *nativeMidiDriver, MidiDriver *adlibMidiDriver) {
+ IMuseInternal *engine = IMuseInternal::create(syst, nativeMidiDriver, adlibMidiDriver);
+ return new IMuse(syst, engine);
+}
+
+} // End of namespace Scumm