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-rw-r--r--engines/scumm/imuse/imuse.cpp13
-rw-r--r--engines/scumm/imuse/imuse.h2
-rw-r--r--engines/scumm/imuse/imuse_internal.h2
3 files changed, 13 insertions, 4 deletions
diff --git a/engines/scumm/imuse/imuse.cpp b/engines/scumm/imuse/imuse.cpp
index 016ba89e7b..b69ce552bc 100644
--- a/engines/scumm/imuse/imuse.cpp
+++ b/engines/scumm/imuse/imuse.cpp
@@ -363,7 +363,7 @@ void IMuseInternal::pause(bool paused) {
_paused = paused;
}
-int IMuseInternal::save_or_load(Serializer *ser, ScummEngine *scumm) {
+int IMuseInternal::save_or_load(Serializer *ser, ScummEngine *scumm, bool fixAfterLoad) {
Common::StackLock lock(_mutex, "IMuseInternal::save_or_load()");
const SaveLoadEntry mainEntries[] = {
MKLINE(IMuseInternal, _queue_end, sleUint8, VER(8)),
@@ -440,7 +440,16 @@ int IMuseInternal::save_or_load(Serializer *ser, ScummEngine *scumm) {
for (i = 0; i < 8; ++i)
ser->saveLoadEntries(0, volumeFaderEntries);
- if (ser->isLoading()) {
+ // Normally, we have to fix up the data structures after loading a
+ // saved game. But there are cases where we don't. For instance, The
+ // Macintosh version of Monkey Island 1 used to convert the Mac0 music
+ // resources to General MIDI and play it through iMUSE as a rough
+ // approximation. Now it has its own player, but old savegame still
+ // have the iMUSE data in them. We have to skip that data, using a
+ // dummy iMUSE object, but since the resource is no longer recognizable
+ // to iMUSE, the fixup fails hard. So yes, this is a bit of a hack.
+
+ if (ser->isLoading() && fixAfterLoad) {
// Load all sounds that we need
fix_players_after_load(scumm);
fix_parts_after_load();
diff --git a/engines/scumm/imuse/imuse.h b/engines/scumm/imuse/imuse.h
index 23449e470b..cce5309229 100644
--- a/engines/scumm/imuse/imuse.h
+++ b/engines/scumm/imuse/imuse.h
@@ -62,7 +62,7 @@ public:
public:
virtual void on_timer(MidiDriver *midi) = 0;
virtual void pause(bool paused) = 0;
- virtual int save_or_load(Serializer *ser, ScummEngine *scumm) = 0;
+ virtual int save_or_load(Serializer *ser, ScummEngine *scumm, bool fixAfterLoad = true) = 0;
virtual bool get_sound_active(int sound) const = 0;
virtual int32 doCommand(int numargs, int args[]) = 0;
virtual int clear_queue() = 0;
diff --git a/engines/scumm/imuse/imuse_internal.h b/engines/scumm/imuse/imuse_internal.h
index 846e2d7545..6be564a517 100644
--- a/engines/scumm/imuse/imuse_internal.h
+++ b/engines/scumm/imuse/imuse_internal.h
@@ -518,7 +518,7 @@ protected:
public:
// IMuse interface
void pause(bool paused);
- int save_or_load(Serializer *ser, ScummEngine *scumm);
+ int save_or_load(Serializer *ser, ScummEngine *scumm, bool fixAfterLoad = true);
bool get_sound_active(int sound) const;
int32 doCommand(int numargs, int args[]);
uint32 property(int prop, uint32 value);