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-rw-r--r--engines/scumm/imuse/sysex_samnmax.cpp78
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diff --git a/engines/scumm/imuse/sysex_samnmax.cpp b/engines/scumm/imuse/sysex_samnmax.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#include "common/stdafx.h"
+#include "common/util.h"
+
+/*
+ * SysEx command handlers must have full access to the
+ * internal IMuse implementation classes. Before including
+ * the relevant header file, two things must happen:
+ * 1. A function declaration must be made.
+ * 2. The following #define must be established:
+ * #define SYSEX_CALLBACK_FUNCTION functionName
+ */
+#define SYSEX_CALLBACK_FUNCTION sysexHandler_SamNMax
+#include "scumm/imuse/imuse_internal.h"
+
+namespace Scumm {
+
+extern void sysexHandler_Scumm (Player *, const byte *, uint16);
+
+void sysexHandler_SamNMax (Player *player, const byte *msg, uint16 len) {
+ Part *part;
+ byte a;
+
+ IMuseInternal *se = player->_se;
+ const byte *p = msg;
+
+ switch (*p++) {
+ case 0:
+ // Trigger Event
+ // Triggers are set by doCommand(ImSetTrigger).
+ // When a SysEx marker is encountered whose sound
+ // ID and marker ID match what was set by ImSetTrigger,
+ // something magical is supposed to happen....
+ for (a = 0; a < ARRAYSIZE(se->_snm_triggers); ++a) {
+ if (se->_snm_triggers[a].sound == player->_id &&
+ se->_snm_triggers[a].id == *p)
+ {
+ se->_snm_triggers[a].sound = se->_snm_triggers[a].id = 0;
+ se->doCommand(8, se->_snm_triggers[a].command);
+ break;
+ }
+ }
+ break;
+
+ case 1:
+ // maybe_jump.
+ if (player->_scanning)
+ break;
+ player->maybe_jump(p[0], p[1] - 1, (READ_BE_UINT16(p + 2) - 1) * 4 + p[4], ((p[5] * TICKS_PER_BEAT) >> 2) + p[6]);
+ break;
+
+ default:
+ sysexHandler_Scumm (player, msg, len);
+ }
+}
+
+} // End of namespace Scumm